[the world]

Poisons

Table: Sample Poisons
Name Type Fort DC Onset Frequency Effect Cure Cost
Arsenic ingested
13
10 min. 1/min. for 4 min. 1d2 Con 1 save 120 gp
Belladonna ingested
14
10 min. 1/min. for 6 min. 1d2 Str, see text 1 save 100 gp
Black adder venom injury
11
1/rd. for 6 rds. 1d2 Con 1 save 120 gp
Black lotus extract contact
20
1 min. 1/rd. for 6 rds. 1d6 Con 2 saves 4,500 gp
Bloodroot injury
12
1 rd. 1/rd. for 4 rds. 1 Con and 1 Wis 1 save 100 gp
Blue whinnis injury
14
1/rd. for 2 rds 1 Con/unconscious 1d3 hours 1 save 120 gp
Burnt othur fumes inhaled
18
1/rd. for 6 rds. 1 Con drain/1d3 Con 2 saves 2,100 gp
Dark reaver power ingested
18
10 min. 1/min. for 6 min. 1d3 Con and 1 Str 2 saves 800 gp
Deathblade injury
20
1/rd. for 6 rds. 1d3 Con 2 saves 1,800 gp
Dragon bile contact
26
1/rd. for 6 rds. 1d3 Str 1,500 gp
Drow poison injury
13
1/min. for 2 min. unconscious 1 min./2d4 hours 1 save 75 gp
Giant wasp poison injury
18
1/rd. for 6 rds. 1d2 Dex 1 save 210 gp
Greenblood oil injury
13
1/rd. for 4 rds. 1 Con 1 save 100 gp
Green prismatic poison spell
varies
1/rd. for 6 rds. Death/1 Con 2 saves
Hemlock ingested
18
10 min. 1/min. for 6 min. 1d6 Dex, see text 2 saves 2,500 gp
Id moss ingested
14
10 min. 1/min. for 6 min. 1d3 Int 1 save 125 gp
Insanity mist inhaled
15
1/rd. for 6 rds. 1d3 Wis 1 save 1,500 gp
King's sleep ingested
19
1 day 1/day 1 Con drain 2 saves 5,000 gp
Large scorpion venom injury
17
1/rd. for 6 rds. 1d2 Str 1 save 200 gp
Lich dust ingested
17
10 min. 1/min. for 6 min. 1d3 Str 2 saves 400 gp
Malyass root paste contact
16
1 min. 1/min. for 6 min. 1d2 Dex 1 save 250 gp
Medium spider venom injury
14
1/rd. for 4 rds. 1d2 Str 1 save 150 gp
Nightmare vapor inhaled
20
1/rd. for 6 rds. 1 Wis and confused 1 round 2 saves 1,800 gp
Nitharit contact
13
1 min. 1/min. for 6 min. 1d3 Con 1 save 650 gp
Oil of taggit ingested
15
min. unconscious1d3 hours 1 save 90 gp
Purple worm poison injury
24
1/rd. for 6 rds. 1d3 Str 2 saves 700 gp
Sassone leaf residue contact
16
1 min. 1/min. for 6 min. 2d12 hp/1 Con 1 save 300 gp
Shadow essence injury
17
1/rd. for 6 rds. 1 Str drain/1d2 Str 1 save 250 gp
Small centipede poison injury
11
1/rd. for 4 rds. 1 Dex 1 save 90 gp
Striped toadstool ingested
11
10 min. 1/min. for 4 min. 1d3 Wis and 1 Int 1 save 180 gp
Tears of death contact
22
1 min. 1/min. for 6 min. 1d6 Con and paralyzed 1 min. 6,500 gp
Terinav root contact
16
1 min. 1/min. for 6 min. 1d3 Dex 1 save 400 gp
Ungol dust inhaled
15
1/rd. for 4 rds. 1 Cha drain/1d2 Cha 1 save 1,000 gp
Wolfsbane ingested
16
10 min. 1/min. for 6 min. 1d3 Con 1 save 500 gp
Wyvern poison injury
17
1/rd. for 6 rds. 1d4 Con 2 saves 3,000 gp

No other affliction is so prevalent as poison. From the fangs of a viper to the ichor-stained assassin's blade, poison is a constant threat. Poisons can be cured by successful saving throws and spells such as neutralize poison.

Contact poisons are contracted the moment someone touches the poison with his bare skin. Such poisons can be used as injury poisons. Contact poisons usually have an onset time of 1 minute and a frequency of 1 minute. Ingested poisons are contracted when a creature eats or drinks the poison. Ingested poisons usually have an onset time of 10 minutes and a frequency of 1 minute. Injury poisons are primarily contracted through the attacks of certain creatures and through weapons coated in the toxin. Injury poisons do not usually have an onset time and have a frequency of 1 round. Inhaled poisons are contracted the moment a creature enters an area containing such poisons. Most inhaled poisons fill a volume equal to a 10-foot cube per dose. Creatures can attempt to hold their breaths while inside to avoid inhaling the toxin. Creatures holding their breaths receive a 50% chance of not having to make a Fortitude save each round. See the rules for holding your breath and suffocation in Environment. Note that a character that would normally suffocate while attempting to hold its breath instead begins to breathe normally again.

Unlike other afflictions, multiple doses of the same poison stack. Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time, but inhaled and ingested poisons can inflict multiple doses at once. Each additional dose extends the total duration of the poison (as noted under frequency) by half its total duration. In addition, each dose of poison increases the DC to resist the poison by +2. This increase is cumulative. Multiple doses do not alter the cure conditions of the poison, and meeting these conditions ends the affliction for all the doses. For example, a character is bit three times in the same round by a trio of Medium monstrous spiders, injecting him with three doses of Medium spider venom. The unfortunate character must make a DC 18 Fortitude save for the next 8 rounds. Fortunately, just one successful save cures the character of all three doses of the poison.

Applying poison to a weapon or single piece of ammunition is a standard action. Whenever a character applies or readies a poison for use there is a 5% chance that he exposes himself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever a character attacks with a poisoned weapon, if the attack roll results in a natural 1, he exposes himself to the poison. This poison is consumed when the weapon strikes a creature or is touched by the wielder. Characters with the poison use class feature do not risk accidentally poisoning themselves.

Poisons can be made using Craft (alchemy). The DC to make a poison is equal to its Fortitude save DC. Rolling a natural 1 on a Craft skill check while making a poison exposes the crafter to the poison. Crafters with the poison use class feature do not risk poisoning themselves when using Craft to make poison.

The following samples represent just some of the possibilities when creating poisons.

ACONITE ROOT

Type poison, ingested; Save Fortitude DC 25
Onset 1 minute; Frequency 1/round for 5 rounds
Effect 1d3 Dex damage, 1 Con damage, and nauseated for 1 round; Cure 2 saves
Cost 1,800 gp
BANEBERRY
Type poison, ingested or injury; Save Fortitude DC 15
Onset 1 round (injury), 30 minutes (ingested); Frequency
1/minute for 5 minutes
E!ect 1d3 Strength damage, 1 Con damage, paralyzed for
1d3 rounds; Cure 2 saves
Cost 90 gp
CALOTROPIS
Type poison, ingested; Save Fortitude DC 14
Onset 1 hour; Frequency 1/minute for 6 minutes
E!ect 1 Wis damage and 1d3 Dex damage; Cure 1 save
Cost 120 gp
SHAMWEED
Type poison, contact; Save Fortitude DC 18
Onset immediate and 1 week, see e!ect; Frequency varies,
see e!ect
Initial E!ect +1 Con/day for 1 week; Secondary E!ect
all Con gained from initial e!ect removed, 1d6 Con
damage/day for 7 days; Cure 2 consecutive saves
Cost 6,500 gp
THORNAPPLE
Type poison, contact; Save Fortitude DC 11
Onset 10 minutes; Frequency 1/minute for 6 minutes
E!ect 1 Int damage, 1 Wis damage, 1 Con damage, and
blind for 1 minute; Cure 2 saves
Cost 90 gp

Alchemical Isolation

Alchemy Manual
Price: 175 gp; Weight: 1 lb.
Type poison, inhaled; Save Fortitude DC 13
Frequency: 1/minute for 2 minutes
Initial Effect: deafened for 10 minutes; Secondary Effect blinded for 10 minutes; Cure 1 save
ALCHEMICAL RECIPE
Recipe:
(150 brimstone + 20 dew of lunary + 80 spirit of wine)/ fermentation; Craft DC: 13
Time: 1 day; Tools: heat source; Type: poison

Arsenic

Type poison, ingested; Save Fortitude DC 13
Onset 10 minutes.; Frequency 1/minute for 4 minutes
Effect 1d2 Con damage; Cure 1 save

Belladonna

Type poison, ingested; Save Fortitude DC 14
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d2 Str damage, target can attempt one save to cure a lycanthropy affliction contracted in the past hour; Cure 1 save

Black Adder Venom

Type poison, injury; Save Fortitude DC 11
Frequency 1/round for 6 rounds
Effect 1d2 Con damage; Cure 1 save

Black Lotus Extract

Type poison, contact; Save Fortitude DC 20
Onset 1 minute; Frequency 1/round for 6 rounds
Effect 1d6 Con damage; Cure 2 consecutive saves

BLISTERCAP spORE POISON

Heroes of the Wild
Price: 1,125 gp
Weight: 1 lb.
Type poison, contact; Save Fortitude DC 20
Frequency 1/round for 6 rounds
Initial Effect 1d2 Dex drain, 1 Con drain; Secondary Effect sickened for 1 minute; Cure 2 consecutive saves

Found primarily in the Darklands, this fungus takes its name from the bruise-colored puffballs capping its stem, which weep a toxic yellow fluid.

Bloodroot

Type poison, injury; Save Fortitude DC 12
Onset 1 round; Frequency 1/round for 4 rounds
Effect 1 Con damage and 1 Wis damage; Cure 1 save

Blue Whinnis

Type poison, injury; Save Fortitude DC 14
Frequency 1/round for 2 rounds
Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save

BRAIN BLOT

Champions of Corruption
Type poison, inhaled; Save Fortitude DC 13
Onset 1 minute; Frequency 1/minute for 6 minutes
Initial Effect -5 on concentration checks for 1 hour; Secondary Effect 1 Int damage; Cure 1 save

BRINESTUMP spECIAL

Heroes of the Wild
Price: 400 gp
Weight:
Type poison, ingested; Save Fortitude DC 15
Onset 1 round
Effect: nauseated for 5 rounds; Cure 1 save

Invented as part of a series of dares between feuding goblin camps, this noxious brew fermented from a slurry of swamp flora is a favored concoction of the Licktoad tribe. The potent intoxicant is popular among goblinoids (who are immune to its nauseating effect), but all other races that partake of this frothy drink are wracked with nausea.

Burnt Othur Fumes

Type poison, inhaled; Save Fortitude DC 18
Frequency 1/round for 6 rounds
Initial Effect 1 Con drain; Secondary Effect 1d3 Con damage; Cure 2 consecutive saves

CONFABULATION POWDER

Alchemy Manual
Price: 80 gp; Weight: 1 lb.
Type poison, inhaled; Save Fortitude DC 18
Frequency: 1/minute for 2 minutes Initial Effect staggered for 1 minute; Secondary Effect If already staggered, stunned, or unconscious, the victim becomes highly suggestible. If an event (whether true or false) is described to him, he unconsciously fabricates a detailed memory of the event, filling in any gaps in the description with his own best guesses. The confabulated memory can be disbelieved with a successful DC 18 Will save the first time it is recalled, but if the save fails, the victim treats it as completely genuine thereafter. All confabulated memories can be removed with a restoration or heal spell; Cure 1 save
ALCHEMICAL RECIPE
Recipe:
(20 quicksilver + 15 cytillesh spores)/digestion; Craft DC: 18
Time: 1 day; Tools: heat source; Type: poiso

Count Ambras's Punishment

Alchemy Manual
Price: 350 gp; Weight:
Type: poison, contact; Save Fortitude DC 16
Onset 1 minute; Frequency 1/minute for 6 minutes
Initial Effect 1 Dex drain and nauseated for 1 minute; Secondary Effect 1d2 Dex drain and sickened for 1 minute; Cure 1 save
ALCHEMICAL RECIPE
Recipe:
(70 dew of lunary + 35 realgar + 70 urea)/digestion; Craft DC 16
Time: 1 day; Tools: heat source; Type: poison

CYTILLESH EXTRACT

Alchemy Manual
Price: 800 gp; Weight:
Type: poison, ingested; Save Fortitude DC 18
Frequency: 1/hour for 8 hours
Effect: The victim loses all memory of events that took place in the previous hour and can't form new memories for 8 hours. These lost and prevented memories might return later in the form of dreams, and can be returned with a restoration or heal spell; Cure 2 saves
ALCHEMICAL RECIPE
Recipe:
(115 realgar + 115 cytillesh spores)/calcination; Craft DC: 18
Time: 1 hour; Tools: crucible; Type: poison

Dark Reaver Powder

Type poison, ingested; Save Fortitude DC 18
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d3 Con damage and 1 Str damage; Cure 2 consecutive saves

Deathblade

Type poison, injury; Save Fortitude DC 20
Frequency 1/round for 6 rounds
Effect 1d3 Con damage; Cure 2 consecutive saves

Dragon Bile

Type poison, contact; Save Fortitude DC 26
Frequency 1/round for 6 rounds
Effect 1d3 Str damage

Drow Poison

Type poison, injury; Save Fortitude DC 13
Frequency 1/minute for 2 minutes
Initial Effect unconsciousness for 1 minute; Secondary Effect unconsciousness for 2d4 hours; Cure 1 save

EVERWAKE SERUM

Champions of Corruption
Type poison, ingested; Save Fortitude DC 16
Frequency 1/day for 5 days
Effect: Cannot voluntarily rest or sleep (spells such as sleep still function as normal), preventing spellcasters who need to rest to regain or prepare spells from doing so; Cure 2 saves

Flaming Doom

Alchemy Manual
Price: 900 gp; Weight:
Type: poison, injury; Save Fortitude DC 18
Frequency: 1/round for 6 rounds
Effect: 1d6 fire damage and victim possibly catches on fire; Cure 2 saves
ALCHEMICAL RECIPE
Recipe: (200 magnesium + 200 phosphorus + 250 saltpeter)/ distillation; Craft DC: 18
Time: 1 day; Tools: retort; Type: poison

Fury Gas

Alchemy Manual
Price: 900 gp; Weight: 1/2 lb.
Type poison, inhaled; Save Fortitude DC 16
Frequency: 1/minute for 4 minutes
Effect: Non-orcs are blinded for 1 minute. Orcs rage for 1 minute, gaining a +2 alchemical bonus to Strength and Dexterity, a +1 alchemical bonus on Will saves, and a -2 penalty to AC. This poison's effects are otherwise similar to a barbarian's rage, except that affected orcs are unable to discern friend from foe—attacking the nearest creature each round—and they are not fatigued afterward; Cure 2 saves
ALCHEMICAL RECIPE
Recipe: (180 brimstone + 80 quicksilver + 60 saltpeter)/ fermentation; Craft DC: 16
Time: 1 day; Tools: heat source; Type: poison

Giant Wasp Poison

Type poison, injury; Save Fortitude DC 18
Frequency 1/round for 6 rounds
Effect 1d2 Dex damage; Cure 1 save

GOBLINVINE OIL

Heroes of the Wild
Price: 125 gp
Weight:
Type poison, contact; Save Fortitude DC 10
Onset: 1 round
Effect: sickened; Cure 2 consecutive saves or 1 minute spent washing the affected area.

Extracted from the mashed leaves of the pernicious goblinvine, this irritant is favored by goblins and tricksters alike.

Greenblood Oil

Type poison, injury; Save Fortitude DC 13
Frequency 1/round for 4 rounds
Effect 1 Con damage; Cure 1 save

Green Prismatic Poison

Type poison, spell; Save Fort DC varies by spell
Frequency 1/round for 6 rounds
Initial Effect death; Secondary Effect 1 Con damage; Cure 2 consecutive saves. See prismatic sphere, prismatic spray, or prismatic wall for more details.

Hazemind Concentrate

Familiar Folio
Price: 200 gp
Type poison, injury; Save Fortitude DC 16
Onset 1 round; Frequency 1/round for 6 rounds
Effects The subject's mind goes fuzzy, shifting its attitudes toward all other creatures one step closer to indifferent; DCs to influence the subject with Charisma, Diplomacy, Handle Animal, or Intimidate checks increase by 4;
Cure 1 save

Hazemind Mist

Familiar Folio
Price: 225 gp
Type poison, inhaled; Save Fortitude DC 13
Onset 1 round; Frequency 1/round for 10 rounds
Effects The subject's mind goes fuzzy, shifting its attitudes toward all other creatures one step closer to indifferent; DCs to influence the subject with Charisma, Diplomacy, Handle Animal, or Intimidate checks increase by 4;
Cure 1 save

Hemlock

Type poison, ingested; Save Fortitude DC 18
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d6 Dex damage, creatures reduced to 0 Dexterity suffocate; Cure 2 consecutive saves

Id Moss

Type poison, ingested; Save Fortitude DC 14
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d3 Int damage; Cure 1 save

Insanity Mist

Type poison, inhaled; Save Fortitude DC 15
Frequency 1/rounds for 6 rounds
Effect 1d3 Wis damage; Cure 1 save

JACKALROOT ESSENCE

Heroes of the Wild
Price: 600 gp
Weight:
Type poison, injury; Save Fortitude DC 18
Frequency 1/round for 1d6 rounds
Effect: uncontrollable laughter (as hideous laughter); Cure 2 consecutive saves

To followers of Lamashtu, the gnarled, prickle-covered jackalroot is a blessing. The roots of this hearty desert shrub contain a potent, incapacitating ichor used by the gnolls of Katapesh in religious ceremonies and when capturing slaves.

King's Sleep

Type poison, ingested; Save Fortitude DC 19
Onset 1 day; Frequency 1/day
Effect 1 Con drain; Cure 2 consecutive saves

Large Scorpion Venom

Type poison, injury; Save Fortitude DC 17
Frequency 1/round for 6 rounds
Effect 1d2 Str damage; Cure 1 save

Lich Dust

Type poison, ingested; Save Fortitude DC 17
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d3 Str damage; Cure 2 consecutive saves

Liquid PErsuasion

Alchemy Manual
Price: 120 gp; Weight:
Type: poison, ingested; Save Fortitude DC 11
Onset 10 minutes; Frequency 1/minute for 5 minutes
Effect: 1 Wis damage, and for the duration of the poison, the next time the victim's attitude toward another creature would shift one or more steps toward helpful as a result of a successful Diplomacy or Intimidate check or other effect, the victim's attitude also shifts one additional step. For example, if the victim's attitude would shift from indifferent to friendly (one step better), it shifts to helpful instead (two steps better); Cure 1 save
ALCHEMICAL RECIPE
Recipe:
(20 dew of lunary + 20 quicksilver + 80 spirit of wine)/ distillation; Craft DC: 11
Time: 1 day; Tools: retort; Type: poison

Malyass Root Paste

Type poison, contact; Save Fortitude DC 16
Onset 1 minute; Frequency 1/minute for 6 minutes
Effect 1d2 Dex damage; Cure 1 save

Medium Spider Venom

Type poison, injury; Save Fortitude DC 14
Frequency 1/round for 4 rounds
Effect 1d2 Str damage; Cure 1 save

Nightmare Vapor

Type poison, inhaled; Save Fortitude DC 20
Frequency 1/round for 6 rounds
Effect 1 Wis damage and confused for 1 round; Cure 2 consecutive saves

Nitharit

Type poison, contact; Save Fortitude DC 13
Onset 1 minute; Frequency 1/minute for 6 minutes
Effect 1d3 Con damage; Cure 1 save

Oil of Taggit

Type poison, ingested; Save Fortitude DC 15
Onset 1 minute
Effect unconsciousness for 1d3 hours; Cure 1 save

PEASANT'S WOE

Champions of Corruption
Type poison, injury; Save Fortitude DC 15
Frequency 1/round for 4 rounds
Initial Effect -10 ft. to base speed for 1d6 minutes; Secondary Effect 1 Dex damage; Cure 1 save

Purple Worm Poison

Type poison, injury; Save Fortitude DC 24
Frequency 1/round for 6 rounds
Effect 1d3 Str damage; Cure 2 consecutive saves

RED BEDLAM

Heroes of the Wild
Price: 1,200 gp
Weight: 1 lb.
Type poison, ingested; Save Fortitude DC 15
Onset 10 minutes; Frequency 1/minute for 10 minutes
Effect: Confusion; Cure 2 consecutive saves

Named for the scab-red mushrooms from which it is made, this potent hallucinogen was first brewed by the witches of the Hoarwood in order to enhance the savagery of their seasonal revels.

Sassone Leaf Residue

Type poison, contact; Save Fortitude DC 16
Onset 1 minute; Frequency 1/minute for 6 minutes
Initial Effect 2d12 hit point damage; Secondary Effect 1 Con damage; Cure 1 save

Shadow Essence

Type poison, injury; Save Fortitude DC 17
Frequency 1/round for 6 rounds
Initial Effect 1 Str drain; Secondary Effect 1d2 Str damage; Cure 1 save

Slow nectar

Giantslayer #3—Forge of the Giant God
Price N/A;
Weight
Type injury; Save Fortitude DC 17
Frequency 1/round for 6 rounds
Effect 1d3 Dex damage plus paralysis for 1 round
Cure 1 save
The ettercaps collect the sap of small white flowers that grow on the nearby cliffs to create a paralytic poison known as slow nectar, which the creatures use in their traps.

Small Centipede Poison

Type poison, injury; Save Fortitude DC 11
Frequency 1/round for 4 rounds
Effect 1 Dex damage; Cure 1 save

Smell of Fear

Alchemy Manual
Price: 600 gp; Weight: 1/2 lb.
Type poison, inhaled; Save Fortitude DC 17
Frequency: 1/minute for 6 minutes
Effect: 1d2 Wis damage, and if the victim would become shaken during the next 1 minute, she becomes frightened instead; Cure 2 saves
ALCHEMICAL RECIPE
Recipe: (170 quicksilver + 170 realgar)/fermentation; Craft DC: 17
Time: 1 day; Tools: heat source; Type: poison

Striped Toadstool

Type poison, ingested; Save Fortitude DC 11
Onset 10 minutes; Frequency 1/minute for 4 minutes
Effect 1d3 Wis damage and 1 Int damage; Cure 1 save

Tears of Death

Type poison, contact; Save Fortitude DC 22
Onset 1 minute; Frequency 1/minute for 6 minutes
Effect 1d6 Con damage and paralyzed for 1 minute

Terinav Root

Type poison, contact; Save Fortitude DC 16
Onset 1 minute; Frequency 1/minute for 6 minutes
Effect 1d3 Dex damage; Cure 1 save

Ungol Dust

Type poison, inhaled; Save Fortitude DC 15
Frequency 1/round for 4 rounds
Initial Effect 1 Cha drain; Secondary Effect 1d2 Cha damage; Cure 1 save

Vampire's Kiss

Alchemy Manual
Price: 75 gp; Weight:
Type: poison, injury; Save Fortitude DC 15
Frequency: 1/round for 2 rounds
Initial Effect 1d2 Con damage; Secondary Effect bleed damage from non-poison sources increases by 1 for 1 minute; Cure 1 save
ALCHEMICAL RECIPE
Recipe:
(6 gold + 50 myrrh + 30 quicksilver)/distillation; Craft DC 15
Time: 1 day; Tools: retort; Type: poison

VIOLET VENOM

Heroes of the Wild
Price: 800 gp
Weight:
Type poison, contact; Save Fortitude DC 13
Frequency 1/minute for 6 minutes
Effect: 1d2 Con damage and 1d2 Str damage; Cure 1 save
The putrefying essence of a violet fungus must be harvested with great care from a living specimen and processed quickly before it loses potency.

Wolfsbane

Type poison, ingested; Save Fortitude DC 16
Onset 10 minute; Frequency 1/minute for 6 minutes
Effect 1d3 Con damage; Cure 1 save

Wyvern Poison

Type poison, injury; Save Fortitude DC 17
Frequency 1/round for 6 rounds
Effect 1d4 Con damage; Cure 2 consecutive saves