Level: Alchemist 4, druid 5, magus 4, inquisitor 4, sorcerer/wizard 4, summoner 3
Casting Time: 1 standard action
Components: V, S, M (granite and diamond dust worth 250 gp)
Target: Creature touched
Duration: 10 min./level or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.
Granite and 250 gp worth of diamond dust sprinkled on the target's skin.
Level: Alchemist 5, druid 6, inquisitor 5, sorcerer/wizard 5, summoner 4
Components: V, S, M (granite and diamond dust worth 100 gp per creature affected)
Target: Creatures touched
This spell functions like stoneskin, except you divide the duration in 10 minute intervals among the creatures touched. Once the spell has prevented 10 points of damage per caster level (maximum 150 points) for a subject, the spell's effects end for that subject.