Silence

Illusion (Glamer)

Core Rulebook
Level: Antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2
Casting Time: 1 round
Components: V, S
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 round/level (D)
Saving Throw: Will negates; see text or none (object)
Spell Resistance: Yes; see text or no (object)

Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area.

The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object.

The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not.

Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.