Level: Magus 1, sorcerer/wizard 1
Casting Time: 1 standard action
Components: V, S
Target: Creature or object touched
Saving Throw: None
Spell Resistance: Yes
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).