Ray of Enfeeblement

Necromancy

Core Rulebook
Level: Magus 1, sorcerer/wizard 1, witch 1
Casting Time: 1 standard action
Components: V, S
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 round/level
Saving Throw: Fortitude half
Spell Resistance: Yes

A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6, +1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

Mythic

The Strength penalty increases to 1d8 + 1 per 2 caster levels (maximum +10). If the target fails its save, it's fatigued.