Owl's Wisdom


Core Rulebook
Level: Alchemist 2, cleric/oracle 2, druid 2, paladin 2, ranger 2, sorcerer/wizard 2, summoner 2
Casting Time: 1 standard action
Components: V, S, M/DF (feathers or droppings from an owl)
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding the usual benefit to Wisdom-related skills. Clerics, druids, and rangers (and other Wisdom-based spellcasters) who receive owl's wisdom do not gain any additional bonus spells for the increased Wisdom, but the save DCs for their spells increase.

Owl's Wisdom, Mass


Core Rulebook
Level: Cleric/oracle 6, druid 6, sorcerer/wizard 6, summoner 4
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/level, no two of which can be more than 30 ft. apart

This spell functions like owl's wisdom, except that it affects multiple creatures.