Inflict Light Wounds

Necromancy

Core Rulebook
Level: Antipaladin 1, cleric/oracle 1, inquisitor 1, witch 1
Casting Time: 1 standard action
Components: V, S
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage + 1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

Inflict Light Wounds, Mass

Necromancy

Core Rulebook
Level: Cleric/oracle 5, inquisitor 5, witch 6
Casting Time: 1 standard action
Components: V, S
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage +1 point per caster level (maximum +25) to nearby living enemies. Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.

Inflict Critical Wounds

Necromancy

Core Rulebook
Level: Cleric/oracle 4, inquisitor 4, witch 5

This spell functions like inflict light wounds, except that you deal 4d8 points of damage +1 point per caster level (maximum +20).

Inflict Critical Wounds, Mass

Necromancy

Core Rulebook
Level: Cleric/oracle 8, witch 9

This spell functions like mass inflict light wounds, except that it deals 4d8 points of damage +1 point per caster level (maximum +40).

Inflict Moderate Wounds

Necromancy

Core Rulebook
Level: Antipaladin 3, cleric/oracle 2, inquisitor 2, witch 2

This spell functions like inflict light wounds, except that you deal 2d8 points of damage +1 point per caster level (maximum +10).

Inflict Moderate Wounds, Mass

Necromancy

Core Rulebook
Level: Cleric/oracle 6, inquisitor 6, witch 7

This spell functions like mass inflict light wounds, except that it deals 2d8 points of damage +1 point per caster level (maximum +30).

Inflict Serious Wounds

Necromancy

Core Rulebook
Level: Antipaladin 4, cleric/oracle 3, inquisitor 3, witch 4

This spell functions like inflict light wounds, except that you deal 3d8 points of damage +1 point per caster level (maximum +15).

Inflict Serious Wounds, Mass

Necromancy

Core Rulebook
Level: Cleric/oracle 7, witch 8

This spell functions like mass inflict light wounds, except that it deals 3d8 points of damage +1 point per caster level (maximum +35).