Hold Person

Enchantment (Compulsion) [Mind-affecting]

Core Rulebook
Level: Antipaladin 2, bard 2, cleric/oracle 2, sorcerer/wizard 3, witch 2
Casting Time: 1 standard action
Components: V, S, F/DF (a small, straight piece of iron)
Range: Medium (100 ft. + 10 ft./level)
Target: One humanoid creature
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

Hold Person, Mass

Enchantment (Compulsion) [Mind-affecting]

Core Rulebook
Level: Sorcerer/wizard 7, witch 7
Targets: One or more humanoid creatures, no two of which can be more than 30 ft. apart

This spell functions like hold person, except as noted above.