False Life

Necromancy

Core Rulebook
Level: Alchemist 2, sorcerer/wizard 2, witch 2
Casting Time: 1 standard action
Components: V, S, M (a drop of blood)
Range: Personal
Target: You
Duration: 1 hour/level or until discharged; see text

You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 + 1 per caster level (maximum +10).

Material Component

A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting. These sigils cannot be seen once the alcohol or spirits evaporate.

False Life, Greater

Necromancy

Ultimate Magic
Level: Alchemist 4, sorcerer/wizard 4, witch 4

This spell functions as false life, except you gain temporary hit points equal to 2d10 + 1 point per caster level (maximum +20). The effects of this spell do not stack with those of false life.