Core Rulebook
Level: Alchemist 2, antipaladin 2, ranger 3, sorcerer/wizard 2
Casting Time: 1 standard action
Components: V, S, M (either a pinch of dried carrot or an agate)
Range: Touch
Target: Creature touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight.

Darkvision can be made permanent with a permanency spell.

Darkvision, Greater


Ultimate Magic
Level: Alchemist 4, antipaladin 4, ranger 4, sorcerer/wizard 4
Casting Time: 1 standard action

This spell functions as darkvision, except the target's darkvision has a range of 120 feet.

Darkvision, Communal


Ultimate Combat
Level: Alchemist 3, antipaladin 3, ranger 4, sorcerer/wizard 3
Target: Creatures touched

This spell functions like darkvision, except you may divide the duration in 1-hour intervals among the creatures touched.