Cure Light Wounds

Conjuration (Healing)

Core Rulebook
Level: Alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, witch 1
Casting Time: 1 standard action
Components: V, S
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Cure Light Wounds, Mass

Conjuration (Healing)

Core Rulebook
Level: Bard 5, cleric/oracle 5, inquisitor 5, druid 6, witch 6
Casting Time: 1 standard action
Components: V, S
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will half (harmless) or Will half; see text
Spell Resistance: Yes (harmless) or yes; see text

You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

Cure Critical Wounds

Conjuration (Healing)

Core Rulebook
Level: Alchemist 4, bard 4, cleric/oracle 4, druid 5, inquisitor 4, witch 5

This spell functions like cure light wounds, except that it cures 4d8 points of damage +1 point per caster level (maximum +20).

Cure Critical Wounds, Mass

Conjuration (Healing)

Core Rulebook
Level: Cleric/oracle 8, druid 9, witch 9

This spell functions like mass cure light wounds, except that it cures 4d8points of damage +1 point per caster level (maximum +40).

Cure Moderate Wounds

Conjuration (Healing)

Core Rulebook
Level: Alchemist 2, bard 2, cleric/oracle 2, druid 3, inquisitor 2, paladin 3, ranger 3, witch 2

This spell functions like cure light wounds, except that it cures 2d8 points of damage +1 point per caster level (maximum +10).

Cure Moderate Wounds, Mass

Conjuration (Healing)

Core Rulebook
Level: Bard 6, cleric/oracle 6, inquisitor 6, druid 7, witch 7

This spell functions like mass cure light wounds, except that it cures 2d8 points of damage +1 point per caster level (maximum +30).

Cure Serious Wounds

Conjuration (Healing)

Core Rulebook
Level: Alchemist 3, bard 3, cleric/oracle 3, druid 4, inquisitor 3, paladin 4, ranger 4, witch 4

This spell functions like cure light wounds, except that it cures 3d8 points of damage +1 point per caster level (maximum +15).

Cure Serious Wounds, Mass

Conjuration (Healing)

Core Rulebook
Level: Cleric/oracle 7, druid 8, witch 8, witch 8

This spell functions like mass cure light wounds, except that it cures 3d8 points of damage +1 point per caster level (maximum +35).