Charm Monster

Conjuration (Charm) [Mind-Affecting]

Core Rulebook
Level: Bard 3, sorcerer/wizard 4, summoner 3, witch 4
Casting Time: 1 standard action
Components: V, S
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 day/level
Saving Throw: Will negates
Spell Resistance: Yes

This spell functions like charm person, except that the effect is not restricted by creature type or size.

This charm makes a creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.

Charm Monster, Mass

Conjuration (Charm) [Mind-Affecting]

Core Rulebook
Level: Bard 6, sorcerer/wizard 8, summoner 6, witch 8
Casting Time: 1 standard action
Components: V
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 day/level
Saving Throw: Will negates
Spell Resistance: Yes

This spell functions like charm monster, except that mass charm monster affects a number of creatures whose combined HD do not exceed twice your level, or at least one creature regardless of HD. If there are more potential targets than you can affect, you choose them one at a time until you must choose a creature with too many HD to affect.