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[spell lists]

Summoner Spells

Note: An M or F in the Special column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Summoner Spells

Spell Name Special Description
Acid Splash Orb deals 1d3 acid damage.
Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible).
Daze A single humanoid creature with 4 HD or less loses its next action.
Detect Magic Detects all spells and magic items within 60 ft.
Guidance +1 on one attack roll, saving throw, or skill check.
Light Object shines like a torch.
Mage Hand 5-pound telekinesis.
Mending Makes minor repairs on an object.
Message Whisper conversation at distance.
Open/Close Opens or closes small or light things.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.

1st-Level Summoner Spells

Spell Name Special Description
Alarm Wards an area for 2 hours/level.
Ant Haul Triples carrying capacity of a creature.
Barbed Chains M Hellish chains attack and cause a target to become shaken.
Blurred Movement As blur, but only while you are moving.
Celestial Healing Anointed creature gains aura of good, fast healing 1.
Compel Hostility Compels opponents to attack you instead of your allies.
Corrosive Touch Touch attack deals 1d4 acid/level.
Daze Monster Living creature of 6 HD or less loses its next action.
Detect Metal You detect any metal objects or creatures within a 60-foot cone.
Endure Elements Exist comfortably in hot or cold regions.
Enlarge Person Humanoid creature doubles in size.
Expeditious Retreat Your base speed increases by 30 ft.
Feather Fall Objects or creatures fall slowly.
Glue Seal Makes one 5-ft. square or one object sticky.
Grease Makes 10-ft. square or one object slippery.
Icicle Dagger Masterwork ice dagger deals +1 cold damage.
Identify Gives +10 bonus to identify magic items.
Jump Subject gets bonus on Acrobatics checks.
Jury-Rig Removes the broken condition from the targeted object.
Life Conduit You may share hit points with eidolon through your life link ability.
Long Arm Your arms lengthen, giving you extra reach.
Lucky Number Reroll d20 or gain bonus if you roll your lucky number.
Mage Armor Gives subject +4 armor bonus.
Magic Fang One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Mouth M Object speaks once when triggered.
Mount Summons riding horse for 2 hours/level.
Protection from Chaos +2 to AC and saves, plus additional protection against selected alignment.
Protection from Evil +2 to AC and saves, plus additional protection against selected alignment.
Protection from Good +2 to AC and saves, plus additional protection against selected alignment.
Protection from Law +2 to AC and saves, plus additional protection against selected alignment.
Punishing Armor Foe dealing nonlethal damage to you takes half back.
Ray of Sickening Ray makes the subject sickened.
Reduce Person Humanoid creature halves in size.
Rejuvenate Eidolon, Lesser Eidolon cured 1d10 damage +1/level (max +5)
Shield Invisible disc gives +4 to AC, blocks magic missiles
Snowball Target takes 1d6/level cold (max 5d6) and may be staggered.
Summon Minor Monster Summon 1d3 Tiny animals.
Summon Monster I Summons extraplanar creature to fight for you.
Unfetter Remove distance restriction on eidolon.
Unseen Servant Invisible force obeys your commands.
Ventriloquism Throws voice for 1 min./level.
Special Spells Special Description
Enlarge Tail
Kobold
With tail attack gain 5 ft. of reach, +1/+2 to hit and damage.
Hanspur's Flotsam Vessel
River Kingdoms
Creates a sturdy raft and oars from driftwood, reeds, and other river detritus.
Infernal Healing
Asmodeus
Touch a creature with devils blood, giving it fast healing 1.
Lighten Object
Gorum
Reduce weight of 1 object by 50%.
Stone Shield
Oread
Slab of stone interposes itself between you and foes.

2nd-Level Summoner Spells

Spell Name Special Description
Ablative Barrier Surrounds the target with layers of force.
Alter Self Assume form of a Small or Medium humanoid.
Ant Haul, Communal As ant haul, but you may divide the duration among creatures touched.
Anti-Summoning Shield Impedes the use of spells of the summoning subschool and other effects that summon creatures.
Barkskin Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance Subject gains +4 to Con for 1 min./level.
Blade Tutor’s Spirit Spirit compensates for your defensive or reckless melee attacks.
Blood Armor Your blood hardens when you are wounded, increasing your AC.
Blur Attacks miss subject 20% of the time.
Bull's Strength Subject gains +4 to Str for 1 min./level.
Cat's Grace Subject gains +4 to Dex for 1 min./level.
Contact Entity I M Ask eldritch entities to find and converse with you.
Create Pit F Creates an extradimensional pit.
Cushioning Bands Force bands protect against crushing.
Detect Thoughts Allows listening to surface thoughts.
Eagle's Splendor Subject gains +4 to Cha for 1 min./level.
Evolution Surge, Lesser Grants eidolon an evolution with 2 evolution points.
Force Anchor Anchor deals 1d4/2 levels, impedes movement.
Fox's Cunning Subject gains +4 to Int for 1 min./level.
Glide You take no falling damage and move 60 ft./round while falling.
Glitterdust Blinds creatures, outlines invisible creatures.
Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Invisibility Subject is invisible for 1 min./level or until it attacks.
Levitate Subject moves up and down at your direction.
Misdirection Misleads divinations for 1 creature or object.
Mount, Communal As mount, but you may divide the duration among creatures touched.
Owl's Wisdom Subject gains +4 to Wis for 1 min./level.
Phantom Steed Magic horse appears for 1 hour/level.
Planetarium Project an image of the night sky based on your current location and the local time.
Protection from Arrows Subject gains DR 10/magic against ranged attacks.
Protection from Chaos, Communal As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal As protection from evil, but you may divide the duration among creatures touched.
Protection from Good, Communal As protection from good, but you may divide the duration among creatures touched.
Protection from Law, Communal As protection from law, but you may divide the duration among creatures touched.
Quick Change Use change shape as a swift action and surprise foes.
Resist Energy Ignores first 10 (or more) points of damage per attack from specified energy type.
Restore Eidolon, Lesser Lesser restoration for an eidolon.
See Invisibility Reveals invisible creatures or objects.
Share Glory Targets count as mythic creatures, but do not gain mythic powers per se.
Slow One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Spider Climb Grants ability to walk on walls and ceilings.
Summon Cacodaemon Summons a cacodaemon.
Summon Eidolon Instantly summons your eidolon for duration of spell.
Summon Monster II Summons extraplanar creature to fight for you.
Summon Swarm Summons swarm of bats, rats, or spiders.
Time Shudder Nearby creatures are affected by haste or slow each round.
Twisted Space Targeted creature's attacks target a random square instead of the intended target.
Warding Weapon F Weapon defends you, allowing you to cast spells without provoking attacks of opportunity.
Web Shelter Create a comfortable shelter made of webbing.
Whip of Spiders Create a whip made of poisonous spiders.
Wind Wall Deflects arrows, smaller creatures, and gases.
Special Spells Special Description
Ghost Wolf
Half-orc, F
As phantom steed, except Large quasi-real wolf that radiates fear and can be used in combat.
Unseen Engineers
Kobold
Invisible team of tiny engineers constructs a trap at alarming speed.

3rd-Level Summoner Spells

Spell Name Special Description
Agonize Pain encourages an outsider to obey you.
Air Breathing Target can breathe air freely.
Apport Animal Send or receive a Tiny or smaller animal via teleportation.
Aqueous Orb Creates rolling sphere of water.
Assume Appearance F Use a creature's corpse to adopt its form.
Bite the Hand Summoned creature attacks summoner.
Black Tentacles Tentacles grapple all creatures within a 20-ft. spread.
Charm Monster Makes monster believe it is your ally.
Collaborative Thaumaturgy Grant allied spellcaster a metamagic feat.
Contact Entity II M Ask more powerful eldritch entities to find and converse with you.
Control Summoned Creature Direct a summoned monster as if you had summoned it.
Creeping Ice Sheet of ice slowly spreads outward on a horizontal surface.
Devolution An eidolon temporarily loes 1 evolution +1/five levels.
Dimension Door Teleports you a short distance.
Dimensional Anchor Bars extradimensional movement.
Dispel Magic Cancels one magical spell or effect.
Displacement Attacks miss subject 50% of the time.
Enlarge Person, Mass 1 humanoid creature/level doubles in size.
Evolution Surge Grants eidolon an evolution with 4 evolution points.
Fire Shield Creatures attacking you take fire damage; you're protected from heat or cold.
Fly Subject flies at speed of 60 ft.
Heroism Gives +2 bonus on attack rolls, saves, skill checks.
Invisibility, Greater As invisibility, but subject can attack and stay invisible.
Life Conduit, Improved Transfers 2d6 hit points to your eidolon as a swift action.
Locate Creature Indicates direction to familiar creature.
Mad Monkeys Summon a swarm of mischievous monkeys.
Magic Circle against Chaos As protection from chaos spell, but 10-ft. radius and 10 min./level.
Magic Circle against Evil As protection from evil spell, but 10-ft. radius and 10 min./level.
Magic Circle against Good As protection from good spell, but 10-ft. radius and 10 min./level.
Magic Circle against Law As protection from law spell, but 10-ft. radius and 10 min./level.
Magic Fang, Greater One natural weapon gets + 1/four levels (max +5).
Marionette Possession As magic jar, but limited to line of sight.
Minor Creation Creates one cloth or wood object.
Nondetection M Hides subject from divination, scrying.
Obsidian Flow Converts the surface of the ground into molten glass.
Pellet Blast M Creates an explosion of conjured metal pellets.
Phantom Chariot Conjures a quasiReal heavy chariot pulled by four horses.
Phantom Steed, Communal As phantom steed, but you may divide the duration among creatures touched.
Protection from Arrows, Communal As protection from arrows, but you may divide the duration among creatures touched.
Protection from Energy Absorbs 12 points/level of damage from one kind of energy.
Rage Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Rain of Frogs Summon a swarm of poisonous frogs.
Reduce Person, Mass As reduce person, but affects 1 humanoid creature/level.
Rejuvenate Eidolon As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
Resist Energy, Communal As resist energy, but you may divide the duration among creatures touched.
Restore Eidolon M Restoration for an eidolon.
Seek Thoughts Detects creatures in the area thinking about something.
Shield Companion As shield other, but affecting your companion creature.
Siphon Might Drain creature's strength into you.
Spider Climb, Communal As spider climb, but you may divide the duration among creatures touched.
Spiked Pit As create pit, but filled with spikes.
Stoneskin M Grants DR 10/adamantine.
Summon Cacodaemon, Greater Summons 1d4+1 cacodaemons.
Summon Genie, Lesser F Summon a genie, type dependent on spell level.
Summon Monster IV Summons extraplanar creature to fight for you.
Swarm of Fangs Summon cloud of biting fangs.
Thunderous Footfalls Creatures you walk by may fall prone.
Tongues Speak and understand any language.
Wall of Fire Deals 2d4 fire damage out to 10 ft., 1d4 out to 20 ft., passing through wall deals 2d6 damage + 1/level.
Wall of Ice Ice plane creates wall or hemisphere creates dome.
Water Breathing Subjects can breathe underwater.
Special Spells Special Description
Iradiate
Technology
Floods area with dangerous radiation.
Night of Blades
Norgorber
Wall of tiny black blades deals 1d4/level damage.
Shared Sacrifice
Asmodeus
Share hp damage with another.
Summon Totem Creature
Shoanti
As summon nature's ally III except for different creatures as options.
Sundered Serpent Coil
Serpentfolk
As black tentacles but a large, headless black snake.
Vomit Twin
Goblin
Vomit forth a disgusting ooze copy of yourself.

4th-Level Summoner Spells

Spell Name Special Description
Acid Pit F Creates a pit with a layer of acid on the bottom.
Adjustable Polymorph As alter self, but you can change the shape as a swift action.
Assume Appearance, Greater F Use a likeness to adopt a dead creature's form.
Baleful Polymorph Turns subject into harmless animal.
Beanstalk Create 5-foot-radius beanstalk of 50 ft./caster level.
Bear's Endurance, Mass As bear's endurance, affects one subject/level.
Blood Tentacles Bloody tentacles attack foes within 15 ft., granting you hp.
Bull's Strength, Mass As bull's strength, affects 1 subject per level.
Calm Air Wind force is reduced and clouds dispersed.
Cat's Grace, Mass As cat's grace, affects 1 subject/level.
Caustic Blood Your spraying blood deals 1d6/2 levels acid damage in 10-ft line.
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Contact Other Plane Lets you ask question of extraplanar entity.
Daze, Mass As daze, but affecting multiple creatures.
Dismissal Forces a creature to return to its native plane.
Eagle's Splendor, Mass As eagle's splendor, 1 subject/level.
Evolution Surge, Greater Grants eidolon two evolutions with a total of 6 evolution points.
Flaming Aura Gain fire subtype and aura deals 1d8 within 10 ft.
Frosty Aura Gain cold subtype and aura deals 1d8 within 10 ft.
Fox's Cunning, Mass As fox's cunning, affects 1 subject/ level.
Hold Monster As hold person, but any creature.
Hostile Juxtaposition You create a dimensional link with a targeted creature, and switch spots with it.
Insect Plague Wasp swarms attack creatures.
Lend Path Transfer one of your mythic path abilities to another.
Mage's Faithful Hound Phantom dog can guard a location and attack intruders.
Magic Jar F Enables possession of another creature.
Major Creation As minor creation, plus stone and metal.
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances.
Owl's Wisdom, Mass As owl's wisdom, affects 1 subject/level.
Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task.
Protection from Energy, Communal As protection from energy, but you may divide the duration among creatures touched.
Purified Calling Eidolon summoned is fully healed.
Reboot F Bring a destroyed construct back to operational status for a short time.
Riding Possession As possession, but you observe instead of control the subject.
Sending Delivers short message anywhere, instantly.
Skeleton Crew Turn corpses into skeletons that act as a ships crew and obey your commands.
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched.
Summon Accuser Summons a single accuser devil from Hell to do your bidding.
Summon Ceustodaemon Summons a ceustodaemon.
Summon Genie F Summon a genie, type dependent on spell level.
Summon Lesser Demon Summon a brimorak, an incubus, a thoxel, 1d3 schirs, or 1d4+1 vermleks.
Summon Lesser Psychopomp F As summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.
Summon Monster V Summons extraplanar creature to fight for you.
Summon Stampede You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate.
Summoner Conduit The target takes damage whenever its summoned creature does.
Teleport Instantly transports you as far as 100 miles per level.
Thaumaturgic Circle As magic circle, but affecting a non- alignment subtype or outsider race.
Tongues, Communal As tongues, but you may divide the duration among creatures touched.
Transmogrify M Change your eidolon's evolutions.
Vitriolic Mist As fire shield, except acid damage.
Wall of Stone Creates a stone wall that can be shaped.
Special Spells Special Description
Baphomet's Blessing
Baphomet
Target gains gore attack but Int of 2.
Damnation Stride
Tiefling
Teleports you a short distance and produce a burst of fire.
Infernal Healing, Greater
Asmodeus
Touch a creature with devils blood, giving it fast healing 4.
Nixie's Lure
Undine
Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.

5th-Level Summoner Spells

Spell Name Special Description
Banishing Blade Weapon pushes foes back, as a bull rush.
Banishment Banishes 2 HD/level of extraplanar creatures.
Conjure Black Pudding M Summon a black pudding.
Create Demiplane, Lesser Create your own demiplane.
Creeping Doom Swarms of centipedes attack at your command.
Dispel Magic, Greater As dispel magic, but with multiple targets.
Eaglesoul Grants combat bonuses against evil creatures, particularly against evil outsiders.
Energy Siege Shot Large siege engine deals energy damage with other effects depending on the type of energy you choose.
Ethereal Jaunt You become ethereal for 1 round/level.
Flesh Wall M Create a wall of zombies.
Geniekind Gain your choice of genie-themed powers.
Grand Destiny Target gains +4 to two d20 rolls.
Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Hungry Pit As create pit, but dealing 4d6 damage to those in it as it closes.
Ice Crystal Teleport Target is frozen, then teleported.
Invisibility, Mass As invisibiilty, but affects unlimited creatures in 180 ft; any attack breaks effect.
Life Conduit, Greater You transfer 3d6 hit points to your eidolon as a swift action.
Locate Gate Find a nearby magical portal.
Mind Swap Switch minds with another creature for 1 hour per level.
Planar Adaptation Resist harmful effects of other plane.
Planar Binding As lesser planar binding, but up to 12 HD.
Plane Shift F As many as eight subjects travel to another plane.
Planetary Adaptation As planar adaptation, but on the material plane.
Possession Project your soul into a creature's body.
Rejuvenate Eidolon, Greater As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20).
Repulsion F Creatures can't approach you.
Sequester Subject is invisible to sight and scrying; renders creature comatose.
Simulacrum M Creates partially real double of a creature.
Spell Turning M Reflect 1d4+6 spell levels back at caster.
Straitjacket Restrain a creature's arms and grant it a second saving throw against certain magic.
Summon Genie, Greater F Summon a genie, type dependent on spell level.
Summon Infernal Host Summon host devils.
Summon Monster VII Summons extraplanar creature to fight for you.
Summon Vanth F As summon monster, except that it summons a single vanth psychopomp.
Tar Pool Converts the top layer of the ground into hot tar.
Teleport, Greater As teleport, but no range limit and no off-target arrival.
True Seeing M Lets you see all things as they really are.
Unleash Pandemonium Abyssal windstowm deafens creatures and leaves them shaken.
Unseen Crew Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs.
Wall of Iron M 30 hp/four levels; can topple onto foes.
Whip of Centipedes Create a whip made of poisonous centipedes.
Wreath of Blades F Mithral daggers attack nearby creatures and protect your spellcasting from attacks of opportunity.
Special Spells Special Description
Hammer of Mending
Torag, F
All objects or constructs within the burst are repaired of 1d6 hp.
Lighten Object, Mass
Gorum
As lighten object, except that it affects a number of objects equal to half your caster level.
Vengeful Stinger
Calistria
Grow a long, wasp-like tail complete with stinger.

6th-Level Summoner Spells

Spell Name Special Description
Antipathy Object or location affected by spell repels certain creatures.
Binding M Utilizes an array of techniques to imprison a creature.
Bite the Hand, Mass Summoned creatures attack summoner.
Charm Monster, Mass As charm monster, but all within 30 ft.
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Create Demiplane F As lesser create demiplane, but larger and with planar traits.
Dimensional Bounce Teleport multiple times between two designated locations.
Dimensional Lock Teleportation and interplanar travel blocked for 1 day/level.
Discern Location Reveals exact location of creature or object.
Dominate Monster As dominate person, but any creature.
Eagle Aerie Summon 1 giant eagle/3 levels.
Energy Siege Shot, Greater As energy siege shot, but you can affect any size siege engine.
Frost Mammoth Conjure mastodon made of snow.
Hostile Juxtaposition, Greater You may target one creature for every four of your caster levels.
Human Potential, Mass Grant targets +1 to one ability score of their choice.
Incendiary Cloud Cloud deals 6d6 fire damage/round.
Magnetic Field Spherical magnetic field surrounds you to a range of 30 feet and follows you for the duration of the spell.
Maze Traps subject in extradimensional maze.
Planar Adaptation, Mass As planar adaptation, but affects multiple creatures.
Planar Binding, Greater As lesser planar binding, but up to 18 HD.
Planar Refuge Create pocket of Material-Plane-like wilderness on another plane.
Planetary Adaptation, Mass As planetary adaptation, but affects multiple creatures.
Plundered Power M Kill a creature and steal its strongest spell-like ability.
Protection from Spells F Confers +8 resistance bonus.
Summon Erodaemon Summons an erodaemon.
Summon Meladaemon Summons a meladaemon.
Summon Monster VIII Summons extraplanar creature to fight for you.
Sympathy M Object or location attracts certain creatures.
Teleportation Circle M Teleports creatures inside circle.
Vermicious Assumption Summon a vermlek demon into a corpse.
Walk through Space Spend a move action to teleport 30 feet or stand while prone without attacks of opportunity.
Whip of Ants Create a whip made of army ants.