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[spell lists]

Sorcerer/Wizard Spells

Note: An M or F in the Special column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Sorcerer/Wizard Spells (Cantrips)

Spell Name Special Description
Resistance Subject gains +1 on saving throws.
Acid Splash Orb deals 1d3 acid damage.
Drench A sudden downpour soaks a target creature or object.
Detect Magic Detects all spells and magic items within 60 ft.
Detect Poison Detects poison in one creature or small object.
Read Magic Read scrolls and spellbooks.
Detect Fiendish Presence
Detect evil outsiders and fiend-worshipping clerics or paladins.
Daze A single humanoid creature with 4 HD or less loses its next action.
Breeze Create a light wind that blows against target from direction of your choice.
Dancing Lights Creates torches or other lights.
Flare Dazzles one creature (-1 on attack rolls).
Light Object shines like a torch.
Penumbra Protects creature or object touched from bright light.
Ray of Frost Ray deals 1d3 cold damage.
Scoop Create a scoop of force to pick up or carry liquids.
Spark Ignites flammable objects.
Ghost Sound Figment sounds.
Haunted Fey Aspect You surround yourself with disturbing illusions.
Bleed Cause a stabilized creature to resume dying.
Disrupt Undead Deals 1d6 damage to one undead.
Touch of Fatigue Touch attack fatigues target.
Sotto Voce Cause creature to be shaken for 1 rd.
Jolt Deal 1d3 electrical damage with a ranged touch attack.
Mage Hand 5-pound telekinesis.
Mending Makes minor repairs on an object.
Message Whisper conversation at distance.
Open/Close Opens or closes small or light things.
Root Reinforces a subjects defense against being moved or tripped.
Scrivener's Chant Quill transcribes words from one page to another.
Chameleon Scales
Alter the color of your hide.
Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible).
Prestidigitation Performs minor tricks.

1st-Level Sorcerer/Wizard Spells

Spell Name Special Description
Adjuring Step Move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Alarm Wards an area for 2 hours/level.
Endure Elements Exist comfortably in hot or cold regions.
Hold Portal Holds door shut.
Invisibility Alarm As alarm, but reacting only to invisible creatures.
Line in the Sand Increase your attacks of opportunity per round.
Peacebond Locks a weapon in place on the target's body.
Protection from Chaos +2 to AC and saves, plus additional protection against selected alignment.
Protection from Evil +2 to AC and saves, plus additional protection against selected alignment.
Protection from Good +2 to AC and saves, plus additional protection against selected alignment.
Protection from Law +2 to AC and saves, plus additional protection against selected alignment.
Shield Invisible disc gives +4 to AC, blocks magic missiles.
Shield Speech You can securely communicate with one creature within range.
Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity.
Stunning Barrier Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
Sunder Breaker The next weapon that sunders an item belonging to the target takes damage.
Wave Shield Water blunts one incoming attack or fire effect.
Theft Ward
+10 to Perception checks to notice someone trying to take the object.
Winter Feathers
Winged creature suffers no harm from being in a cold environment.
Abundant Ammunition Replaces nonmagical ammunition every round.
Adhesive Spittle Spit a tanglefoot bag at a creature.
Air Bubble Creates a small pocket of air around your head or an object.
Celestial Healing Anointed creature gains aura of good, fast healing 1.
Corrosive Touch Touch attack deals 1d4 acid/level.
Expeditious Construction Create simple structure of packed earth or loose stone.
Glue Seal Makes one 5-ft. square or one object sticky.
Grease Makes 10-ft. square or one object slippery.
Icicle Dagger Masterwork ice dagger deals +1 cold damage.
Ki Arrow Arrow deals damage as your unarmed strike.
Mage Armor Gives subject +4 armor bonus.
Mount Summons riding horse for 2 hours/level.
Obscuring Mist Fog surrounds you.
Snowball Target takes 1d6/level cold (max 5d6) and may be staggered.
Stumble Gap F Small hole trips creatures.
Summon Minor Monster Summon 1d3 Tiny animals.
Summon Monster I Summons extraplanar creature to fight for you.
Unseen Servant Invisible force obeys your commands.
Infernal Healing
Touch a creature with devils blood, giving it fast healing 1.
Range touch attack that cause the target to be blinded.
Stone Shield Oread Slab of stone interposes itself between you and foes.
Web Bolt
As web but only one target's square.
Anticipate Peril Target gains a bonus on one initiative check.
Comprehend Languages You understand all spoken and written languages.
Detect Charm As detect magic, except for charms, compulsions, and possession auras on all creatures in the area.
Detect Metal You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Reveals hidden doors within 60 ft.
Detect Undead Reveals undead within 60 ft.
Discern Next of Kin Read the target's mind to learn about its family.
Heightened Awareness Your recall and ability to process information improve.
Identify Gives +10 bonus to identify magic items.
Kreighton's Perusal Gain a brief but incomplete understanding of one book's contents.
Linked Legacy Target can immediately share knowledge with others in range.
Mindlink Communicate a great deal of information in an instant.
Petulengro's Validation Know whether the target is the same creature a sample is from.
See Alignment Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Starsight Gain +2 on Knowledge (geography) checks about stars and planets, Survival checks to avoid getting lost.
Sure Casting +5 on next check to overcome SR.
True Strike +20 on your next attack roll.
Cultural Adaptation
You emulate the mannerisms and accent of a particular culture
Detect Radiation
Detect radiation within range.
Detects presence of technology.
Bungle Target takes a -20 penalty on its next attack roll or check.
Charm Person Makes one person your friend.
Coward's Cowl Enhance creature's defenses, as long as it does not move closer to foes.
Deja Vu Make a creature repeat its actions.
Delusional Pride Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Hypnotism Fascinates 2d4 HD of creatures.
Keep Watch You are treated as having a night's rest even while staying awake
Lock Gaze You compel the target to only look at you for the duration of the spell.
Memorize Page Target perfectly memorizes one page of information.
Memory Lapse Subject forgets events back to last turn.
Moment of Greatness Doubles a morale bonus.
Sleep Puts 4 HD of creatures into magical slumber.
Unprepared Combatant Target takes -4 on initiative and Reflex saves.
Sow Thought
Target genuinely believes that an idea is his own, but need not act on it.
Burning Hands 1d4/level fire damage (max 5d4).
Ear-Piercing Scream Deal sonic damage and daze target.
Flare Burst As flare, but affects all creatures in 10 ft.
Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Gentle Breeze Light wind protects one target from clouds, gases, heat, and vapors.
Hydraulic Push Wave of water bull rushes an enemy.
Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6).
Thunderstomp Trip creatures within range.
Touch of Combustion
Touch burns target, may set on fire.
Unwelcome Halo
Target is illuminated, unable to gain concealment.
Alter Musical Instrument Make one instrument sound like a different kind of instrument.
Blurred Movement As blur, but only while you are moving.
Clarion Call Your voice can be heard across great distances
Color Spray Knocks unconscious, blinds, and/or stuns weak creatures.
Darting Duplicate Create illusion that draws attack of opportunity.
Dazzling Blade Your weapon becomes shiny, gaining bonuses to several combat maneuvers
Decrepit Disguise Make an object seem worthless.
Disguise Self Changes your appearance.
Disguise Weapon Make one weapon look like a different weapon of the same size and relative encumbrance.
Illusion of Calm You appear to be standing still, even when you take some actions.
Magic Aura Alters object's magic aura.
Negative Reaction Targeted creature may not positively influence anyone.
Quintessence Mask any flaws of or damage to a creature or object.
Shadow Weapon Create a quasi-real masterwork weapon.
Silent Image Creates minor illusion of your design.
Vanish As invisibility for 1 round/level (5 max).
Ventriloquism Throws voice for 1 min./level.
Gain a bonus to Stealth and make checks without cover or concealment.
Lose the Trail
Increase DC of Survival checks made to track targets by 2/level.
Bed of Iron You can sleep comfortably in armor without suffering fatigue.
Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage.
Decompose Corpse Turn a corpse into a clean skeleton.
Interrogation Target answers questions or suffers pain.
Phantom Blood Gain temporary hp if Con loss would knock you out or kill you.
Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Sickening Ray makes the subject sickened.
Repair Undead Heals one undead of 1d8 hp + 1/level (max +5).
Restore Corpse Skeletal corpse grows flesh.
Sculpt Corpse Makes corpse look like another creature.
Undine's Curse
If target is ever unconscious or unable to take physical actions, it stops breathing and begins to suffocate.
Alter Winds Increase/decrease strength of natural winds.
Animate Rope Makes a rope move at your command.
Ant Haul Triples carrying capacity of a creature.
Blood Money Use your blood to create material components for spells.
Body Capacitance Store electricity attacks used against you and release the energy as a touch attack.
Bouncy Body Target's flesh becomes rubbery.
Break Gives an object the broken condition.
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.
Chastise +5 Bluff, Diplomacy, and Intimidate that they'll get in trouble.
Crafter's Curse Subject takes -5 on Craft skill checks.
Crafter's Fortune Subject gains +5 on next Craft check.
Damp Powder Ruins ammunition loaded in the targeted firearm.
Dancing Lantern Animates a lantern that follows you.
Emblazon Crest Your coat of arms is magically displayed on any suitable item you carry.
Enlarge Person Humanoid creature doubles in size.
Erase Mundane or magical writing vanishes.
Expeditious Excavation Moves 5-ft. cubes of earth.
Expeditious Retreat Your base speed increases by 30 ft.
Fabricate Bullets M Converts 1 pound of metal into ammunition.
Feather Fall Objects or creatures fall slowly.
Forced Quiet Target cannot make loud noises.
Gravity Bow Arrows do damage as though one size category larger.
Jump Subject gets bonus on Acrobatics checks.
Jury-Rig Removes the broken condition from the targeted object.
Liberating Command Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Long Arm Your arms lengthen, giving you extra reach.
Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Lucky Number Reroll d20 or gain bonus if you roll your lucky number.
Magic Weapon Weapon gains +1 bonus.
Mirror Polish Polish a metal item until it's usable as a mirror.
Mirror Strike You may strike multiple opponents with a single attack.
Monkey Fish Gain a climb speed and a swim speed of 10 ft. for a time.
Pattern Recognition Gain bonus equal to one-half your caster level on Search or Survival checks.
Polypurpose Panacea Gain a relaxing or entertaining effect.
Reduce Person Humanoid creature halves in size.
Refine Improvised Weapon Transform improvised weapon into a masterwork simple or martial weapon.
Reinforce Armaments Temporarily mitigates the fragile quality in targeted weapon or armor.
Snapdragon Fireworks Create 1 dragon firework/level.
Stone Fist Your unarmed strikes are lethal.
Serren's Swift Girding Your allies are instantly suited up
Sundering Shards Sundered item explodes, dealing 1d6 damage to adjacent creatures.
Touch of Gracelessness Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Touch of the Sea Swim speed becomes 30 ft.
Transfer Tattoo Move a magic tattoo from one creature to another.
Tripvine Vine makes trip attacks at people moving through its space.
Unerring Weapon Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Vocal Alteration Disguise target's voice.
Weaken Powder Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.
Youthful Appearance Target appears younger.
Alchemical Tinkering
Transform one firearm or alchemical item into another one.
Endothermic Touch
Slow down the metabolism of a creature.
Enlarge Tail
With tail attack gain 5 ft. of reach, +1/+2 to hit and damage.
Face of the Devourer
Target gains +4 bonus to Intimidate checks, bite attack.
Lighten Object
One object weighs half as much as normal
Marid's Mastery
If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
Peasant Armaments
Transform improvised weapons into equivalent simple or martial weapons.
Poisoned Egg
Transform egg into small centipede poison.
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Strong Wings
Improve fly speed and maneuverability.
Urban Grace
Base speed increases by 10 ft., you can move through crowds unimpeded.
Windy Escape
Respond to an attack by briefly becoming vaporous and insubstantial.

2nd-Level Sorcerer/Wizard Spells

Spell Name Special Description
Anti-Summoning Shield Impedes the use of spells of the summoning subschool and other effects that summon creatures.
Arcane Lock M Magically locks a portal or chest.
Book Ward As protection from energy, except lasts much longer and only protects against acid and fire damage.
Bullet Shield You gain a +4 deflection bonus to AC against firearm attacks.
Bullet Ward F Adamantine bullets intercept firearm attacks.
Crimson Confession Touching the marked object or area turns one's skin red.
Disrupt Link Target has her link with her bonded creature temporarily severed.
Endure Elements, Communal As endure elements, but you may divide the duration among creatures touched.
Miserable Pity Opponents cannot attack a pathetic creature.
Obscure Object Masks object against scrying.
Protection from Arrows Subject gains DR 10/magic against ranged attacks.
Protection from Chaos, Communal As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal As protection from evil, but you may divide the duration among creatures touched.
Protection from Good, Communal As protection from good, but you may divide the duration among creatures touched.
Protection from Law, Communal As protection from law, but you may divide the duration among creatures touched.
Resist Energy Ignores first 10 (or more) points of damage per attack from specified energy type.
Suppress Charms and Compulsions As remove fear but for charms and compulsions.
Warding Weapon F Weapon defends you, allowing you to cast spells without provoking attacks of opportunity.
Death from Below
Grant bonus to AC against larger creatures.
Escaping Ward
Move 5 feet away from a larger attacking creature as an immediate action.
Protection from Technology
+2 to AC and saves, plus additional protection against technology.
Acid Arrow Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
Apport Object Send or receive a small object via teleportation.
Arrow Eruption Creates duplicates of killing arrow.
Blade Tutor’s Spirit Spirit compensates for your defensive or reckless melee attacks.
Callback If your familiar takes hp damage it teleports back to you.
Create Pit F Creates an extradimensional pit.
Cushioning Bands Force bands protect against crushing.
Dust of Twilight Black particles extinguish light sources within area.
Euphoric Cloud M Fog obscures vision and fascinates living creatures.
Fiery Shuriken M Calls forth several fiery projectiles ready to be flung at opponents.
Fog Cloud Fog obscures vision.
Glitterdust Blinds creatures, outlines invisible creatures.
Mount, Communal As mount, but you may divide the duration among creatures touched.
Mud Buddy Create a minion out of mud that obeys your commands.
Reloading Hands Loads a single shot into your weapon every round.
Retrieve Item Call an item instantly to you hand from nearby.
Returning Weapon Grants a weapon the returning special weapon quality.
River Whip Create a whip of water that you wield as a weapon.
Slipstream Wave boosts creature's speed.
Stone Call 2d6 damage to all creatures in area.
Stone Discus Flying discus deals bludgeoning or slashing damage.
Storm of Blades M Create floating swords and launch them at foes.
Summon Cacodaemon Summons cacodaemon.
Summon Monster II Summons extraplanar creature to fight for you.
Summon Swarm Summons swarm of bats, rats, or spiders.
Web Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Web Shelter Create a comfortable shelter made of webbing.
Whip of Spiders Create a whip made of poisonous spiders.
Cloud of Seasickness Besmara As stinking cloud but creatures are sickened.
Lead Plating
Thin shet of lead protects against radiation and divination.
Anticipate Thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature.
Aram Zey's Focus F Grants trapfinding class ability of half your class level.
Blood Transcription
Learn a spell from the target's blood.
Carrion Compass You are lead to an undead creature's most recent controller or the cause of the creature's undeath.
Create Treasure Map M Creates treasure map out of a creature's corpse.
Detect Thoughts Allows "listening" to surface thoughts.
Determine Depth With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
Elemental Speech Enables you to speak to elementals and some creatures.
Embrace Destiny
Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled.
Locate Object Senses direction toward object (specific or type).
Page-Bound Epiphany Gain +1 bonus to Knowledge check per round spent reading.
Psychic Reading Read surface thoughts to learn information about a subject.
Reveal True Shape M Reveal the true form of a magically disguised or transformed creature.
See Invisibility Reveals invisible creatures or objects.
Share Language Subject understands chosen language.
Share Memory Share one memory with the target.
Track Ship Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
Twisted Future Impair any abilities that allow beneficial rerolls.
Secret Speech
Send secret messages with no check necessary.
Spell Gauge
You learn the spells known or prepared by the target.
Commune with Birds
You can ask birds a question.
Arcane Disruption Make it difficult for the subject to cast arcane spells, use spell-like abilities, or other arcane abilities.
Bestow Weapon Proficiency Grants a creature proficiency in a single weapon for short period of time.
Compassionate Ally Target is compelled to help injured ally.
Daze Monster Living creature of 6 HD or less loses its next action.
Delay Pain Ignore pain for 1 hour/level.
Demand Offering Make a creature give you an object it's holding.
Hideous Laughter Subject loses actions for 1 round/level.
Investigative Mind Roll twice and take the higher roll when using certain mental skills.
Oppressive Boredom Target loses its next action.
Paranoia Target becomes hostile to all creatures.
Qualm Target takes penalties on ability, skill, and concentration checks until it spends an entire round doing nothing.
Tactical Acumen You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Touch of Idiocy Subject takes 1d6 penalty to Int, Wis, and Cha.
Touch of Mercy The target creature deals only nonlethal damage with all of its weapon attacks.
Unnatural Lust Target is compelled to kiss or caress another creature.
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill.
Seducer's Eyes
You become more attractive to those around you.
Admonishing Ray You fire one force ray plus one/four levels (max three rays) for 4d6 points of nonlethal damage.
Aggressive Thundercloud Flying storm cloud deals electricity damage.
Burning Gaze Inflict 1d6 fire damage to creature by looking at it.
Burst of Radiance Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures.
Contingent Action Set the condition for triggering a target?s readied standard, move, or swift action.
Continual Flame M Makes a permanent, heatless light.
Darkness 20-ft. radius of supernatural shadow.
Defensive Shock Electricity damages your attackers.
Elemental Touch Gain energy damage touch attack.
Fiery Runes Charge a weapon with a magic rune of fire.
Fire Breath Exhale a cone of flame at will.
Flaming Sphere Rolling ball of fire deals 3d6 fire damage.
Flickering Lights Create an area of inconsistent lighting.
Flurry of Snowballs 4d6 cold damage in cone.
Force Sword Create a magical longsword of pure force.
Frigid Touch Target takes cold damage and is staggered.
Frost Fall The area is covered in a chilling frost.
Ghost Whip Create a ghost touch whip that passes through objects.
Gust of Wind Blows away or knocks down smaller creatures.
Ice Slick Create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Pilfering Hand You may seize an object or manipulate it from afar.
Protective Penumbra Shadow protects the target from light.
Ricochet Shot Imbues a projectile weapon to give its ammunition the ability to ricochet.
Scorching Ray Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
Shatter Sonic energy damages objects or crystalline creatures.
Sonic Scream Create a cone of damaging sound at will.
Spontaneous Immolation Target takes 3d6 points of fire damage and catches on fire.
Veil of Ash Ash surrounds target's face, he takes damage and is blinded.
Burning Arc
As chain lightning but fire damage.
Fire Sneeze
Launch flaming, forceful phlegm at your enemies.
Gusting Sphere
Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage.
Imbue with Elemental Might
As imbue with spell ability except it transfers the use of elemental assault ability.
Light Prison
Creature must stay in cage of light or take 1d6 and be blinded.
Blur Attacks miss subject 20% of the time.
Disguise Other As disguise self, but affects you or another.
Familiar Figment Grant familiar 50% miss chance, chance to flank foe.
Ghostly Disguise You look like a ghost of yourself.
Haunting Mists Creatures are shaken and take Wis damage.
Hypnotic Pattern Fascinates 2d4 + level HD of creatures.
Invisibility Subject is invisible for 1 min./level or until it attacks.
Mad Hallucination Target takes penalties to mental actions.
Magic Mouth M Object speaks once when triggered.
Minor Image As silent image, plus some sound.
Mirror Image Creates decoy duplicates of you.
Misdirection Misleads divinations for 1 creature or object.
Phantom Trap M Makes item seem trapped.
Planetarium Project an image of the night sky based on your current location and the local time.
Raiment of Command +5 bonus on all Diplomacy and Intimidate checks.
Silent Table Give yourself privacy by muffling sound leaving the area.
Symbol of Mirroring M Triggered rune creates mirror images.
Twilight Haze Illusory fog obscures vision.
Umbral Weapon Shadowy afterimage may hit foe even if you miss.
Targets take -4 on all Dex checks, cannot take delay, ready, or take total defense actions.
Semblence of Flesh
Make construct appear to be creature of flesh.
Shadow Anchor
Target needs to make a bull rush to move more than 5 feet away from his current square.
Blindness/Deafness Makes subject blinded or deafened.
Bloodbath F Cause yourself and enemies to bleed.
Boneshaker F Momentarily control a living or undead creature's skeleton.
Brow Gasher Slashing weapon deals bleed damage to an opponent's head.
Command Undead Undead creature obeys your commands.
Companion Life Link Sense whenever your companion is wounded and call out to it in a time of need.
Corpse Lanterns As dancing lights but interfere with Stealth and illusions.
Curse Terrain, Lesser M Curse an area with three mild hazards.
Defoliate Ball of negative energy destroys plant life either in a line 60 feet long or a 10-foot-radius spread.
False Life Gain 1d10 temporary hp + 1/level (max +10).
Ghoul Touch Paralyzes one subject, which exudes stench that makes those nearby sickened.
Grasping Corpse M Cause a corpse to grab or trip a foe.
Life Pact Affected creatures automatically donate hp to stabilize fallen ally.
Lipstitch Sews the target's lips tightly together.
Mathematical Curse Influence seemingly random elements in the environment, reducing creature's efficacy.
Pernicious Poison Target takes a -4 penalty against poison.
Scare Frightens creatures of less than 6 HD.
Sentry Skull M Turn a severed head into a magical sentry.
Shared Suffering Plunge a dagger into yourself to energy drain and damage yourself and your foe.
Skinsend Animate and possess your own skin as if it were a separate creature.
Spectral Hand Creates disembodied glowing hand to deliver touch attacks.
Steal Voice Target gains the croaking spellblight.
Stricken Heart Touch attack deals 3d6 damage and staggers target.
Unshakable Chill Target is afflicted with severe cold.
Blood in the Water
Invoke blood frenzy in creatures prone to it.
Bloody Tears and Jagged Smile
You gain a bite attack, a bonus to Intimidate, and can use deathwatch.
Defending Bone
You animate a bone which gives you damage reduction 5/bludgeoning.
Ghoul Hunger
Target defends itself normally but takes no other actions besides eating corpse.
Limp Lash
Create a magical noose around target's head, possibly paralyzing them.
Mark of Blood
Red Mantis Assassin
Know direction and distance of mark, using weapon.
Touch of Bloodletting
Target's wounds bleed and he is exhausted.
Accelerate Poison Hastens targeted poison's onset.
Adhesive Blood Attackers' weapons stick to your gluey blood.
Adoration You gain a bonus on Diplomacy checks and performance combat checks.
Air Step Tread unsteadily on air, with limitations.
Alter Self Assume form of a Small or Medium humanoid.
Angelic Aspect, Lesser You gain low-light vision, acid and cold resistance 5, and protection from evil.
Animal Aspect You gain some of the beneficial qualities of an animal.
Ant Haul, Communal As ant haul, but you may divide the duration among creatures touched.
Badger's Ferocity Weapons are keen while you concentrate.
Bear's Endurance Subject gains +4 to Con for 1 min./level.
Blood Armor Your blood hardens when you are wounded, increasing your AC.
Boiling Blood Targets take fire damage; orcs get +2 Strength.
Bull's Strength Subject gains +4 to Str for 1 min./level.
Buoyancy Several creatures or objects become very buoyant, floating automatically and must struggle to submerge.
Carry Companion Your companion creature is transformed into a miniature statue which you can carry.
Cat's Grace Subject gains +4 to Dex for 1 min./level.
Certain Grip You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Codespeak Grant all recipients ability to speak, read and write a new secret language.
Darkvision See 60 ft. in total darkness.
Destabilize Powder Ammunition in the targeted firearm is prone to misfire.
Disfiguring Touch Target becomes disfigured.
Dragonvoice Voice is louder and grants +6 bonus on Cha checks with dragons.
Eagle's Splendor Subject gains +4 to Cha for 1 min./level.
Eldritch Conduit Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell.
Extreme Flexibility Gain a bonus to AC, on Escape Artist checks, and when grappling.
Fleshcurdle Cause target's limbs to mutate to hamper attacks, defense, or movement.
Fleshy Facade The target's flesh fills out and gains a healthy, natural color.
Fox's Cunning Subject gains +4 to Int for 1 min./level.
Glide You take no falling damage, move 60 ft./round while falling.
Greensight You can see through thick plant matter as though it were transparent.
Hidden Knowledge You purposely forget some information which is transcribed upon you in the form of a tattoo.
Human Potential Grant target +1 to one ability score of their choice.
Instant Weapon Create a melee weapon of opaque force.
Kinetic Reverberation Channels the force of an enemy's attack back into its weapon.
Knock Opens locked or magically sealed door.
Levitate Subject moves up and down at your direction.
Magic Siege Engine Siege gains +1 on targeting and damage rolls.
Make Whole Repairs an object.
Masterwork Transformation M Make a normal item into a masterwork one.
Merge with Familiar Your familiar merges harmlessly into your body.
Mirror Hideaway As many as eight creatures hide in an extradimensional space.
Molten Orb Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.
Owl's Wisdom Subject gains +4 to Wis for 1 min./level.
Pyrotechnics Turns fire into blinding light or thick smoke.
Quick Change Use change shape as a swift action and surprise foes.
Raven's Flight Fly quickly for one round.
Recoil Fire Ammunition in the targeted firearm generates excessive recoil.
Reinforce Armaments, Communal As reinforce armaments, but you may divide the duration among objects touched.
Rope Trick As many as eight creatures hide in extradimensional space.
Sculpt Simulacrum Alter a simulacrum's appearance.
Silk To Steel Use a scarf as a shield or whip.
Spider Climb Grants ability to walk on walls and ceilings.
Splinter Spell Resistance Aura reduces the SR of any creature attacking the target.
Stabilize Powder Ammunition in the targeted firearm is less likely to misfire.
Staggering Fall Cause additional damage to a falling creature.
Steal Size Reduce foe's size while increasing yours.
Stone Throwing Gain the rock throwing and rock catching abilities.
Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk.
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels.
Telekinetic Volley Launch one item per round at a target of your choice.
Thunder Fire Ammunition in the targeted firearm deafens opponents.
Time Shudder Nearby creatures are affected by haste or slow each round.
Transmute Wine to Blood Transform one bottle of fine wine into 1 pint of animal blood.
Twisted Space Targeted creature's attacks target a random square instead of the intended target.
Whispering Wind Sends a short message 1 mile/level.
Winged Sword Weapon gains throwing special ability.
Aboleth's Lung
Targets gain the ability to breathe water but can no longer breathe air.
Amplify Stench
Your stench nauseates rather than sickens.
Brittle Portal
Reduces hardness of nonmagical surface.
Blood Blaze
Aura that makes injured creatures spray burning blood.
Rovagug's Fury
Create a minor earthquake that can trip creatures.
Scale Spikes
Target's scales become magical armor spikes.
Snow Shape
As stone shape except with snow.
Target becomes flexible and takes fewer penalties for squeezing.
Steal Breath
Leave target unable to speak, use breath weapons, or use verbal components.

3rd-Level Sorcerer/Wizard Spells

Spell Name Special Description
Waves of Blood A cone of blood pushes creatures, sickens them, and makes the ground slick.
Blade Snare Field snares weapons that hit you.
Cloak of Winds Creates a screen of wind around you.
Dispel Magic Cancels one magical spell or effect.
Dragon Turtle Shell Natural attacks deal less damage to you.
Dweomer Retaliation After counterspelling, gain temporary hp.
Explosive Runes Deals 6d6 damage when read.
Guardian Monument F Enchanted object grants humans in its area DR 2/magic.
Magic Circle against Chaos As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law As protection spells, but 10-ft. radius and 10 min./level.
Nondetection M Hides subject from divination, scrying.
Numerological Resistance Use the Path of Numbers to grant allies resilience against elemental danger.
Protection from Arrows, Communal As protection from arrows, but you may divide the duration among creatures touched.
Protection from Energy Absorbs 12 points/level of damage from one kind of energy.
Resist Energy, Communal As resist energy, but you may divide the duration among creatures touched.
Shield Companion As shield other, but affecting your companion creature.
Stunning Barrier, Greater Magical field grants a +2 bonus to AC and on saves, and stuns one creature attacking you
Hinder one technological item or creature.
Ablative Sphere
Garundi, M
Globe provides you with improved cover but does not block line of sight or line of effect.
Ablative Barrier F Surrounds the target with layers of force.
Apport Animal Send or receive a Tiny or smaller animal via teleportation.
Aqueous Orb Creates rolling sphere of water.
Ash Storm Hamper vision and movement.
Force Anchor Ranged touch deals 1d4 force damage/2 caster levels (max 5d4), limits target's movement.
Ice Spears Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down.
Mad Monkeys Summon a swarm of mischievous monkeys.
Nauseating Trail Creature leaves a trail of stinking cloud squares.
Pellet Blast M Creates an explosion of conjured metal pellets.
Phantom Driver Conjures a phantom to drive vehicles.
Phantom Steed Magic horse appears for 1 hour/level.
Rain of Frogs Summon a swarm of poisonous frogs.
Returning Weapon, Communal As returning weapon, but you may divide the duration among weapons touched.
Sepia Snake Sigil M Creates text symbol that immobilizes reader.
Silver Darts Cone of silver darts deals 1d6 piercing damage/level, less against armored targets.
Sleet Storm Hampers vision and movement.
Spiked Pit As create pit, but filled with spikes.
Stinking Cloud Nauseating vapors, 1 round/level.
Storm Step Transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity.
Summon Monster III Summons extraplanar creature to fight for you.
Swarm of Fangs Summon cloud of biting fangs.
Swipe Attempt to wrest an item from the target's grip and into yours.
Gloomblind Bolts
Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3).
Floods area with dangerous radiation.
Summon Totem Creature
As summon nature's ally III except for different creatures as options.
Unseen Engineers
Invisible team of tiny engineers constructs a trap at alarming speed.
Arcane Sight Magical auras become visible to you.
Aura Sight Alignment auras become visible to you.
Blood Biography Learn about a creature with its blood.
Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
Detect Mindscape Sense the presence and attributes of mindscapes.
Discern Value F Quickly analyze the monetary value of objects and identify which are most valuable to an average trader.
Domination Link As detect thoughts but also trace back thoughts to mind controlling the subject.
Gilded Whispers Use coin as scrying focus.
Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else.
Locate Weakness You roll damage twice when you roll damage for a critical hit and take the best damage.
Pierce Disguise See through low-level magical disguises.
Reveal Mirage Discern if terrain or geographic features are illusory.
Revelation Gain bonus on solving a puzzle or device.
Seek Thoughts Detects thinking creatures' thoughts.
Share Language, Communal As share language, but you may divide the duration among creatures touched.
Spherescry F Remotely view through spheres that have consumed some portion of the caster's body.
Tongues Speak and understand any language.
Unravel Destiny Target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them.
Cast bones and interpret the results to affect the future.
Irriseni Mirror Sight
As scrying, using mirrors on the same plane.
Aversion Cause the target to avoid an object or location.
Babble Target becomes nauseated and causes nearby creatures to become fascinated.
Bleed for Your Master Force companion creature to take your damage as an immediate action.
Burdened Thoughts Target gains heavy encumbrance and is unable to fly.
Business Booms M Business sees increased activity.
Charitable Impulse Affected creature practices nonviolent combat behaviors according to a list of priorities.
Contagious Zeal Grant bonuses and temporary hit points that spread from creature to creature.
Deep Slumber Puts 10 HD of creatures to sleep.
Heroism Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person Paralyzes one humanoid for 1 round/level.
Inflict Pain Target takes a -4 penalty on attack rolls, skill checks, and ability checks.
Mindlocked Messenger Target gains a message that can be given only to its intended recipient.
Prosperous Room Room produces more capital than usual.
Pugwampi's Grace One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result.
Rage Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Reckless Infatuation Target is compelled to stay near another.
Suggestion Compels a subject to follow stated course of action.
Unadulterated Loathing Target is compelled to avoid another creature.
Blood Rage
Target gains +2 to hit and -1 AC for each 5 hp it is wounded.
Lover's Vengeance
Calistria, M
You inspire yourself or a lover to a vengeful rage against a chosen enemy.
Nixie's Lure
Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.
Air Geyser Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.
Battering Blast You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object.
Blacklight You create an area of darkness impenetrable even to darkvision, but you can see normally within it.
Call the Void An aura of nothingness damages and suffocates creatures adjacent to you.
Campfire Wall Creates a shelter around a campfire.
Chain of Perdition Creates a floating chain of force.
Contact Entity II M Ask more powerful eldritch entities to find and converse with you.
Daylight 60-ft. radius of bright light.
Diamond Spray Cone of tiny, sparkling slivers springs from your outstretched fingers at tremendous speed.
Distracting Cacophony Noise makes it difficult to cast.
Draconic Reservoir Subject can absorb energy damage and enhance melee attacks with it.
Ectoplasmic Snare Tendril of ectoplasm grapples a creature and tethers you to it.
Elemental Aura Creates an aura of energy around you.
Fireball 1d6 damage per level, 20-ft. radius.
Force Punch Target takes force damage and is pushed away.
Heatstroke As ray of exhaustion plus 1d4 nonlethal; characters wearing heavy clothing take -4 on their saves.
Hydraulic Torrent Creates torrent of water that bull rushes any creature in its path.
Lightning Bolt Electricity deals 1d6/level damage.
Numerological Evocation Use the Path of Numbers to fire customized rays of elemental energy.
Pain Strike Inflicts 1d6 nonlethal damage 1 round/level.
Sheet Lightning Deal electricity damage and daze creatures in a 20-foot spread.
Silverlight As daylight but light harms those weak to alchemical silver.
Tiny Hut Creates shelter for 10 creatures.
Thunderstomp, Greater Trip creatures within range.
Trail of Fire and Acid Target is covered in fire and acid that burn it for several rounds.
Twilight Knife Floating knife attacks with you.
Vengeful Comets Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes.
Wind Wall Deflects arrows, smaller creatures, and gases.
Channel the Gift
Target's next 3rd level or lower spell target casts does not expend a spell slot.
Dazzle foes that do not have light sensitivity.
2d6 points of fire damage in a 20-ft. line, that can change each round.
Night of Blades
Wall of tiny black blades deals 1d4/level damage.
Restore charges to battery or technological item.
Adjustable Disguise As disguise self, but you can change the disguise as a swift action.
Appearance of Life M Undead appear to be alive.
Dazzling Blade, Mass Multiple weapons become shiny, granting bonuses to combat maneuvers.
Displacement Attacks miss subject 50% of the time.
Display Aversion Create minor image of a vampire's aversions.
Illusory Script M Only select creatures can read text.
Invisibility Sphere Makes everyone within 10 ft. invisible.
Isolate Cause the target to become invisible and silent to his allies.
Loathsome Veil Nauseate and/or sicken weak creatures.
Major Image As silent image, plus sound, smell and thermal effects.
Oneiric Horror Distract and fatigue the target with a creature from its nightmares.
Stolen Light F Stores images within a gem.
Twine Double As simulacrum but made of twine.
Vision of Hell Illusory hellscape makes creatures shaken.
Wall of Nausea Creatures that pass through the wall are nauseated and might fall prone.
Fearsome Duplicate
Make a monstrously distorted duplicate of you and control it.
Illusory Poison
Coat a weapon with phantasmal poison.
Minor Dream
As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
Animate Dead, Lesser Create one skeleton or zombie.
Aggravate Affliction All recurring afflictions possessed by the target immediately trigger.
Aura of Cannibalism You emanate an aura that saps the strength of others of your kind and channels their energy into you.
Barrow Haze Fog obscures the vision of others and extends the range of your hexes
Catatonia Make a willing target appear to be dead.
Create Soul Gem F Draw forth the ebbing life force of a dying creature.
Deathwine Healing potion is converted to boost your necromancy spells.
Eldritch Fever Target gains the eldritch ague spellblight.
Gentle Repose Preserves one corpse.
Halt Undead Immobilizes undead for 1 round/level.
Healing Thief You siphon half of all magical healing that the targeted creature receives.
Howling Agony Screaming pain limits the target's actions.
Hydrophobia Targets in the area must succeed at a Will save or become deathly afraid of drowning.
Impede Speech Speaking in combat becomes a move-equivalent action.
Ki Leech Add to your ki pool when you critically hit.
Malediction F Kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was.
Marionette Possession As magic jar, but limited to line of sight.
Necromantic Burden Undead creature counts as having double the HD for purposes of control.
Ray of Exhaustion Ray makes subject exhausted.
Sands of Time Target temporarily ages.
Siphon Might Drain creature's strength into you.
Symbol of Exsanguination M Triggered rune causes nearby creatures to bleed.
Toxic Gift Target suffers the effect of the poison in you.
Unliving Rage As rage, except affecting only undead.
Vampiric Touch Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Accursed Glare
Cause one creature to reroll attacks and saving throws, taking the worse result
Black Sword of War
Enchant weapon so it deals bleed damage.
Bleed Glory
Mythic power cost for all mythic abilities, feats, spells, and other effects used by the target increases by 1.
Vampiric Hunger
Grow fangs and drain blood when you grapple.
Air Breathing Target can breathe air freely.
Anthropomorphic Animal Animal becomes bipedal.
Ape Walk Target gains climb 30 and +8 racial bonus on Climb skill checks.
Anchored Step Vines beneath your feet stabilize you but slow you down.
Aroden's Spellsword Merge a weapon and a magic rod or staff.
Assume Appearance F Use a creature's corpse to adopt its form.
Beast Shape I You take the form and some of the powers of a Small or Medium animal.
Blast Barrier Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
Blink You randomly vanish and reappear for 1 round per level.
Blood Sentinel M Animate an animal sculpture to be your temporary familiar.
Burrow Target gains a burrow speed of 15.
Cauterizing Weapon Weapon negates regeneration.
Control Vermin You and allies can use Handle Animal and Ride checks on targeted vermin.
Countless Eyes Extra eyes give all-around vision.
Darkvision, Communal As darkvision, but you may divide the duration among creatures touched.
Devolution Target eidolon temporarily loses 1 evolution +1/five levels.
Disable Construct Touch attack makes a construct helpless for 1 round/level.
Enter Image Transfers your consciousness to an object bearing your likeness.
Erode Defenses Target's DR gradually erodes unless it saves.
Eruptive Pustules Acid boils burst when you are attacked.
Excruciating Deformation Target takes Dex and Con damage.
Flame Arrow Arrows deal +1d6 fire damage.
Flash Fire Ammunition creates a tremendous flash capable of blinding the weapon's bearer and those around him.
Fly Subject flies at speed of 60 ft.
Gaseous Form Subject becomes insubstantial and can fly slowly.
Golden Guise M Briefly cause an object to briefly transform into gold.
Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Heart of the Metal M Enable weapons to overcome DR like adamantine, cold iron, or silver.
Hollow Blades Weapons of your foe deal damage as if smaller.
Hostile Levitation Levitates the targeted creature up off the ground.
Imbue With Addiction Target becomes addicted to drug used in casting.
Keen Edge Doubles normal weapon's threat range.
Magic Weapon, Greater Weapon gains +1 bonus/four levels (max +5).
Monstrous Physique I Take the form and some of the powers of a Small or Medium monstrous humanoid.
Polymorph Familiar Give your familiar the shape of another animal.
Prehensile Pilfer Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action.
Pup Shape Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Resinous Skin You gain DR 5/piercing and +4 to CMD against disarm attempts.
Resize Item Alter magic weapon or armor up to two categories larger or smaller.
Secret Page Changes one page to hide its real content.
Serren's Armor Lock You lock up an opponent in their own armor, entangling or staggering them.
Shifting Sand Creates difficult terrain and erases tracks, can carry along some creatures and objects.
Shrink Item Object shrinks to one-sixteenth size.
Slow One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls.
Spider Climb, Communal As spider climb, but you may divide the duration among creatures touched.
Steal Years Target ages 1d6/2 levels years.
Strangling Hair Your hair animates and grapples.
Thunderous Footfalls Creatures you walk by may fall prone.
Touch Injection You can deliver an infusion, elixir, poison, or potion as a touch attack.
Twisted Innards 25% negation of sneak attacks or criticals.
Undead Anatomy I Take the form and some of the powers of a Small or Medium undead.
Versatile Weapon Weapon bypasses some DR.
Water Breathing Subjects can breathe underwater.
Ancestral Regression
Transform a drow into a surface elf.
Arcane Reinforcement
Add your Spellcraft ranks to Craft checks made to craft an item.
Blood Scent
Gain scent ability against injured creatures.
Ruins writing.
Fins to Feet
Transform the target's fins, flippers, or tail into legs and feet.
Fire Trail
Trail of flame that follows your movements and deal 1d6+1 per CL (max +10).
Fractions of Heal and Harm
Heal yourself when you cast your next damaging spell.
Improve Trap
Improve one specific element of a trap.
Monstrous Extremities
Grant natural attack with a tentacle, a hoof, or a wing.
Paragon Surge
Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites.
Raging Rubble
Oread, DF
Swarm of stones damaging (1d6) and distracting anything within it.
Restore Mythic Power
Expend three uses to grant one use of mythic power to another.
Rune of Durability
Weapon doubles its hp.
Rune of Warding
Dwarf, M
Create visible glyph of warding.
Share Glory
Targets count as mythic creatures, but do not gain mythic powers per se.
Collaborative Thaumaturgy Grant allied spellcaster a metamagic feat.
Lissalan Snake Sigil
As sepia snake sigil, effect depends on chosen Thassilonian school.
Scale Spikes, Greater
Target's scales become magical armor spikes.

4th-Level Sorcerer/Wizard Spells

Spell Name Special Description
Aram Zey's Trap Ward M Keeps one trap from triggering on you.
Caustic Safeguard M Creatures touching object take acid damage.
Charon's Dispensation Gain immunity to the river Styx.
Curse of Magic Negation M Target gains the negated spellblight.
Dimensional Anchor Bars extradimensional movement.
Enchantment Foil Trick opponents who try to cast enchantments on you.
Fire Trap M Opened object deals 1d4 damage + 1/level.
Globe of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects.
Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched.
Protection from Energy, Communal As protection from energy, but you may divide the duration among creatures touched.
Remove Curse Frees object or person from curse.
Shield Speech, Greater You can securely communicate with one creature within range.
Spellcrash, Lesser Target loses a prepared spell or spell slot.
Stoneskin M Grants DR 10/adamantine.
Suppress Primal Magic M Prevent primal magic events from occurring in a 10-ft. radius around you.
Thaumaturgic Circle As magic circle, but affecting a non- alignment subtype or outsider race.
True Form Removes polymorph effects.
Unholy Ward Resist 10 points of damage from holy sources.
Ward Shield Your shield is effective at resisting some types of spells.
Magic Circle Against Technology
As protection from technology, but 10-ft. radius and 10 min./level.
Rebuke Technology
Render technology inert and unsuable.
Acid Pit F Creates a pit with a layer of acid on the bottom.
Beanstalk Create 5-foot-radius beanstalk of 50 ft./caster level.
Black Tentacles Tentacles grapple all creatures within a 20-ft. spread.
Celestial Healing, Greater Anointed creature gains aura of good, fast healing 1.
Conjure Deadfall You conjure a large metal cube covered in sharp spikes.
Create Armaments M You create one nonmagical weapon, shield, or set of armor.
Dimension Door Teleports you a short distance.
Fleshworm Infestation Worms deal hp and Dex damage.
Minor Creation Creates one cloth or wood object.
Phantom Chariot Conjures a quasi-real heavy chariot pulled by four horses.
Phantom Steed, Communal As phantom steed, but you may divide the duration among creatures touched.
Secure Shelter Creates sturdy cottage.
Solid Fog Blocks vision and slows movement.
Summon Accuser Summons a single accuser devil from Hell to do your bidding.
Summon Cacodaemon, Greater Summons 1d4+1 cacodaemons.
Summon Genie, Lesser
Summon a genie, type dependent on spell level.
Summon Monster IV Summons extraplanar creature to fight for you.
Touch of Slime Touch infests a target with green slime.
Freedom's Toast Cayden Cailean Target is transported up to 15 feet, freed from restraints.
Ghost Wolf Half-orc, F Quasi-real, wolf-like creature that radiates fear, functions as phantom steed, can make attacks.
Gravel Vortex
5d6 damage to all creatures in area.
Infernal Healing, Greater
Touch a creature with devils blood, giving it fast healing 4.
Vomit Twin
Vomit forth a disgusting ooze copy of yourself.
Web Cloud
Create a moving cloud of webbing that hinders travel and traps creatures.
Arcane Eye Invisible floating eye moves 30 ft./round.
Detect Scrying Alerts you to magical eavesdropping.
Hypercognition Rapidly recall everything you know about a subject.
Locate Creature Indicates direction to familiar creature.
Named Bullet Imbues ammunition with accuracy against a specific creature type.
Questing Stone As arcane eye but using an ioun stone as the scrying focus.
Scrying F Spies on subject from a distance.
Share Senses See/hear/smell what your familiar is.
Symbol of Revelation M Triggered symbol reveals illusions.
Tongues, Communal As tongues, but you may divide the duration among creatures touched.
Antithetical Constraint The target automatically misses with attacks against creatures that are not of the opposite alignment of it.
Apparent Treachery Targets no longer work with allies.
Aura of the Unremarkable Creatures in the area regard even the strangest actions as innocuous.
Bite the Hand Summoned creature attacks summoner.
Charm Monster Makes monster believe it is your ally.
Confusion Subjects behave oddly for 1 round/level.
Control Summoned Creature Direct a summoned monster as if you had summoned it.
Crushing Despair Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Daze, Mass As daze, but affecting multiple creatures.
Enticing Adulation Target desires to protect you, is enraged if you are damaged.
Geas, Lesser Commands subject of 7 HD or less.
Mad Sultan's Melody F Bizarre cacophony fascinates eldritch creatures.
Malfunction Construct behaves oddly for 1 round/level.
Malicious Spite M Target is compelled to plot against another.
Mindwipe Erase a portion of the target's mind and experiences, inflicting negative levels.
Moonstruck Subject is enraged and confused.
Overwhelming Grief Grieving target can take no actions and is denied its Dex bonus.
Sacrifice Make a sacrifice to aid in conjuring and commanding a planar creature.
Symbol of Laughter M Triggered rune makes nearby creatures lose actions for 1 round/level.
Triggered Suggestion As suggestion, but triggered only and target doesn't remember the suggestion.
Terrible Remorse Creature is compelled to harm itself.
Forgetful Slumber Half-elf, M As deep slumber and make target forgets the last 5 minutes.
Aggressive Thundercloud, Greater Flying storm cloud deals 6d6 electricity damage.
Agonize Pain encourages an outsider to obey you.
Ball Lightning Flying balls of lightning deal 3d6 electricity damage each.
Contingent Scroll MF Transfer a scroll's power to the target; the scroll is then triggered as contingency.
Creeping Ice Sheet of ice slowly spreads outward on a horizontal surface.
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft.
Dragon's Breath Gives you a dragon's breath weapon.
Emergency Force Sphere Dome of force protects you from avalanches and the like.
Fire Shield Creatures attacking you take fire damage; you're protected from heat or cold.
Flaming Sphere, Greater Sphere deals 6d6 fire damage.
Hurricane Blast Creates a severe blast of wind.
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across.
Pyrotechnic Eruption Erupting flames burn a target several times.
Resilient Sphere Force globe protects but traps one subject.
River of Wind A stream of wind causes nonlethal damage and can knock down or push creatures.
Shout Deafens all within cone and deals 5d6 sonic damage.
Telekinetic Charge Launches an ally through the air.
Unbearable Brightness Your glowing body dazzles or blinds others.
Vitriolic Mist As fire shield, except acid damage.
Volcanic Storm Hot rocks deal 5d6 damage.
Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft., passing through wall deals 2d6 damage + 1/level.
Wall of Ice Ice plane creates wall or hemisphere creates dome.
Water Shield You are surrounded by a gout that protects you and harms attackers.
Dreadscape Surroundings and unfamiliar creatures seem like something out of a nightmare.
Dream Dalliance Create dreams the subject never wants to wake from.
Hallucinatory Terrain Makes one type of terrain appear like another (field as forest, or the like).
Horrific Doubles Call forth disturbing mirror images.
Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater As invisibility, but subject can attack and stay invisible.
Mindscape Door Create a portal allowing entry to and exit from a mindscape.
Phantasmal Asphyxiation Trick a creature into thinking it can't breathe.
Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage.
Rainbow Pattern Lights fascinate 24 HD of creatures.
Shadow Barbs Creates a shadowy vicious spiked chain that radiates darkness around you.
Shadow Conjuration Mimics conjuration spell below 4th level, but only 20% real.
Shadow Step Teleport from one shadow to another.
Shocking Image As mirror image, but the duplicates emit electrical damage when destroyed.
Simulacrum, Lesser M Creates a double of a weak creature.
Wandering Star Motes Outlines subject and produces light as a sunrod.
Minor Phantom Object
As minor creation spell, except the object created is a semi-real phantasm).
Shadow Dragon Aspect
Wreathe yourself in quasi-real dragon shape, gain claws, bit, and fly speed.
Animate Dead M Creates undead skeletons and zombies out of corpses.
Bestow Curse -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bloatbomb Kill a weak creature and turn its corpse into an explosive trap.
Bloody Arrows Ranged weapons cause bleed with damage.
Boneshatter 1d6 points of damage per caster level (maximum 15d6), target is exhausted for 1 minute/level.
Contagion Infects subject with chosen disease.
Curse Terrain M Curse an area with four hazards.
Daemon Ward As death ward but only from attacks by daemons.
Death Knell Aura Aura that feeds on the souls that die within it, granting you hp.
Deathless You cannot die from loss of hp.
Enervation Subject gains 1d4 negative levels.
False Life, Greater Gain 2d10 temporary hp + 1/level.
Familiar Melding Possess your familiar.
Fear Subjects within cone flee for 1 round/level.
Flesh Puppet M Control a zombie in human guise.
Geb's Hammer Use destroyed undead to smash foes for 1d6 damage per 3 levels.
Hunger for Flesh Give a creature a bite attack and a hunger for its own kind's flesh.
Infuse Effigy Imbue effigy with a curse.
Object Possession, Lesser Project your soul into an object, animating it.
Purge Spirit Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Riding Possession As possession, but you observe instead of control the subject.
Shadow Projection Temporarily become a shadow.
Skeleton Crew Turn corpses into skeletons that act as a ships crew and obey your commands.
Undeath Inversion Undead responds to negative/positive energy as if living.
Wall of Blindness/Deafness Translucent wall blinds or deafens creatures that pass through it.
Mythic Severance
Target must make Will save to use mythic powers.
Project Weakness
Target gains your vampiric weaknesses.
Lean into a blow to demoralize opponent.
Adjustable Polymorph As alter self, but you can change the shape as a swift action.
Age Resistance, Lesser Ignore penalties from middle age.
Animal Aspect, Greater As animal aspect, but you gain two animal qualities.
Assume Appearance, Greater F Use a likeness to adopt a dead creature's form.
Beast Shape II You take the form and some of the powers of a Tiny or Large animal.
Calcific Touch Touch attack slows target, 1d4 Dex damage.
Conversing Wind As whispering wind, but two-way communication.
Create Holds You create a path of handholds on earthen, plaster, stone, or wooden walls.
Curse of Burning Sleep Creature catches fire the next time it sleeps for an hour.
Darkvision, Greater See 120 ft. in total darkness.
Elemental Body I Turns you into a Small elemental.
Energy Hack After you take energy damage, you can change your energy spells and abilities to match that energy type.
Enlarge Person, Mass 1 humanoid creature/level doubles in size.
Eyes of the Void See 60 ft. in darkness, including magical darkness.
Film of Faith Target exudes slime and is sickened, those near it or that attack it are also sickened or nauseated.
Firefall Causes fire to burst up, dealing 2d6 fire damage.
Flaming Aura Gain fire subtype and aura deals 1d8 within 10 ft.
Frosty Aura Gain cold subtype and aura deals 1d8 within 10 ft.
Imbue with Flight Grant object the ability to fly at a speed of 40 feet with average maneuverability.
Magic Siege Engine, Greater Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Make Whole, Greater Repairs an object, construct, or magic item.
Mirror Transport Mirror becomes a multiple-use dimension door.
Mnemonic Enhancer Wizard, F Prepare extra spells or retain one just cast.
Monstrous Physique II Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Obsidian Flow Converts the surface of the ground into molten glass.
Reduce Person, Mass As reduce person, but affects 1 humanoid creature/level.
Renovation M Rearrange and resize the rooms of a downtime building you own.
Ride the Waves Target can breathe water and swim.
Rigor Mortis Painfully swell a target's joints.
Share Shape As beast shape but only into the same shape as your familiar.
Stone Shape Sculpts stone into any shape.
Symbol of Slowing M Triggered rune slows creatures.
Telekinetic Maneuver Perform a telekinetic combat maneuver.
Temporary Graft F Graft a body part onto yourself to gain one of several benefits.
Vermin Shape I Take the form and some of the powers of a Small or Medium vermin.
Absorbing Inhalation
Inhale a gas, removing it from the area without harm and use it as a breath weapon.
Abyssal Vermin
Grant vermin fiendish template.
Baphomet's Blessing
Target gains gore attack but Int of 2.
Cloud Shape
Subject becomes insubstantial and can fly slowly.
Earth Glide
Gain the ability to pass through stone, dirt and earth.
Gift of the Deep
Cause a mutation in the chosen sahuagin.
Hellmouth Lash
Transform your tongue into an energy whip dealing 1d8 points of damage/2 caster levels (max 5d8).
Miasmatic Form Sylph, M As gaseous form except your turn into a stinking or poison cloud.
Resilient Reservoir
Transfer a small amount of the damage you take to a reservoir of energy you can draw on for insight bonuses.
Scorching Ash Form Ifrit, M As gaseous form, except you become a swirl of ash.
Shadowy Haven
Similar to rope trick, but through 5-ft. square.
Thanatotic Fury
Attacks may cut off access to divine magic.

5th-Level Sorcerer/Wizard Spells

Spell Name Special Description
Banishing Blade Weapon pushes foes back, as a bull rush.
Break Enchantment Frees subjects from enchantments, transmutations, and curses.
Calm Air Wind force is reduced and clouds dispersed.
Covetous Aura Choose to gain the benefit of a cast spell (3rd of lower) as if it had also targeted you.
Dismissal Forces a creature to return to its native plane.
Draconic Suppression Dragon cannot use its breath weapon and may lose other abilities.
Globe of Tranquil Water All water in globe centered on you becomes calm and less dangerous.
Guardian Monument, Greater F Enchanted object grants humans in its area DR 4/magic.
Life Bubble Protects creature from sustained environmental effects.
Mage's Private Sanctum Prevents anyone from viewing or scrying an area for 24 hours.
Siphon Magic Transfers a magical effect from touched creature to yourself.
Soothe Construct Reduce the berserk chance of a construct.
Spell Absorption Counterspell a 3rd-level or lower-level spell to regain some spellcasting power.
Spellsteal Steal a spell from a foe.
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched.
Unbreakable Construct M Increase construct hardness or DR.
Wreath of Blades F Mithral daggers attack nearby creatures and protect your spellcasting from attacks of opportunity.
Devil Snare
Invisible circle may trap evil outsider passing through it.
Acidic Spray M 1d6/level acid damage plus 1 round of acid.
Callback, Greater If your familiar takes hp damage it teleports back to you.
Cloudkill Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Corrosive Consumption Acidic patch damages an opponent.
Duplicate Familiar F You create a duplicate of a familiar.
Geyser Creates a geyser of boiling water.
Hostile Juxtaposition You create a dimensional link with a targeted creature, and switch spots with it.
Hungry Pit As create pit, but dealing 4d6 damage to those in it as it closes.
Mage's Faithful Hound Phantom dog can guard a location and attack intruders.
Major Creation As minor creation, plus stone and metal.
Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task.
Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will.
Straitjacket Restrain a creature's arms and grant it a second saving throw against certain magic.
Summon Ceustodaemon Summons ceustodaemon.
Summon Genie F Summon a genie, type dependent on spell level.
Summon Infernal Host Summon host devils.
Summon Lesser Demon Summon a brimorak, an incubus, a thoxel, 1d3 schirs, or 1d4+1 vermleks.
Summon Lesser Psychopomp F As summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.
Summon Monster V Summons extraplanar creature to fight for you.
Teleport Instantly transports you as far as 100 miles per level.
Unseen Crew Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs.
Wall of Stone Creates a stone wall that can be shaped.
Whip of Centipedes Create a whip made of poisonous centipedes.
Sundered Serpent Coil
As black tentacles but a large, headless black snake.
Damnation Stride
Teleports you a short distance and produce a burst of fire.
Awaken the Devoured Torment and confuse a daemon.
Contact Other Plane Lets you ask question of extraplanar entity.
Dungeonsight F Receive vision of layout within area of effect.
Locate Gate Find a nearby magical portal.
Mask from Divination MF Mask protects wearer from being detected by divination.
Mind Probe Learn answers from a subject's memories.
Prying Eyes 1d4 + 1/level floating eyes scout for you.
Symbol of Scrying M Triggered rune activates scrying sensor.
Thoughtsense Automatically detect nearby conscious creatures.
Truespeak Communicate with any creature that is not mindless.
Telepathic Bond Link lets allies communicate.
Apparent Master Charm makes a construct regard you as its master.
Compelling Rant People believe your ridiculous speech as long as you keep talking.
Curse of Disgust Target is sickened when viewing a trigger.
Die for Your Master As bleed for your master; companion intercepts any attack that targets you.
Dominate Person Controls humanoid telepathically.
Feeblemind Subject's Int and Cha drop to 1.
Grand Destiny Target gains +4 to two d20 rolls.
Hold Monster As hold person, but any creature.
Mind Fog Subjects in fog get -10 to Wis and Will checks.
Pessimism Force a creature to see the negative side of things.
Sequester Thoughts Erase a creature's memory of an event or topic.
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep.
Smug Narcissism Target is distracted by its sense of self.
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber.
Constricting Coils
As hold monster, but does 1d6+6 bludgeoning damage/round.
Augmenting Wall Wall grants energy damage to ranged weapons passing through it.
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Cone of Cold 1d6/level cold damage.
Fire Snake Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Icy Prison Thick ice holds and damages the target.
Interposing Hand Hand provides cover against 1 opponent.
Lightning Arc Targets in a line take 1d6 electricity/level.
Pain Strike, Mass As pain strike, but affects multiple creatures.
Runic Overload Charge magical runes to an explosive degree.
Sending Delivers short message anywhere, instantly.
Sonic Thrust Sound moves targets away from you.
Wall of Ectoplasm Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear.
Wall of Force Wall is immune to damage.
Wall of Light Curtain of light blocks line of sight and sheds light to a range of 60 ft. in all directions.
Wall of Sound Sonic wall deflects and damages creatures.
Charnel House M Create an area of semi-real gore.
Impossible Angles Distort geometry in an area.
Create Mindscape Form an immersive mindscape.
Dream Sends message to anyone sleeping.
False Vision M Fools scrying with an illusion.
Illusory Hoard Forces the target to believe that nothing in its hoard is missing.
Mirage Arcana As hallucinatory terrain, plus structures.
Nightmare Sends vision dealing 1d10 damage, fatigue.
Oneiric Horror, Greater As oneiric horror, plus Str damage.
Persistent Image As major image, but with no concentration required.
Phantasmal Web Catches subjects in illusory web.
Seeming Changes appearance of 1 person per 2 levels.
Shadow Evocation Mimics evocation spell below 5th level, but only 20% real.
Symbol of Striking M As symbol of death, but fills a 5-foot square.
Major Phantom Object
As major creation but the creation is semi-real phantasm.
Village Veil Halfling Discourage creatures from investigating an area by making it look useless.
Absorb Toxicity You become immune to diseases and toxins, absorb one, and then spread it to others.
Astral Projection, Lesser Limited astral travel.
Blight Withers one plant or deals 1d6/level damage to plant creature.
Blood Boil Cause first fatigue, then Constitution damage, then hp damage.
Blood Tentacles Bloody tentacles attack foes within 15 ft., granting you hp.
Decollate A target can safely remove its head.
Empathy Conduit Target a familiar or its master with spells to affect the other.
Feast on Fear Targets are panicked, and you gain temporary hit points.
Flesh Puppet Horde M Control multiple zombies in human guise.
Khain's Army 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage.
Magic Jar F Enables possession of another creature.
Object Possession As lesser object possession, but with a larger object.
Plague Carrier target's attacks carry filth fever.
Possess Object M Possess and animate one object.
Possession Project your soul into a creature's body.
Possession Trap Ensnare creatures attempting to possess you.
Repair Undead, Mass Heals one undead of 1d8 hp + 1/level (max +20)
Soulswitch F Switch souls with your familiar.
Steal Years, Greater Target ages 1d6/2 levels years.
Suffocation Target quickly suffocates to death.
Summoner Conduit The target eidolon's summoner takes damage whenever the eidolon does.
Symbol of Pain M Triggered rune wracks creatures with pain.
Torpid Reanimation M Animate dead when a specific trigger condition occurs.
Vampiric Shadow Shield As fire shield, except attackers take negative energy damage and attacks heal you.
Waves of Fatigue Several targets become fatigued.
Wracking Ray Subject takes 1d4 points of Dexterity and Strength damage per 3 caster levels.
Black Spot
Curse a creature so that it is easier for others to attack it and it takes Con damage every day until removed.
Steal Power
Steal 1d4 mythic uses of mythic power.
Angelic Aspect As lesser angelic aspect, but with numerous protections.
Alter River You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall.
Angelic Aspect Gain angelic abilities and features.
Animal Growth One animal doubles in size.
Baleful Polymorph Turns subject into harmless animal.
Beast Shape III You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
Caustic Blood Your spraying blood deals 1d6/2 levels acid damage in 10-ft line.
Condensed Ether Planar conjunction slows movement, penalizes AC and Reflex saves, imposes a miss chance on ranged attacks.
Echolocation Sonic sense gives you blindsight 40 ft.
Elemental Body II Turns you into a Medium elemental.
Energy Siege Shot Large siege engine deals energy damage with other effects depending on the type of energy you choose.
Fabricate M Transforms raw materials into finished items.
Fickle Winds Wind walls selectively block attacks.
Geniekind Gain your choice of genie-themed powers.
Gravity Well Increase gravity on one creature.
Hungry Earth The ground attempts to pull creatures beneath its surface.
Monstrous Physique III Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances.
Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll.
Passwall Creates passage through wood or stone wall.
Planar Adaptation Resist harmful effects of other plane.
Planetary Adaptation As planar adaptation, but on the material plane.
Plant Shape I Turns you into a Small or Medium plant.
Polymorph Gives one willing subject a new form.
Rapid Repair Construct gains fast healing 5.
Reboot F Bring a destroyed construct back to operational status for a short time.
Rubberskin All bludgeoning and falling damage you take is converted into nonlethal damage.
Slough Slough off a target's skin.
Telekinesis Moves object, attacks creature, or hurls object or creature.
Transmute Mud to Rock Transforms two 10-ft. cubes per level.
Transmute Rock to Mud Transforms two 10-ft. cubes per level.
Transplant Visage Steal face from newly dead creature.
Treasure Stitching M Objects on cloth become embroidered.
Undead Anatomy II Take the form and some of the powers of a Tiny or Large undead.
Vile Dog Transformation Transform ordinary dogs into fiendish minions.
Vermin Shape II As vermin shape, but Tiny or Large.
Blightburn Weapon
Weapon deals extra 2d6 fire, infects with blightburn sickness
Half-Blood Extraction Half-orc, M/DF Transform an half-orc into a full-blooded orc.
Hammer of Mending
Torag, F
All objects or constructs within the burst are repaired of 1d6 hp.
Lend Path
Transfer one of your mythic path abilities to another.
Lighten Object, Mass
Multiple objects are half as heavy as normal.
Strip Scales
Reduce target's racial natural armor bonus by 1/3 levels.
Vengeful Stinger
Grow a long, wasp-like tail complete with stinger.
Wind Blades
Jagged invisible blades damage creatures moving through area.
Permanency M Makes certain spells permanent.

6th-Level Sorcerer/Wizard Spells

Spell Name Special Description
Antimagic Field Negates magic within 10 ft.
Dispel Magic, Greater As dispel magic, but with multiple targets.
Dust Ward You ward a magic item against other creatures who try to learn to use or copy it.
Globe of Invulnerability As lesser globe of invulnerability, plus 4th-level spell effects.
Guards and Wards Array of magic effects protect area.
Repulsion F Creatures can't approach you.
Spellcrash Target loses a prepared spell or spell slot.
Symbol of Sealing M Create triggered wall of force.
Undeath Ward You create a pale silver barrier that repels undead.
Discharge, Greater
Hinder one technological item or creature.
Seer's Bane
As nondetection, but deal damage to other spell caster.
Acid Fog Fog deals acid damage.
Chains of Light Target is held immobile by glowing golden chains composed of pure light.
Conjure Black Pudding M Summon a black pudding.
Cruel Jaunt Sense creatures suffering from fear, then teleport close to them.
Getaway Teleports you and select creatures to predetermined location.
Ice Crystal Teleport Target is frozen, then teleported.
Planar Binding As lesser planar binding, but up to 12 HD.
Summon Flight of Eagles Summons 1d4+1 giant eagles to serve as mounts.
Summon Genie, Greater F Summon a genie, type dependent on spell level.
Summon Monster VI Summons extraplanar creature to fight for you.
Summon Vanth F As summon monster, except that it summons a single vanth psychopomp.
Teleport Structure Teleport a building.
Wall of Iron M 30 hp/four levels; can topple onto foes.
Whip of Ants Create a whip made of army ants.
Genius Avaricious
Channel Mammon's power into a coin.
Analyze Dweomer F Reveals magical aspects of subject.
Battlemind Link You and an ally gain attack and AC bonuses.
Contact Nalfeshnee Nalfeshnee grants +20 to three Knowledge checks.
Dream Scan Read a dreaming creature's thoughts.
Harrowing, Greater Use a Harrow deck to tell a fortune.
Legend Lore MF Lets you learn tales about a person, place, or thing.
Named Bullet, Greater As named bullet, but deals 2 points of damage for every caster level.
Telepathy Communicate mentally with creatures within 100 ft.
True Seeing M Lets you see all things as they really are.
Cloak of Dreams Creatures within 5 ft. fall asleep.
Envious Urge Targets steal from or disarm others.
Geas/Quest As lesser geas, but affects any creature.
Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Mind Swap Switch minds with another creature for 1 hour per level.
Phobia Induce an irrational fear in a creature to the point of madness.
Serenity Peaceful feelings harm those attempting violence.
Suggestion, Mass As suggestion, affects 1 subject/level.
Symbol of Persuasion M Triggered rune charms creatures.
Unconscious Agenda
Plant subconscious directive in target creature.
Utter Contempt Target's attitude worsens by two categories.
Vengeful Outrage Target is compelled to destroy one enemy.
Chain Lightning 1d6/level damage and 1 secondary bolt/level.
Cold Ice Strike Cone of ice slivers deals 1d6 cold/level.
Contagious Flame Scorching rays cause 4d6 fire damage, then move on to new targets.
Contingency F Sets trigger condition for another spell.
Cosmic Ray 1d6/level of cosmic radiation; target and those that get near it may be sickened.
Turn a critical hit into a decapitation.
Elemental Assessor Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds.
Explode Head Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it.
Forceful Hand Hand pushes creatures away.
Freezing Sphere Freezes water or deals cold damage.
Furious Fire Barrage Summon your rage into throwable fireballs.
Hellfire Ray Hellfire deals 1d6/level (maximum 15d6), creature killed may be sent to Hell.
Leashed Shackles Target is restricted to a specific location.
Last Azalanti's Defending Sword F You create a sword of force that defends you and counter-attacks.
Sign of Wrath Symbol appears above you that deals 1d6 force/level and bull rushes foes away.
Sirocco Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Torrent of Elemental Rage Line of howling winds, searing flame, and tumbling shrapnel of ice and metal deals 8d6.
Transfer Familiar Temporarily grant control of your familiar to another.
Chains of Fire Ifrit, F 1d6/level damage and 1 secondary bolt/level.
Path of the Winds
Winds sweep area clear of anything of Small or smaller size, and after act as wind wall.
Mislead Turns you invisible and creates illusory double.
Night Terrors Disturb a creature's rest with dark dreams.
Permanent Image Permanent illusion, includes sight, sound, smell, and thermal effects.
Phantasmal Putrefaction Trick creatures into thinking their flesh is rotting.
Programmed Image M As major image, but triggered by event.
Psychic Asylum Perform a lengthy mental task in a private mindscape.
Shadow Endurance Shadows safely shunt you away if you get close to death.
Shadow Walk Step into shadow to travel rapidly.
Veil Changes appearance of a group of creatures.
Banshee Blast Cone deals 1d4 per level and panics creatures.
Circle of Death M Kills 1d4/level HD of creatures.
Contagion, Greater Infect a subject with a magical disease.
Create Undead M Raises ghouls, ghasts, mummies, or mohrgs from physical remains.
Curse, Major As bestow curse, but harder to remove.
Curse Terrain, Greater M Curse an area with six dangerous hazards.
Death Knell Aura, Greater Aura that feeds on the souls that die within it, granting you hp.
Eyebite Target becomes panicked, sickened, and comatose.
Flesh Wall M Create a wall of zombies.
Lash of the Astradaemon Gain two claw attacks that grant negative levels.
Spectral Saluqi Summon undead canine like a yeth hound.
Symbol of Fear M Triggered rune panics nearby creatures.
Undeath to Death Destroys 1d4/level HD of undead (max. 20d4).
Unwilling Shield M Subject shares wounds you receive.
Wither Limb Make one of the target's limbs useless.
Age Resistance Ignore penalties from old age.
Bear's Endurance, Mass As bear's endurance, affects one subject/level.
Beast Shape IV You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Borrowed Time Gain an extra swift action.
Bull's Strength, Mass As bull's strength, affects 1 subject per level.
Cat's Grace, Mass As cat's grace, affects 1 subject/level.
Control Water Raises or lowers bodies of water.
Dimensional Blade Turn one melee weapon in your hand into a two-dimensional object.
Disintegrate Reduces one creature or object to dust.
Eagle's Splendor, Mass As eagle's splendor, 1 subject/level.
Eldritch Conduit, Greater Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells.
Elemental Body III Turns you into a Large elemental.
Enemy Hammer Allows you to telekinetically use a creature as a weapon.
Energy Siege Shot, Greater As energy siege shot, but you can affect any size siege engine.
Flesh to Ooze As baleful polymorph but target becomes ooze.
Flesh to Stone Turns subject creature into statue.
Fluid Form Gain DR 10/slashing, increases reach 10 ft., and breath water
Form of the Dragon I Turns you into a Medium dragon.
Fox's Cunning, Mass As fox's cunning, affects 1 subject/ level.
Gravity Sphere 30-foot-radius sphere changes gravity, affects fall damage.
Hardening Permanently increases the hardness of materials by 1 point per 2 caster levels.
Human Potential, Mass Grant targets +1 to one ability score of their choice.
Impart Mind M Grant temporary intelligence and powers to a magic item.
Jatembe's Ire Vines damage structures and foes with evil auras.
Monstrous Physique IV As monstrous physique III, with more abilities.
Move Earth Digs trenches and builds hills.
Oasis Create natural spring.
Owl's Wisdom, Mass As owl's wisdom, affects 1 subject/level.
Plant Shape II Turns you into a Large plant creature.
Sabotage Construct As confusion, except that it affects only constructs.
Sonic Form Turn yourself into a creature of semisolid sound.
Stone to Flesh Restores petrified creature.
Tar Pool Converts the top layer of the ground into hot tar.
Transformation M You gain combat bonuses.
Undead Anatomy III Take the form and some of the powers of a Diminutive or Huge undead.
Destroy Robot
Attempt to destroy any one robot in range.
Mage's Lucubration
Recalls spell of 5th level or lower.

7th-Level Sorcerer/Wizard Spells

Spell Name Special Description
Banishment Banishes 2 HD/level of extraplanar creatures.
Circle of Clarity F Emanation hampers illusions and stealth.
Deflection Attacks that miss are redirected back to the source of the attack.
Expend Wastes creatures' limited use magical ability.
Magnetic Field Pull metal objects towards yourself.
Sequester Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning M Reflect 1d4+6 spell levels back at caster.
Teleport Trap M You can cause those teleporting into an area to appear in a specific part of that area.
Antitech Field
Create field which prevents technological objects, signals, and creatures from entering.
Spell Scourge Nethys Lash spells from the mind of enemy spellcasters.
Caustic Eruption Burst deals 1d6 acid/level and lingers.
Create Demiplane, Lesser F Create your own demiplane.
Dimensional Bounce Teleport multiple times between two designated locations.
Elemental Bombardment Summon elementals and hurl them at your foes.
Frost Mammoth Conjure mastodon made of snow.
Hostile Juxtaposition, Greater You may target one creature for every four of your caster levels.
Instant Summons M Prepared object appears in your hand.
Joyful Rapture Negate harmful emotions.
Mage's Magnificent Mansion F Door leads to extradimensional mansion.
Phase Door Creates an invisible passage through a barrier.
Planar Refuge Create pocket of Material-Plane-like wilderness on another plane.
Plane Shift F As many as eight subjects travel to another plane.
Rampart Creates 5-ft.-thick earthen barrier.
Soul Transfer Transfer unbound soul to receptacle or body.
Summon Monster VII Summons extraplanar creature to fight for you.
Teleport, Greater As teleport, but no range limit and no off-target arrival.
Teleport Object As teleport, but affects a touched object.
Walk through Space Spend a move action to teleport 30 feet or to stand while prone without provoking.
Maddening Oubliette Zon-Kuthon Similar to maze, but may confuse or drive the taget insane.
Signifer's Rally
Teleport up to one ally per five caster levels to your location.
Arcane Sight, Greater As arcane sight, but also reveals magic effects on creatures and objects.
Retrocognition Gain psychic impressions from past events in a location.
Scrying, Greater As scrying, but faster and longer.
Vision M As legend lore, but quicker.
Bite the Hand, Mass Summoned creatures attack summoner.
Hold Person, Mass As hold person, but all within 30 ft.
Inflict Pain, Mass As inflict pain, but affecting one creature per level.
Insanity Subject suffers continuous confusion.
Power Word Blind Blinds creature with 200 hp or less.
Symbol of Stunning M Triggered rune stuns creatures.
Waves of Ecstasy Pleasure stuns and staggers creatures.
Archon's Trumpet Upon hearing a booming report, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Delayed Blast Fireball 1d6/level fire damage; you can postpone blast for up to 5 rounds.
Forcecage M Cube or cage of force imprisons all inside.
Grasping Hand Hand provides cover, pushes, or grapples.
Hungry Darkness As deeper darkness, but 3d6 force damage and 2 Con/ per round; victims continue to bleed after leaving.
Ki Shout Target takes 1d6 sonic/level and is stunned.
Mage's Sword F Floating magic blade strikes opponents.
Prismatic Spray Rays hit subjects with variety of effects.
Scouring Winds Winds block vision and deal 3d6 damage per round.
Vortex Creates a whirlpool in water.
Create Mindscape, Greater As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.
Dream Council Communicate with multiple sleeping creatures.
Invisibility, Mass As invisibility, but affects all in range.
Lunar Veil Dispel light and revert lycanthropes.
Phantasmal Revenge Ghost from corpse hunts killer.
Project Image Illusory double can talk and cast spells.
Shadow Conjuration, Greater As shadow conjuration, but up to 6th level and 60% real.
Simulacrum M Creates partially real double of a creature.
Bestow Greater Curse You place a curse on the subject.
Control Undead Undead don't attack you while under your command.
Create Variant Mummy M As create undead, except it creates a bog mummy, ice mummy, or Osirian tomb guardian.
Epidemic Infect a subject with a highly contagious disease.
Finger of Death Deals 10 damage/level to one subject.
Hunger for Flesh, Mass Give creatures bite attacks and a hunger for their own kind's flesh.
Object Possession, Greater As possess object, but the object is more powerful and you can possess a construct.
Plague Storm Cloud infects creatures like contagion.
Plundered Power M Kill a creature and steal its strongest spell-like ability.
Recorporeal Incarnation F Replaces the target's body with that of a recently deceased corpse.
Symbol of Weakness M Triggered rune weakens creatures.
Temporary Resurrection M Bring a creature to life for 24 hours, after which it dies again.
Waves of Exhaustion Several targets become exhausted.
Plague Bearer
Target affects others with contagion.
Age Resistance, Greater Ignore penalties from venerable age.
Arcane Cannon F Your focus becomes a magical cannon that fires on its own.
Aroden's Magic Army
Imbue all manufactured weapons carried by allies within range with magic.

Awaken Construct


Grant a construct humanlike sentience.

Control Construct Take control of a construct.
Control Weather Changes weather in local area.
Elemental Body IV Turns you into a Huge elemental.
Ethereal Jaunt You become ethereal for 1 round/level.
Firebrand Allies gain flaming weapons, immunity to your fire spells, and a oneUse ray of fire attack.
Fly, Mass One creature/level gains ability to fly.
Form of the Dragon II Turns you into a Large dragon.
Giant Form I Turns you into a Large giant.
Ice Body Your body becomes living ice.
Planar Adaptation, Mass As planar adaptation, but affects multiple creatures.
Planetary Adaptation, Mass As planetary adaptation, but affects multiple creatures.
Plant Shape III Turns you into a Huge plant.
Polymorph, Greater Gives one willing subject a new, more powerful form.
Resonating Word Target is damaged, staggered, and stunned.
Reverse Gravity Objects and creatures fall upward.
Shadow Body Turn your body into a living shadow.
Statue Subject can become a statue at will.
Submerge Ship Ship can safely travel beneath the water.
Terraform M Alter the area's terrain and climate.
Infuse Robot
Temporarily turn robot into magical construct.
Memory of Function
Restore a broken or timeworn object or construct to as-new state.
Limited Wish M Alters reality (within limits).

8th-Level Sorcerer/Wizard Spells

Spell Name Special Description
Dimensional Lock Teleportation and interplanar travel blocked for 1 day/level.
Mind Blank Subject is protected from mental/emotional magic and scrying.
Prismatic Wall Wall's colors have array of effects.
Protection from Spells MF Confers +8 resistance bonus.
Spell Absorption, Greater Counterspell a 6rd-level or lower-level spell to regain some spellcasting power.
Spellcrash, Greater Target loses a prepared spell or spell slot.
Spellscar Infuse area with primal magic.
Symbol of Dispelling M Triggered rune dispels magic.
Call Construct M Summon your construct to you.
Create Demiplane F As lesser create demiplane, but larger and with planar traits.
Incendiary Cloud Cloud deals 6d6 fire damage/round.
Maw of Chaos F Rip in reality drags foes, damages them, and entangles them.
Maze Traps subject in extradimensional maze.
Planar Binding, Greater As lesser planar binding, but up to 18 HD.
Rain of Arrows M Conjured arrows rain down, dealing 1d6/level in 15-ft radius.
Rift of Ruin Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet.
Seamantle Sheathes you in protective water.
Summon Erodaemon Summons erodaemon.
Summon Meladaemon Summons meladaemon.
Summon Monster VIII Summons extraplanar creature to fight for you.
Trap the Soul M Imprisons subject within gem.
Wall of Lava Wall damages foes that try to enter, periodically launches lava at nearby targets.
Discern Location Reveals exact location of creature or object.
Moment of Prescience You gain +1/level insight bonus on single attack roll, check, or save.
Prediction of Failure Target is permanently shaken and sickened, and may gain a spellblight.
Prying Eyes, Greater As prying eyes, but eyes have true seeing.
Antipathy Object or location affected by spell repels certain creatures.
Binding M Utilizes an array of techniques to imprison a creature.
Charm Monster, Mass As charm monster, but all within 30 ft.
Demand As sending, plus you can send suggestion.
Euphoric Tranquility Makes a creature friendly.
Irresistible Dance Forces subject to dance.
Power Word Stun Stuns creature with 150 hp or less.
Symbol of Debauchery M Triggered rune fills nearby creatures with lust.
Symbol of Insanity M Triggered rune renders nearby creatures insane.
Sympathy M Object or location attracts certain creatures.
Clenched Fist Large hand provides cover, pushes, or attacks your foes.
Curse of Night
Curse an area with eternal night.
Polar Ray Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures.
Stormbolts 1d8 damage/level (max 20d8) to targets.
Sunburst Blinds all within 10 ft., deals 6d6 damage.
Telekinetic Sphere As resilient sphere, but you move the sphere telekinetically.
Scintillating Pattern Twisting colors confuse, stun, or render unconscious.
Screen Illusion hides area from vision and scrying.
Shadow Evocation, Greater As shadow evocation, but up to 7th level and 60% real.
Clone MF Duplicate awakens when original dies.
Create Greater Undead M Creates shadows, wraiths, spectres, or devourers.
Curse Terrain, Supreme M Curse an area with seven deadly hazards.
Death Clutch Rip out someone's heart.
Horrid Wilting Deals 1d6/level damage within 30 ft.
Orb of the Void M Sphere inflicts negative levels.
Possession, Greater As possession, but your body vanishes.
Tomb Legion As shambler but summons 1d4+2 advanced mummies.
Soulreaver 1d6 points of damage per caster level to living creatures in area.
Symbol of Death M Triggered rune kills nearby creatures.
Angelic Aspect, Greater As angelic aspect, but with numerous protections.
Form of the Dragon III Turns you into a Huge dragon.
Frightful Aspect Take on a terrifying form of yourself, emit aura that causes creatures to become shaken or frightened.
Giant Form II Turns you into a Huge giant.
Iron Body Your body becomes living iron.
Heart of the Mammoth F +8 Str and Con, immunity to fear, +4 bonus to Will saves, doubles the crit range vs dragons.
Polymorph Any Object Changes a subject into anything else.
Temporal Stasis M Puts subject into suspended animation.
Undead Anatomy IV As undead anatomy III, but with more abilities.

9th-Level Sorcerer/Wizard Spells

Spell Name Special Description
Aroden's Spellbane F Prevent 1 spell per 5 levels from working in a 10-foot emanation.
Echean's Excellent Enclosure You make an impenetrable barrier of force that negates all magic within it.
Freedom Releases creature from imprisonment.
Imprisonment Entombs subject beneath the earth.
Mage's Disjunction Dispels magic, disenchants magic items.
Mind Blank, Communal As mind blank, but you may divide the duration among creatures touched.
Prismatic Sphere As prismatic wall, but surrounds on all sides.
Symbol of Vulnerability M Triggered rune gives penalties.
Wall of Suppression M Creates wall that disables magic.
Bilocation Exist in two places at once.
Clashing Rocks 20d6 damage to target creature.
Create Demiplane F As lesser create demiplane, but larger and with planar traits.
Gate M Connects two planes for travel or summoning.
Interplanetary Teleport Teleport to another planet.
Maze of Madness and Suffering M Send a target into a dangerous extradimensional maze.
Refuge M Alters item to transport its possessor to your abode.
Summon Derghodaemon Summons a derghodaemon.
Summon Greater Demon Summon a coloxus, an omox, or 1d3 kalavakus.
Summon Monster IX Summons extraplanar creature to fight for you.
Summon Thanadaemon Summons a thanadaemon.
Teleportation Circle M Teleports creatures inside circle.
Tsunami Huge wave damages and sweeps up all in its path.
Wooden Phalanx Creates 1d4+2 temporary wood golems to fight for you.
Spawn Calling
A week-long ritual to summon a Spawn of Rovagug.
Foresight "Sixth sense" warns of impending danger.
Dominate Monster As dominate person, but any creature.
Heroic Invocation Grants bonuses on attacks and damage, temp hp, immunity to fear and charm effects.
Hold Monster, Mass As hold monster, but all within 30 ft.
Overwhelming Presence Creatures bow before you as if you were divine.
Power Word Kill Kills one creature with 100 hp or less.
Symbol of Strife M Triggered rune makes creatures attack.
Crushing Hand Large hand provides cover, pushes, or crushes your foes.
Icy Prison, Mass As icy prison, but it affects 1 creature/level.
Last Azalanti's Defending Sword, Mass F You create swords of force that defend allies and counter-attack.
Meteor Swarm Four exploding spheres each deal 6d6 fire damage.
Ride the Lightning Transform into electricity.
Winds of Vengeance Gives you the ability to fly and attack with wind.
Shades As shadow conjuration, but up to 8th level and 80% real.
Weird As phantasmal killer, but affects all within 30 ft.
Astral Projection M Projects you and companions onto Astral Plane.
Canopic Conversion Draw out creature's life force and organs, 1d6/level, turn them into a mummy.
Massacre M Slaughter creatures in a line.
Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Energy Drain Subject gains 2d4 negative levels.
Parasitic Soul F Transfer soul into a body.
Scourge of the Horsemen Targets gain negative levels and take acid damage.
Soul Bind F Traps newly dead soul to prevent resurrection.
Suffocation, Mass One creature/level suffocates to death.
Wail of the Banshee Deals 10 damage/level to 1 creature/level.
Curse of Fell Seasons F Curse an area's weather.
Etherealness Travel to Ethereal Plane with companions.
Fiery Body You gain various fireRelated powers.
Salvage Raise and repair a sunken ship.
Shapechange F Transforms you into certain creatures, and lets you change forms once per round.
Time Stop You act freely for 1d4+1 rounds.
Rune of Jandelay M Rune stabilizes and reinforces an area.
Transmute Blood to Acid M Target takes acid damage each round, and its attackers take acid damage.
World Wave Earth moves you across distances.
Ascension Mythic, MF Grant mythic power to creatures.
Wish M As limited wish, but with fewer limits.