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[spell lists]

Alchemist Extract Formulae

Note: An M or F in the Special column denotes a formula with a material or focus component, respectively, that is not normally included in alchemist gear.

1st-Level Alchemist Formulae

Formula Name Special Description
Adhesive Spittle Spit a tanglefoot bag at a creature.
Adjuring Step Move slowly and safely and still use extracts, until you move quickly, make an attack, or cast a harmful spell.
Ant Haul Triples carrying capacity of a creature.
Anticipate Peril Target gains a bonus on one initiative check.
Blurred Movement As blur, but only while you are moving.
Body Capacitance Store electricity attacks used against you and release the energy as a touch attack.
Bomber's Eye Increases thrown weapon range; +1 attack.
Bouncy Body Target's flesh becomes rubbery.
Comprehend Languages You understand all spoken and written languages.
Coward's Cowl Enhance creature's defenses, as long as it does not move closer to foes.
Crafter's Fortune Subject gains +5 on next Craft check.
Cure Light Wounds Cures 1d8 damage + 1/level (max +5).
Detect Metal You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Reveals hidden doors within 60 ft.
Detect Undead Reveals undead within 60 ft.
Disguise Self Changes your appearance.
Endure Elements Exist comfortably in hot or cold regions.
Enlarge Person Humanoid creature doubles in size.
Expeditious Retreat Your base speed increases by 30 ft.
Heightened Awareness Your recall and ability to process information improve.
Identify Gives +10 bonus to identify magic items.
Illusion of Calm You appear to be standing still, even when you take some actions.
Invisibility Alarm As alarm, but reacting only to invisible creatures.
Jump Subject gets bonus on Acrobatics checks.
Keen Senses Gain +2 Perception and low-light vision.
Long Arm Your arms lengthen, giving you extra reach.
Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Monkey Fish Gain a climb speed and a swim speed of 10 ft. for a time.
Negate Aroma Subject cannot be tracked by scent.
Petulengro's Validation Know whether the target is the same creature a sample is from.
Phantom Blood Gain temporary hp if Con loss would knock you out or kill you.
Polypurpose Panacea Gain a relaxing or entertaining effect.
Punishing Armor Foe dealing nonlethal damage to you takes half back.
Reduce Person Humanoid creature halves in size.
See Alignment Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Shield Invisible disc gives +4 to AC, blocks magic missiles.
Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity.
Starsight Gain +2 on Knowledge (geography) checks about stars and planets, Survival checks to avoid getting lost.
Stone Fist Your unarmed strikes are lethal.
Targeted Bomb Admixture Empowers bombs you throw to deal more damage to a single creature.
Touch of the Sea Swim speed becomes 30 ft.
True Strike +20 on your next attack roll.
Vocal Alteration Disguise target's voice.
Youthful Appearance Target appears younger.
Special Formulae Special Description
Gain a bonus to Stealth and make checks without cover or concealment.
Chameleon Scales
Alter the color of your hide.
Enlarge Tail
With tail attack gain 5 ft. of reach, +1/+2 to hit and damage.
Gain fire resistance 5, breathe fire for 1d4.
Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Urban Grace
Base speed increases by 10 ft., you can move through crowds unimpeded.

2nd-Level Alchemist Formulae

Formula Name Special Description
Ablative Barrier Surrounds the target with layers of force.
Acute Senses Subject gains a bonus on Perception checks.
Adhesive Blood Attackers' weapons stick to your gluey blood.
Aid +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Air Step Tread unsteadily on air, with limitations.
Alchemical Allocation Gain potion's benefits without consuming it.
Alter Self Assume form of a Small or Medium humanoid.
Animal Aspect You gain some of the beneficial qualities of an animal.
Ant Haul, Communal As ant haul, but you may divide the duration among creatures touched.
Aram Zey's Focus M Grants trapfinding class ability of half your class level.
Barkskin Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance Subject gains +4 to Con for 1 min./level.
Bestow Weapon Proficiency Grants a creature proficiency in a single weapon for short period of time.
Blistering Invective Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Blood Armor Your blood hardens when you are wounded, increasing your AC.
Blood Transcription Learn a spell from the target's blood.
Blur Attacks miss subject 20% of the time.
Bullet Shield You gain a +4 deflection bonus to AC against firearm attacks.
Bull's Strength Subject gains +4 to Str for 1 min./level.
Cat's Grace Subject gains +4 to Dex for 1 min./level.
Catatonia Make a willing target appear to be dead.
Certain Grip You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Cure Moderate Wounds Cures 2d8 damage + 1/level (max +10).
Darkvision See 60 ft. in total darkness.
Deathwine Turn potion into temporary pool of necromatic energy.
Defensive Shock Electricity damages your attackers.
Delay Disease DF Gain immunity to disease for 24h.
Delay Poison Stops poison from harming target for 1 hour/level.
Detect Thoughts Allows “listening” to surface thoughts.
Dragonvoice Your voice is louder and grants +6 bonus on Cha checks with dragons.
Eagle's Splendor Subject gains +4 to Cha for 1 min./level.
Elemental Touch Gain energy damage touch attack.
Empower Holy Water
You empower a vial of holy water to deal additional damage to undead creatures.
Enshroud Thoughts Ward yourself against thought detection and memory alteration.
Extreme Flexibility Gain a bonus to AC, on Escape Artist checks, and when grappling.
False Life Gain 1d10 temporary hp + 1/level (max +10).
Fiery Runes Charge a weapon with a magic rune of fire.
Fire Breath Exhale a cone of flame at will.
Fleshy Facade The target's flesh fills out and gains a healthy, natural color
Focused Scrutiny Gain skill bonuses when interacting with the target.
Fox's Cunning Subject gains +4 to Int for 1 min./level.
Ghostly Disguise You look like a ghost of yourself.
Heroic Fortune M, HP The target gains 1 temporary hero point.
Human Potential Grant target +1 to one ability score of their choice.
Imbue With Addiction M target immediately becomes addicted to the drug
Investigative Mind Roll twice and take the higher roll when using certain mental skills.
Invisibility Subject is invisible for 1 min./level or until it attacks.
Your skin hardens and takes on the color and texture of rough iron.
Kinetic Reverberation Channels the force of an enemy’s attack back into its weapon.
Levitate Subject moves up and down at your direction.
Merge with Familiar Your familiar merges harmlessly into your body.
Owl's Wisdom Subject gains +4 to Wis for 1 min./level.
Perceive Cues +5 Perception and Sense Motive 10 min./level.
Protection from Arrows Subject gains DR 10/magic against ranged attacks.
Quick Change Use change shape as a swift action and surprise foes.
Resist Energy Ignores first 10 (or more) points of damage per attack from specified energy type.
Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage.
See Invisibility Reveals invisible creatures or objects.
Shadow Bomb Admixture Empowers bombs you throw to grant target concealment and limit its vision.
Skinsend Animate and possess your own skin as if it were a separate creature.
Spider Climb Grants ability to walk on walls and ceilings.
Stalwart Resolve Target ignores ability damage and penalties to a single ability score.
Tattoo Potion M Turn a potion into a spell tattoo.
Touch Injection You can deliver an infusion, elixir, poison, or potion as a touch attack.
Transmute Potion to Poison Spit poison onto weapon after drinking potion.
Twisted Innards 25% negation of sneak attacks or criticals.
Undetectable Alignment Conceals alignment for 24 hours.
Vine Strike Bristly vines add 1d6 to natural attacks, any creature hit may be entangled.
Vomit Swarm Produces a spider swarm that fights for you.
Special Formulae Special Description
Ancestral Regression
Transform a drow into a surface elf.
Blood Blaze
Aura that makes injured creatures spray burning blood.
Fire Sneeze
Set creatures ablaze and drop them flat on their backs.
Minor Dream
As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
Sickening Strikes
Your melee attacks may sicken opponents.
Scale Spikes
Target's scales become magical armor spikes.
Squeeze Vishnakaya Target becomes flexible and takes fewer penalties for squeezing.
Waters of Lamashtu
Lamashtu, M
Create a more potent unholy water.

3rd-Level Alchemist Formulae

Formula Name Special Description
Absorb Toxicity You become immune to diseases and toxins, absorb one, and then spread it to others.
Absorbing Touch Caster absorbs an item for 1 day/level.
Adjustable Disguise As disguise self, but you can change the disguise as a swift action.
Age Resistance, Lesser Ignore penalties from middle age.
Air Breathing Target can breathe air freely.
Amplify Elixir Empowers or extends the effects of any potion or elixir.
Anchored Step Vines beneath your feet stabilize you but slow you down.
Animal Aspect, Greater As animal aspect, but you gain two animal qualities.
Arcane Sight Magical auras become visible to you.
Assume Appearance F Use a creature's corpse to adopt its form.
Aura Sight Alignment auras become visible to you.
Beast Shape I You take the form and some of the powers of a Small or Medium animal.
Bloodhound Enhances sense of smell and grants the caster the scent special ability.
Blood Sentinel M Animate an animal sculpture to be your temporary familiar.
Burrow Target gains a burrow speed of 15.
Burst of Speed Gain increased speed, movement doesn't provoke, able to move through the space of larger creatures.
Caustic Safeguard M Creatures touching object take acid damage.
Countless Eyes Extra eyes give all-around vision.
Cure Serious Wounds Cures 3d8 damage + 1/level (max +15).
Darkvision, Communal As darkvision, but you may divide the duration among creatures touched.
Delay Poison, Communal As delay poison, but you may divide the duration among creatures touched.
Disable Construct Touch attack makes a construct helpless for 1 round/level.
Displacement Attacks miss subject 50% of the time.
Draconic Reservoir Subject can absorb energy damage and enhance melee attacks with it.
Elemental Aura Creates and aura of energy around you.
Endure Elements, Communal As endure elements, but you may divide the duration among creatures touched.
Eruptive Postules Acid boils burst when you are attacked.
Fly Subject flies at speed of 60 ft.
Gaseous Form Subject becomes insubstantial and can fly slowly.
Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Heroism Gives +2 bonus on attack rolls, saves, skill checks.
Hypercognition Rapidly recall everything you know about a subject.
Lightning Lash Bomb Admixture Bombs you throw deal lightning damage each time those damaged move more than 5 feet.
Marionette Possession As magic jar, but limited to line of sight.
Monstrous Physique I Take the form and some of the powers of a Small or Medium monstrous humanoid.
Nauseating Trail Creature leaves a trail of stinking cloud squares.
Nondetection M Hides subject from divination, scrying.
Orchid’s Drop M Heal 2d10 points of damage when you drink a mutagen, gain +2 bonus on saves.
Protection from Arrows, Communal As protection from arrows, but you may divide the duration among creatures touched.
Protection from Energy Absorbs 12 points/level of damage from one kind of energy.
Rage Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Remove Blindness/Deafness Cures normal or magical blindness or deafness.
Remove Curse Frees object or person from curse.
Remove Disease Cures all diseases affecting subject.
Resinous Skin You gain DR 5/piercing and +4 to CMD against disarm attempts.
Resist Energy, Communal As resist energy, but you may divide the duration among creatures touched.
Seek Thoughts Detects thinking creatures' thoughts.
Spider Climb, Communal As spider climb, but you may divide the duration among creatures touched.
Temporary Graft F Graft a body part onto yourself to gain one of several benefits.
Thorn Body Those attacking you take 1d6+1 damage/level.
Tongues Speak and understand any language.
Undead Anatomy I Take the form and some of the powers of a Small or Medium undead.
Water Breathing Subjects can breathe underwater.
Special Formulae Special Description
Battle Trance
Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
Blood Scent
Gain scent ability against injured creatures.
Channel Vigor
Focus your power in one part of your body, gaining bonuses.
Fire Trail
Trail of flame that follows your movements and deal 1d6+1 per CL (max +10).
Lead Plating
Thin shet of lead protects against radiation and divination.
Paragon Surge
Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites.
Prehensile Pilfer
Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action.
Vomit Twin
Vomit forth a disgusting ooze copy of yourself.

4th-Level Alchemist Formulae

Formula Name Special Description
Adjustable Polymorph As alter self, but you can change the shape as a swift action.
Age Resistance Ignore penalties from old age.
Air Walk Subject treads on air as if solid (climb or descend at 45-degree angle).
Arcane Eye Invisible floating eye moves 30 ft./round.
Assume Appearance, Greater F Use a likeness to adopt a dead creature's form.
Beast Shape II You take the form and some of the powers of a Tiny or Large animal.
Caustic Blood Your spraying blood deals 1d6/2 levels acid damage in 10-ft line.
Cure Critical Wounds Cures 4d8 damage + 1/level (max +20).
Darkvision, Greater See 120 ft. in total darkness.
Death Ward Grants bonuses against death spells and negative energy.
Deathless You cannot die from loss of hp.
Decollate A target can safely remove its head.
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft.
Discern Lies Reveals deliberate falsehoods.
Dragon's Breath Gives you a dragon's breath weapon.
Duplicate Familiar F You create a duplicate of a familiar.
Echolocation Sonic sense gives you blindsight 40 ft.
Elemental Body I Turns you into a Small elemental.
Enchantment Foil Trick opponents who try to cast enchantments on you.
Eyes of the Void See 60 ft. in darkness, including magical darkness.
False Life, Greater Gain 2d10 temporary hp + 1/level.
Fire Shield Creatures attacking you take fire damage; you're protected from heat or cold.
Fluid Form Gain DR 10/slashing, increases reach 10 ft., and breathe water.
Freedom of Movement Subject moves normally despite impediments to movement.
Invisibility, Greater As invisibility, but subject can attack and stay invisible.
Miasmatic Form M As gaseous form except your turn into a stinking or poison cloud.
Monstrous Physique II Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Mutagenic Touch You can pass a weaker version of your mutagen to another creature.
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Persistent Vigor Gain fast healing 2, immunity to Light, and faster recovery from diseases and poisons.
Restoration M Restores level and ability score drains.
Rubberskin All bludgeoning and falling damage you take is converted into nonlethal damage.
Scorching Ash Form M As gaseous form, except you become a swirl of ash.
Spell Immunity Subject is immune to one spell per 4 levels.
Stoneskin M Grants DR 10/adamantine.
Tongues, Communal As tongues, but you may divide the duration among creatures touched.
Touch of Slime Touch infests a target with green slime.
Unbearable Brightness Your glowing body dazzles or blinds others.
Universal Formula M Acts as any extract 3rd level or lower.
Vermin Shape I Take the form and some of the powers of a Small or Medium vermin.
Viper Bomb Admixture Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.
Vitriolic Mist As fire shield, except acid damage.
Special Formulae Special Description
Absorbing Inhalation
Inhale a gas removing it from the area without harm and use it as a breath weapon.
Blightburn Weapon
Weapon deals extra 2d6 fire, infects with blightburn sickness.
Earth Glide
Gain the ability to pass through stone, dirt and earth.
Healing Warmth
As protection from energy, but can spend 12 points of energy absorption to heal 1d8.
Scale Spikes, Greater
Target's scales become magical armor spikes.

5th-Level Alchemist Formulae

Formula Name Special Description
Age Resistance, Greater Ignore any penalties from venerable age.
Air Walk, Communal As air walk, but you may divide the duration among creatures touched.
Ancestral Memory Gain insight into current situation.
Beast Shape III You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
Contact Other Plane Lets you ask question of extraplanar entity.
Delayed Consumption Extract doesn't come into effect until you want it to.
Dream Sends message to anyone sleeping.
Dust Form You become an incorporeal creature of dust for a short period of time.
Elemental Body II Turns you into a Medium elemental.
Elude Time M Puts you in temporary suspended animation.
Grand Destiny Target gains +4 to two d20 rolls.
Languid Bomb Admixture Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb.
Magic Jar F Enables possession of another creature.
Mask from Divination MF Mask protects wearer from being detected by divination.
Monstrous Physique III Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Nightmare Sends vision dealing 1d10 damage, fatigue.
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances.
Planar Adaptation Resist harmful effects of one plane.
Planetary Adaptation As planar adaptation but on the material plane.
Plant Shape I Turns you into a Small or Medium plant.
Polymorph Gives one willing subject a new form.
Resurgent Transformation M Gain second wind when close to death.
Sending Delivers short message anywhere, instantly.
Spell Resistance Subject gains SR 12 + level.
Stoneskin. Communal M As stoneskin, but you may divide the duration among creatures touched.
Transplant Visage
Steal face from newly dead creature.
Undead Anatomy II Take the form and some of the powers of a Tiny or Large undead.
Vermin Shape II As vermin shape, but Tiny or Large.
Special Formulae Special Description
Defensive Grace Investigator Gain bonus to AC based on inspiration die.
Half-blood Extraction Orc, M/DF Transform an half-orc into a full-blooded orc.

6th-Level Alchemist Formulae

Formula Name Special Description
Analyze Dweomer F Reveals magical aspects of subject.
Beast Shape IV You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Borrowed Time Gain an extra swift action.
Caging Bomb Admixture Your bombs create a cage of force that traps creatures inside the bomb’s splash radius.
Elemental Body III Turns you into a Large elemental.
Eyebite Target becomes panicked, sickened, and comatose.
Form of the Dragon I Turns you into a Medium dragon.
Giant Form I Turns you into a Large giant.
Heal Cures 10 points/level damage, all diseases and mental conditions.
Magnetic Field Pull metal objects towards youself.
Mislead Turns you invisible and creates illusory double.
Monstrous Physique IV As monstrous physique III, with more abilities.
Plant Shape II Turns you into a Large plant creature.
Shadow Walk Step into shadow to travel rapidly.
Sonic Form Turn yourself into a creature of semisolid sound.
Statue Subject can become a statue at will.
Transformation M +4 enhancement bonus to Str, Dex, and Con, +4 natural armor, +5 to Fortitude saves, increased BAB.
True Seeing M Lets you see all things as they really are.
Twin Form Creates controllable duplicate of you.
Undead Anatomy III Take the form and some of the powers of a Diminutive or Huge undead.
Verminous Transformation Partially transform into a swarm.
Walk through Space You can spend a move action to teleport 30 feet or to stand while prone without provoking.
Wind Walk You and your allies turn vaporous and travel fast.
Special Formulae Special Description
Plague Bearer
Target affects others with contagion.