Profession (Wis; Trained Only)

You are skilled at a specific job. Like Craft, Knowledge, and Perform, Profession is actually a number of separate skills. You could have several Profession skills, each with its own ranks. While a Craft skill represents ability in creating an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.

The most common Profession skills are architect, baker, barrister, brewer, butcher, clerk, cook, courtesan, driver, engineer, farmer, fisherman, gambler, gardener, herbalist, innkeeper, librarian, merchant, midwife, miller, miner, porter, sailor, scribe, shepherd, stable master, soldier, tanner, trapper, and woodcutter.


You can earn half your Profession check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession's daily tasks, how to supervise helpers, and how to handle common problems. You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher.


Not applicable. A single check generally represents a week of work.

Try Again

Varies. An attempt to use a Profession skill to earn income cannot be retried. You are stuck with whatever weekly wage your check result brought you. Another check may be made after a week to determine a new income for the next period of time. An attempt to accomplish some specific task can usually be retried.


Untrained laborers and assistants (that is, characters without any ranks in Profession) earn an average of 1 silver piece per day.


A gnome gets a +2 bonus on a Craft or Profession skill of her choice.

Profession Skill Unlocks

Pathfinder Unchained
With the Signature Skill feat and sufficient ranks in Profession, you earn the following.

5 Ranks: When using Profession checks to earn income, you earn gold pieces equal to the result of your check each week.

10 Ranks: When attempting Profession checks, you can roll twice and take the better result. When answering questions about your Profession, you can always take 10.

15 Ranks: You can attempt checks to earn income once per day instead of once per week.

20 Ranks: When attempting Profession checks, you can choose to roll once instead of twice. If you do and the result of the roll is less than 10, replace it with 10. When answering questions about your Profession, you can always take 20.

Task Profession Skill DC
Determine hardness and hit
points of a structure or engineer
Architect 20
Prepare trail rations (takes 1 hour
per day's worth of rations)
Baker or cook 10
Obtain a legal permit Barrister or clerk 15
Get someone released from jail
who has been imprisoned for a
minor crime1
Barrister 20
Ask a special favor from a judge
(such as arresting someone)
Barrister 30
Brew alcohol of exceptional quality Brewer 20
Notice poison in a beverage Brewer 25
Skin an animal and tan the hide Butcher, shepherd,
or tanner
Slaughter and butcher an animal Butcher, cook,
or shepherd
Reduce a legal fine or tax by half
the result of the check in gp2
Clerk 20+
Cook a meal of exceptional quality Cook 20
Notice poison in food Cook 25
Find potential clients within an
establishment or large group
Courtesan 10
Assess a social hierarchy Courtesan 15
Continue steering a vehicle when
you take damage
Driver or sailor 5
Take cover (as the Ride skill)
while steering a vehicle
Driver or sailor 15
Identify a non-creature plant Farmer or gardener 10
Rejuvenate dying plants Farmer or gardener 15
Provide 1 day's worth of food for
yourself and others in the wild
or trapper
Recall the rules of a game of chance Gambler 10
Get a hunch regarding whether
a game is rigged
Gambler 20
Reduce an average or lower cost
of living by 50%
Innkeeper 153
Sate hunger or thirst for 1 day Herbalist 10
Identify common medicinal herbs Herbalist 10
Identify rare medicinal herbs Herbalist 15
Aid another on a Knowledge check
using reference material
Librarian 5
Recall the name of a rare book Librarian 15
Determine where an item
was manufactured
Merchant 104
Recall where a common good
fetches a higher price
Merchant 15
Safely deliver a child Midwife 15
Safely deliver a child despite
Midwife 20
Grind a small piece of a nonmagical
substance into powder
Miller 10 +
Identify common metal or
semiprecious stone
Miner 5
Identify rare metal or precious gem Miner 15
Ignore half hardness when attacking a
stone or metal object
Miner 20
Increase carrying capacity for 8 hours
as if Strength were 2 higher
Porter 15
Unload a vessel in half the normal time Porter 20
Navigate a ship in fair conditions Sailor 20
Pilot a ship safely through a
hazardous seaway
Sailor 25+
Determine which scribe wrote a document Scribe 104
Copy a document (30 minutes per page;
requires a blank book)
Scribe 10
Illuminate a manuscript (1 hour per page) Scribe 20
Determine the quality of woolen textiles Shepherd 10
Determine whether a weapon or
armor is of masterwork quality
Soldier 10
Estimate the size of a military force Soldier 15
Identify advantages and disadvantages
of a military formation
Soldier 20
Keep horses fed in the wild Stable master 10
Fit or remove barding in half the
normal time
Stable master 15
Recognize damaged or sabotaged
horse tack
Stable master 20
Determine the quality of leatherwork
(and tell if it's masterwork quality)
Tanner 10
Aid another on an Escape Artist check
to get out of a trap or snare
Trapper 5
Reset a trap in half the normal amount
of time
Trapper 20
Scavenge wood suitable for campfire
or shelter
Woodcutter 5
Ignore half hardness when attacking
wooden object
Woodcutter 20
1 A major crime typically requires a trial involving a series of Bluff,
Diplomacy, Intimidate, Profession (barrister), and Sense Motive skill
checks, as well as appropriate Knowledge checks.
2 To a minimum of 25% of the original value.
3 Provide this benefit for yourself plus one other person for every 2
points by which your skill check exceeds the DC.
4 Increase the DC by 5 if the item is from a region the character is
unfamiliar with, and by another 5 if it's more than 20 years old.
Exceptionally rare or ancient pieces can't usually have their origin
identified in this way.

Expanded Profession

Pathfinder Unchained
A profession often encompasses many smaller areas of expertise, and these auxiliary skills can come in handy in situations beyond just making money or answering trade-specific questions. Below are some sample additional uses for Profession skills, and GMs are encouraged to create their own.

Modify Current (Occult Skill Unlock)

Heroes of the Darklands
Munavri characters capable of casting psychic spells or who have the Psychic Sensitivity feat gains access to the following ability while in the Darklands, though characters from other races can also unlock these powers with the GM's approval.You can bend the treacherous currents of the Darklands to your will.


Once per day as a full-round action, you can modify a current to flow faster or slower. You increase or decrease the current's speed by up to 30 feet per round, to a minimum of 0 feet and a maximum of 120 feet. Increasing the speed of a current makes the water one step rougher (maximum stormy water, DC 20), while decreasing speed makes the water one step calmer (minimum calm water, DC 10). The DC for the check to change a current's speed is equal to the Swim DC of the water at the new or the original current, whichever is higher. A changed current speed lasts for 1d4 minutes.