Craft (Int)

Table: Craft Skills
Item Craft Skill Craft DC
Acid Alchemy
Alchemist's fire, smokestick, or tindertwig Alchemy
Antitoxin, sunrod, tanglefoot bag, or thunderstone Alchemy
Armor or shield Armor
10 + AC bonus
Longbow, shortbow, or arrows Bows
Composite longbow or composite shortbow Bows
Composite longbow or composite shortbow
with high strength rating
15 + (2 × rating)
Mechanical trap Traps
Crossbow, or bolts Weapons
Simple melee or thrown weapon Weapons
Martial melee or thrown weapon Weapons
Exotic melee or thrown weapon Weapons
Very simple item (wooden spoon) Varies
Typical item (iron pot) Varies
High-quality item (bell) Varies
Complex or superior item (lock) Varies
High-quality item (bell) Varies
A weapon with the
fragile special quality
Weapon or Bow
Normal DC -5
One-handed firearm Firearm
Two-handed firearm Firearm
Siege firearm, heavy Firearm
Siege firearm, medium Firearm
Siege firearm, light Firearm
Ranged siege engine, heavy Siege Engine
Ranged siege engine, medium Siege Engine
Ranged siege engine, light Siege Engine
* Traps have their own rules for construction (see Traps).

You are skilled in the creation of a specific group of items, such as armor or weapons. Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks.

The most common Craft skills are: alchemy, armor, baskets, books, bows, calligraphy, carpentry, cloth, clothing, glass, jewelry, leather, locks, paintings, pottery, sculptures, ships, shoes, stonemasonry, traps, and weapons.

A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.


You can practice your trade and make a decent living, earning half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft's daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.)

The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check result, and the price of the item determine how long it takes to make a particular item. The item's finished price also determines the cost of raw materials.

In some cases, the fabricate spell can be used to achieve the results of a Craft check with no actual check involved. You must still make an appropriate Craft check when using the spell to make articles requiring a high degree of craftsmanship.

A successful Craft check related to woodworking in conjunction with the casting of the ironwood spell enables you to make wooden items that have the strength of steel.

When casting the spell minor creation, you must succeed on an appropriate Craft check to make a complex item.

All crafts require artisan's tools to give the best chance of success. If improvised tools are used, the check is made with a –2 penalty. On the other hand, masterwork artisan's tools provide a +2 circumstance bonus on the check.

To determine how much time and money it takes to make an item, follow these steps.

1. Find the item's price in silver pieces (1 gp = 10 sp).

2. Find the item's DC from the table to the right.

3. Pay 1/3 of the item's price for the raw material cost.

4. Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.

If you fail a check by 4 or less, you make no progress this week. If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

Progress by the Day

You can make checks by the day instead of by the week. In this case your progress (check result × DC) should be divided by the number of days in a week.

Create Masterwork Items

You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield, see weapons or armor for the price of other masterwork tools) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.

Repair Items

You can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item's price.


Does not apply. Craft checks are made by the day or week (see above).

Try Again

Yes, but each time you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.


You may voluntarily add +10 to the indicated DC to craft an item. This allows you to create the item more quickly (since you'll be multiplying this higher DC by your Craft check result to determine progress). You must decide whether to increase the DC before you make each weekly or daily check.

To make an item using Craft (alchemy), you must have alchemical equipment. If you are working in a city, you can buy what you need as part of the raw materials cost to make the item, but alchemical equipment is difficult or impossible to come by in some places. Purchasing and maintaining an alchemist's lab grants a +2 circumstance bonus on Craft (alchemy) checks because you have the perfect tools for the job, but it does not affect the cost of any items made using the skill.

A gnome receives a +2 bonus on a Craft or Profession skill of her choice.

Craft Skill Unlocks

Pathfinder Unchained
With the Signature Skill feat and sufficient ranks in Craft, you earn the following.

5 Ranks: When determining your weekly progress, double the result of your Craft check before multiplying the result by the item's DC.

10 Ranks: You do not ruin any of your raw materials unless you fail a check by 10 or more.

15 Ranks: When you determine your progress, the result of your check is how much work you complete each day in silver pieces.

20 Ranks: You can craft magic armor, magic weapons, magic rings, and wondrous items that fall under your category of Craft using the normal Craft rules.

Expanded Craft

Pathfinder Unchained
An understanding of the properties and quality of an object comes part and parcel with the ability to craft it. Some of these checks could take extended periods of time, especially involved tasks like restoring a mural, as determined by the GM.
Task Craft Skill DC
Determine what culture (e.g., elves,
frost giants, etc.) made an item
By item type 15
Identify a famous maker's mark By item type 10
Identify an obscure maker's mark1 By item type 20
Identify the creator of an item
with no mark1
By item type 30
Determine the hardness and hit
points of an item1
By item type 20
Determine the items an alchemist
makes with substances from
his lab1
Alchemy 15
Etch metal armor plates with
decorative designs
Armor or paintings 15
Identify a suit of masterwork armor
on sight
Armor 15
Determine what type of environment
a basket's material came from
Baskets 10
Determine the specific region a
basket's material came from
Baskets 20
Smelt ore and refine the metal Blacksmithing 15
Create armor spikes or shield
spikes without Craft (armor)1
Blacksmithing +5
Determine a book's approximate age Books 10
Identify a composite bow on sight Bows 10
Identify a masterwork bow on sight Bows 15
Determine a writer's experience
level and handedness1
Calligraphy 10
Write an invitation that matches
appropriate social conventions
Calligraphy 10
Create a makeshift barrel or crate Carpentry 10
Create a rudimentary raft from
found materials
Carpentry or ships 15
Carve fine woodworking Carpentry or sculptures 15
Create wooden armor or a
wooden shield without
Craft (armor)
Carpentry +5
Correctly dye a garment or
bolt of cloth
Cloth 10
Mend a sail Cloth, clothing, or ships 15
Tailor a garment to another size
or body shape
Clothing 10
Create temporary cold-weather
gear (grants a +2 bonus)
Clothing 20
Create padded armor without
Craft (armor)
Clothing +5
Locate or identify naturally
formed glass
Glass 10
Identify the work of famous
Jewelry 15
Create a fake gemstone1 Jewelry Opposed2
Identify the sort of creature from
which a piece of leather came1
Leather 103
Skin an animal and tan the hide Leather 15
Create a high-quality item from the
hide of a nonstandard creature1
Leather 20
Create leather, studded leather, or
hide armor without Craft (armor)
Leather +5
Aid another on a Disable Device
check to open a lock1
Locks 5
Tune a musical instrument Musical instruments 10
Create paint or other pigments
from scratch
Paintings 10
Re-create someone's likeness
from memory
Paintings 15
Re-create someone's likeness from
an eyewitness account
Paintings 20
Create a temporary or
makeshift kiln
Pottery 20
Make a mold of an object or
part of a body
Sculptures 10
Alter shoes to a different size
or foot shape1
Shoes 10
Recognize a famous ship and
where it likely came from
Ships 10
Identify whether a stone wall is
entirely stone or a veneer
Stonemasonry 10
Create a temporary stone
support or small rampart
with found supplies
Stonemasonry 15
Determine the age of a
mechanical trap
Traps 15
Identify a masterwork weapon
on sight
Weapons 15
1 A character must be trained in the listed skill to attempt this task.
2 With a successful opposed Perception or Craft (jewelry) check, a
character identifies the work as a fake.
3 This DC is for items made from the hides of common animals, such
as cattle, and increases by 5 for other types of creatures.

This entry also includes two useful Craft skills not specifically listed in the Core Rulebook: Craft (blacksmithing) and Craft (musical instruments).

The table below lists which craft skills to use for certain prominent items and adventuring tools. The list omits obvious items—outfits are made with Craft (clothing), keelboats with Craft (ships), and so on. More specific skills can also be used instead of the listed skill, such as using Craft (tattoos) instead of Craft (paintings) for a tattoo.
Item Craft Skill
Alchemist's lab Alchemy
Artisan's tools Blacksmithing or carpentry
Backpack Clothing or leather
Barding Armor
Bedroll Cloth or leather
Caltrops Weapons
Cart or carriage Carpentry
Chain Blacksmithing or traps
Chest Carpentry or locks
Climber's kit Blacksmithing
Disguise kit Alchemy or paintings
Flint and steel Blacksmithing or stonemasonry
Grappling hook Blacksmithing or weapons
Gunslinger's kit Alchemy or blacksmithing
Harrow deck Paintings
Healer's kit Alchemy or cloth
Hemp rope Baskets or cloth
Lamp Blacksmithing or glass
Manacles Blacksmithing or locks
Masterwork tool Blacksmithing
Musical instrument Musical instruments
Saddle Leather
Scroll case Carpentry or leather
Signet ring Jewelry
Silk rope Cloth
Silver holy symbol Blacksmithing or sculpture
Skeleton key Locks
Spell component pouch Leather
Spyglass Glass
Tattoo Paintings
Tent Cloth or leather
Thieves' tools Blacksmithing or locks
Waterskin Leather
Wood holy symbol Carpentry or sculpture

The following table indicates which Craft skills are typically used to create common worn items. While the normal system for creating magic items doesn't incorporate Craft skills, such skills could reasonably be used while creating a magic item to make it appear especially ornate.
Worn Item Craft Skill
Amulet Jewelry
Belt Leather or clothing
Bracelet Blacksmithing or jewelry
Bracer Armor or leather
Brooch Jewelry
Cape or cloak Cloth or clothing
Circlet Blacksmithing or jewelry
Crown Blacksmithing or jewelry
Gauntlet Armor
Girdle Clothing or leather
Glasses or goggles Glass
Glove Clothing or leather
Hat Clothing or leather
Headband Cloth or clothing
Helm Armor
Mask Clothing or leather
Necklace Blacksmithing or jewelry
Periapt Jewelry
Phylactery Leather or carpentry
Ring Jewelry
Robe Clothing
Vestments Clothing