Racial Traits

  • +2 Dexterity, +2 Charisma, -2 Wisdom: Vishkanyas are graceful and elegant, but they are often irrational.
  • Vishkanya: Vishkanyas are humanoids with the vishkanya subtype.
  • Medium: Vishkanyas are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Vishkanyas have a base speed of 30 feet.
  • Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.
  • Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.
  • Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.
  • Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.
  • Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.
  • Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.
  • Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
  • Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, sanpkhang, and shuriken.
  • Languages: Vishkanyas begin play speaking Common and Vishkanya. Vishkanyas with high Intelligence scores can choose from the following: Aklo, Draconic, Elven, Goblin, Sylvan, and Undercommon.
Random Starting Age
Adulthood Intuitive Self-Taught Trained
15 years +1d4 +1d6 +2d6
Random Starting Height & Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5 ft. 3 in. +2d8 in.
85 lbs. 2d8x5 lbs.
Female 5 ft. 1 in. +2d8 in.
75 lbs. 2d8x5 lbs.

Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they're offered and leave questions of morality to others.


The following racial traits may be selected instead of existing vishkanya racial traits. Consult your GM before selecting any of these new options.


The following options are available to all vishkanyas who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.


The following racial archetype is available to vishkanyas.

Vishkanya Equipment

Vishkanyas have access to the following equipment.

Poison Tattoo

This henna-like paste creates a dark brown tattoo on the hands or feet that fades over the next 2d6 days. The tattoo temporarily boosts the strength of a vishkanya's natural poison, increasing the DC of the next weapon envenomed with the vishkanya's blood or saliva by +2 (once used, the tattoo is merely decorative and does not affect the creature's poison). A typical tattoo consists of intricate whorls and spiritual symbols on the hands or feet.

Poison tattoo 50 gp — 20

Vishkanya Feats

Vishkanyas have access to the following feat.

Vishkanya Magic Items

Vishkanyas have access to the following magic item.

Vishkanya Spells

Vishkanyas have access to the following spell.