Racial Traits

  • +2 Strength, +2 Charisma, -2 Intelligence: Sulis are brawny and charming, but slow-witted.
  • Native Outsider: Sulis are outsiders with the native subtype.
  • Medium: Sulis are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Sulis have a base speed of 30 feet.
  • Low-Light Vision: Sulis can see twice as far as humans in dim light.
  • Negotiator: Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks.
  • Elemental Assault (Su) Once per day as a swift action, a suli can shroud her arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with her arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.
  • Energy Resistance 5: Sulis have resistance to acid 5, cold 5, electricity 5, and fire 5.
  • Languages: Sulis begin play speaking Common and one elemental language (Aquan, Auran, Ignan, or Terran). Sulis with high Intelligence scores can choose from the following: Aquan, Auran, Draconic, Ignan, and Terran.
Random Starting Age
Adulthood Intuitive Self-Taught Trained
15 years +1d4 +1d6 +2d6
Random Starting Height & Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4 ft. 10 in. +2d10 in. 120 lbs. 2d10x5 lbs.
Female 4 ft. 5 in. +2d10 in. 85 lbs. 2d10x5 lbs.

Sulis, or suli-jann, are the descendents of mortals and jann. They manifest their otherworldly heritage in adolescence, or when awakened by an encounter with a genie. Strong and attractive, these dynamic individuals can call forth elemental energies to augment their prowess in combat. Neither genie nor quite human, sulis stand in two worlds and often feel as if they don't belong to either.


The following racial trait may be selected instead of existing suli racial traits. Consult your GM before selecting this new option.


The following options are available to all sulis who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.


The following racial archetype is available to sulis.

Suli Equipment

Sulis have access to the following equipment.

Elemental Flux

This flask of alchemical powder reacts to the elemental power in suli blood. Adding at least 1 hit point worth of suli blood to it creates an alchemical splash weapon. The splash weapon works like a flask of acid, except the damage is a random energy type (acid, cold, electricity, or fire). A DC 10 Craft (alchemy) check identifies what energy type the activated flask has. The activated flux retains its power for 24 hours before becoming inert material. The Craft (alchemy) DC to create this is 20.

Elemental flux (flask) 20 gp 1 lb. 20

Suli Feats

Sulis have access to the following feats.

Suli Spells

Sulis have access to the following spell.