Racial Traits

  • +2 Dexterity, +2 Constitution, -2 Intelligence: Kuru are abnormally fast and hardy, but bloodlust clouds their thinking.
  • Low-Light Vision: In dim light, kuru can see twice as far as humans.
  • Blood Courage: See above.
  • Cannibalistic Vitality: See above.
  • Light Sensitivity: See the universal monster rules in the Pathfinder RPG Bestiary.
  • Natural Weapon: Kuru possess a natural bite attack that deals 1d6 points of damage.
  • Languages : Kuru begin play speaking Kuru. Kuru with high Intelligence scores can choose bonus languages from the following: Abyssal, Common, Polyglot, Undercommon.

Kuru are savage natives of the Shackles, dreadfully transformed by their loathsome "goddess," the Blood Queen. While most kuru live in small tribal villages in or around Ghol-Gan ruins, some choose to abandon their cultic faith and seek adventure beyond the islands from which they hail, though such individuals are extremely rare.