Racial Traits

  • +2 Dexterity, +2 Wisdom, -2 Strength: Gripplis are nimble and alert, but spindly.
  • Small: Gripplis are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Grippli: Gripplis are humanoids with the grippli subtype.
  • Normal Speed: Gripplis have a base speed of 30 feet and a climb speed of 20 feet.
  • Darkvision: Gripplis can see in the dark up to 60 feet.
  • Camouflage: Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.
  • Swamp Stride (Ex) A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.
  • Weapon Familiarity: Gripplis are proficient with nets.
  • Languages: Gripplis begin play speaking Common and Grippli. Gripplis with high Intelligence scores can choose from the following: Boggard, Draconic, Elven, Gnome, Goblin, and Sylvan.
Random Starting Age
Adulthood Intuitive Self-Taught Trained
12 years +1d4 +1d6 +2d6
Random Starting Height & Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 1 ft. 7 in. +2d4 in. 25 lbs. 2d4x1 lb.
Female 1 ft. 5 in. +2d4 in. 20 lbs. 2d4x1 lb.

Gripplis stand just over 2 feet tall and have mottled green-and-brown skin. Most gripplis are primitive hunter gatherers, living on large insects and fish found near their treetop homes, and are unconcerned about events outside their swamps. The rare grippli who leaves the safety of the swamp tends to be a ranger or alchemist seeking to trade for metals and gems.


The following racial traits may be selected instead of existing grippli racial traits. Consult your GM before selecting any of these new options.


The following options are available to all gripplis who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.


The following racial archetype is available to gripplis.

Grippli Equipment

Gripplis have access to the following equipment.

Black Marsh Spider Venom

This potent spider venom causes victims to become disoriented and lose muscle control until eventually they collapse. Black spider marsh poison injury 14 — 1/rd. for 6 rds. 1d4 Dex and confused for 1 rd. 2 consecutive saves 800 gp

Grippli Feats

Gripplis have access to the following feat.

Grippli Magic Items

Gripplis have access to the following magic item.