Changelings (7 RP)

Racial Traits

  • +2 Wisdom, +2 Charisma, -2 Constitution: Changelings are frail, but are clever and comely. (0 RP)
  • Medium: Changelings are Medium creatures and have no bonuses or penalties due to their size. (0 RP)
  • Humanoid: Changelings are humanoids with the changeling subtype. (0 RP)
  • Normal Speed: Changelings have a base speed of 30 feet. (0 RP)
  • Hag Racial Trait: The changeling inherits one of the following racial traits, depending on her mother's hag type: (1 RP)
    • Crawling Skin (Blood Hag): The changeling gains a +2 bonus
      on Disguise checks made to look like specific individuals.
    • Dead Eyes (Mute Hag): One of the changeling’s eyes is
      a solid, dead black (with no whites even at its edges); this
      gives her a +2 bonus on all saves against gaze attacks and
      visual illusions.
    • Frostlaced Flesh (Winter Hag): The changeling leaves no
      tracks in snow, and gains a +2 racial bonus on all saves
      versus cold effects.
    • Green Widow (Green Hag): The changeling gains a +2
      racial bonus on Bluff checks against creatures that are
      sexually attracted to her.
    • Hulking Changeling (Annis Hag): The changeling gains a
      +1 racial bonus on melee damage rolls.
    • Inscrutable (Blood Hag): The Sense Motive check DC to gain a hunch about the changeling increases by 5.
    • Into the Wind (Storm Hag): +1 racial bonus on ranged damage rolls.
    • Mist Child (Annis Hag): +5% to miss chance of attacks made against her whilst she has concealment or total concealment.
    • Object of Desire (Green Hag): +1 to caster level for Charm Person and Charm Monster.
    • Ocean's Daughter (Sea Hag): +1 trait bonus on Swim checks, automatically succeeds at Swim checks made to avoid nonlethal damage from swimming).
    • Pyrophile (Ash Hag): The changeling gains a +1 racial bonus on damage rolls when using spells with the fire descriptor. This bonus increases by 1 for every 4 levels the changeling has beyond 1st.
      +1 racial bonus on ranged damage rolls.
    • Sea Lungs (Sea Hag): The changeling can hold her breath
      for a number of rounds equal to 3 × her Constitution
      before she risks drowning.
    • Wind Breaker (Storm Hag): The changeling is treated as two size categories larger for the purpose of resolving wind effects.
  • Claws: Changelings' fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each). (2 RP)
  • Natural Armor: Changelings have a +1 natural armor bonus. (2 RP)
  • Darkvision: Changelings can see in the dark up to 60 feet. (2 RP)
  • Languages: Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc. (0 RP)
Random Starting Age
Adulthood Intuitive Self-Taught Trained
15 years +1d4 +1d6 +2d6
Random Starting Height & Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Female 4 ft. 2 in. +2d4 in.
85 lbs. 2d4x5 lbs.

Changelings are the offspring of hags and their lovers taken through magic or madness. Dropped off on doorsteps of prospective foster parents, changelings are raised by strangers. Typically tall, slender, dark haired, and attractive, changelings otherwise resemble their fathers' race. They are always female, and their mismatched colored eyes and abnormally pale skin hint at their true heritage. At puberty, changelings receive 'the call,' a hypnotic spiritual voice that beckons them to travel and discover their true origins. Changelings who ignore this call choose their own destiny; those who heed it discover their 'mother' and may come into great power by transforming into hags themselves.

ALTERNATE RACIAL TRAITS

The following racial traits may be selected instead of existing changeling racial traits. Consult your GM before selecting any of these new options.

FAVORED CLASS OPTIONS

The following options are available to all changelings who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

RACIAL ARCHETYPES

The following racial archetype is available to changelings.

Changeling Feats

Changelings have access to the following feat.

Changeling Spells

Changelings have access to the following new spell.