[magic items index]

Magic Weapon Special Abilities

A weapon with a special ability must have at least a +1 enhancement bonus.

 

Melee Weapon Special Abilities
+1 WEAPON SPECIAL ABILITYBASE PRICE
MODIFIER1
Agile +1 bonus
Allying +1 bonus
Answering +1 bonus
Bane +1 bonus
Benevolent +1 bonus
Bewildering +1 bonus
Blood-Hunting +1 bonus
Bloodsong +1 bonus
Brawling +1 bonus
Breaking +1 bonus
Called +1 bonus
Catalytic +1 bonus
Compassionate +1 bonus
Conductive +1 bonus
Confounding +1 bonus
Corrosive +1 bonus
Countering +1 bonus
Courageous +1 bonus
Cruel +1 bonus
Cunning +1 bonus
Deadly +1 bonus
Dazzling Radiance +1 bonus
Debilitating +1 bonus
Deceptive +1 bonus
Defending +1 bonus
DisjoiningM +1 bonus
Dispelling +1 bonus
Distracting +1 bonus
Drowscourge +1 bonus
Dueling (PSFG) +1 bonus
Fate-Stealing +1 bonus
Fervent +1 bonus
Flamboyant +1 bonus
Flaming +1 bonus
Fortuitous +1 bonus
Frost +1 bonus
Furious +1 bonus
Ghost Touch +1 bonus
Grayflame +1 bonus
Grounding +1 bonus
Growing +1 bonus
Guardian +1 bonus
Guided +1 bonus
Heartseeker +1 bonus
Huntsman +1 bonus
Injecting +1 bonus
Inspired +1 bonus
Jurist +1 bonus
Keen +1 bonus
Ki Focus +1 bonus
Kinslayer +1 bonus
Leveraging +1 bonus
Limning +1 bonus
Menacing +1 bonus
Merciful +1 bonus
Mighty Cleaving +1 bonus
Mimetic +1 bonus
Mind-Liberating +1 bonus
Miserable +1 bonus
Mythic BaneM +1 bonus
Neutralizing +1 bonus
Obliviating +2 bonus
Ominous +1 bonus
Patriotic +1 bonus
Peaceful +1 bonus
Pitfall +1 bonus
Planar +1 bonus
Prehensile +2,500 gp
Quenching +1 bonus
Rusting +1 bonus
Sacred +1 bonus
Sapping +1 bonus
Seaborne +1 bonus
Shock +1 bonus
Shrinking +1,000 gp
Silencing +1 bonus
Slithering +1 bonus
Smashing +1 bonus
Spell Hurling3 +1 bonus
Spell Storing +1 bonus
Spirit-Hunting +1 bonus
Sticky +1 bonus
Summon Bane +1 bonus
Thawing +1 bonus
Throwing +1 bonus
Thundering +1 bonus
Toxic +1 bonus
Training +1 bonus
Truthful +1 bonus
Underwater +1 bonus
Unseen +1 bonus
Valiant +1 bonus
Vampiric +1 bonus
Vicious +1 bonus
Virulent +1 bonus
Concealed, Lesser +3,000 gp
Impervious +3,000 gp
Exclusionary +3,750 gp
Glamered +4,000 gp
Resizing +4,000 gp
SacrosanctM +5,000 gp
Sneaky +5,000 gp
+2 WEAPON SPECIAL ABILITYBASE PRICE
MODIFIER1
Liberating +7,000 gp
Concealed +7,500 gp
Advancing +2 bonus
Anarchic +2 bonus
Anchoring +2 bonus
Axiomatic +2 bonus
Burning +2 bonus
Corrosive Burst +2 bonus
Culling +2 bonus
Defiant +2 bonus
Dispelling Burst +2 bonus
Distracting, greater +2 bonus
Disruption +2 bonus
Flaming Burst +2 bonus
Furyborn +2 bonus
Glorious +2 bonus
HarvestingM +2 bonus
Heretical +2 bonus
Holy +2 bonus
Icy Burst +2 bonus
Igniting +2 bonus
Impact +2 bonus
Invigorating +2 bonus
Ki Intensifying +2 bonus
Legbreaker +2 bonus
Lifesurge +2 bonus
Negating +2 bonus
Phase Locking +2 bonus
PotentM +2 bonus
Quaking +2 bonus
Runeforged +2 bonus
Sharding +2 bonus
Shattering +2 bonus
Shocking Burst +2 bonus
Stalking +2 bonus
Treasonous +2 bonus
Unholy +2 bonus
Vampiric, Greater +2 bonus
Wounding +2 bonus
+3 WEAPON SPECIAL ABILITYBASE PRICE
MODIFIER1
Transformative +10,000 gp
Dueling +14,000 gp
Transformative, Greater +15,000 gp
Exhausting +3 bonus
Flamboyant (greater) +3 bonus
Gory +3 bonus
Nullifying +3 bonus
Redeemed +3 bonus
Repositioning +3 bonus
Speed +3 bonus
Spellstealing +3 bonus
Umbral +3 bonus
+4 or +5 WEAPON SPECIAL ABILITYBASE PRICE
MODIFIER1
Brilliant Energy +4 bonus
Dancing +4 bonus
Flying +5 bonus
Spell Siphon +5 bonus
Vorpal +5 bonus
  1. 3 This can only be added to melee weapons designed to be thrown.
Ranged Weapon Special Abilities
+1 WEAPON SPECIAL ABILITY BASE PRICE
MODIFIER1
Adaptive +1,000 gp
Dry Load +1,500 gp
Sniping +1,875 gp
Allying +1 bonus
Bane +1 bonus
Beaming +1 bonus
Bewildering +1 bonus
Blood-Hunting +1 bonus
Breaking +1 bonus
Called +1 bonus
Catalytic +1 bonus
Compassionate +1 bonus
Conductive +1 bonus
Confounding +1 bonus
Conserving +1 bonus
Corrosive +1 bonus
Cruel +1 bonus
Cunning +1 bonus
Debilitating +1 bonus
Deceptive +1 bonus
DisjoiningM +1 bonus
Dispelling +1 bonus
Distance +1 bonus
Distracting +1 bonus
Driving +1 bonus
Drowscourge +1 bonus
Fervent +1 bonus
Flaming +1 bonus
Frost +1 bonus
Ghost Touch +1 bonus
Huntsman +1 bonus
Injecting +1 bonus
Inspired +1 bonus
Jurist +1 bonus
Kinslayer +1 bonus
Limning +1 bonus
Lucky +1 bonus
Merciful +1 bonus
Miserable +1 bonus
Mythic BaneM +1 bonus
Patriotic +1 bonus
Peaceful +1 bonus
Planar +1 bonus
Reliable +1 bonus
Returning +1 bonus
Rusting +1 bonus
Sacred +1 bonus
Seeking +1 bonus
Shadowshooting +1 bonus
Shock +1 bonus
Silencing +1 bonus
Skewering +1 bonus
Spell Storing +1 bonus
Spirit-Hunting +1 bonus
Summon Bane +1 bonus
Thundering +1 bonus
Toxic +1 bonus
Training +1 bonus
Veering +1 bonus
Virulent +1 bonus
Impervious +3,000 gp
Exclusionary +3,750 gp
Glamered +4,000 gp
Resizing +4,000 gp
SacrosanctM +5,000 gp
+2 WEAPON SPECIAL ABILITY BASE PRICE
MODIFIER1
Liberating +7,000 gp
Sniping, Improved +7,500 gp
Anarchic +2 bonus
Anchoring +2 bonus
Axiomatic +2 bonus
Burning +2 bonus
Corrosive Burst +2 bonus
Cyclonic +2 bonus
Dazzling3 +2 bonus
Designating (lesser) +2 bonus
Dispelling Burst +2 bonus
Distracting, greater +2 bonus
Endless Ammunition +2 bonus
Far Sniping +2 bonus
Flaming Burst +2 bonus
Glitterwake +2 bonus
Harvesting +2 bonus
Heretical +2 bonus
Holy +2 bonus
Icy Burst +2 bonus
Igniting +2 bonus
Obliviating +2 bonus
Phase Locking +2 bonus
Potent +2 bonus
Runeforged +2 bonus
Sharding +2 bonus
Shattering +2 bonus
Shocking Burst +2 bonus
Stalking +2 bonus
Treasonous +2 bonus
Unholy +2 bonus
+3 WEAPON SPECIAL ABILITY BASE PRICE
MODIFIER1
Sniping, Greater +16,875 gp
Gory +3 bonus
Lucky (greater) +3 bonus
Redeemed +3 bonus
Reliable (greater) +3 bonus
Sonic Boom3 +3 bonus
Speed +3 bonus
Tailwind +3 bonus
+4 WEAPON SPECIAL ABILITY BASE PRICE
MODIFIER1
Brilliant Energy +4 bonus
Designating (greater) +4 bonus
Nimble Shot +4 bonus
Second Chance +4 bonus
+5 WEAPON SPECIAL ABILITY BASE PRICE
MODIFIER1
Heart-Piercing +5 bonus
Interfering +5 bonus
  1. 3 This can only be added to firearms.
Ammunition Special Abilities
+1 WEAPON SPECIAL ABILITY BASE PRICE
MODIFIER1
Dry Load2 +1,500 gp
Phantom Ammunition +2,000 gp
Bane +1 bonus
Beaming +1 bonus
Bewildering +1 bonus
Blood-Hunting +1 bonus
Breaking +1 bonus
Catalytic +1 bonus
Conductive +1 bonus
Confounding +1 bonus
Clustershot +1 bonus
Corrosive +1 bonus
Cruel +1 bonus
Cunning +1 bonus
Debilitating +1 bonus
DisjoiningM +1 bonus
Distracting +1 bonus
Dispelling +1 bonus
Flaming +1 bonus
Frost +1 bonus
Ghost touch +1 bonus
Healer's Sorrow +1 bonus
Injecting +1 bonus
Inspired +1 bonus
Limning +1 bonus
Merciful +1 bonus
Miserable +1 bonus
Mythic BaneM +1 bonus
Peaceful +1 bonus
Planar +1 bonus
Rusting +1 bonus
Sacred +1 bonus
Sapping +1 bonus
Seeking +1 bonus
Shock +1 bonus
Silencing +1 bonus
Sparkfly Crystal Arrow +1 bonus
Spirit-Hunting +1 bonus
Summon Bane +1 bonus
Thundering +1 bonus
Toxic +1 bonus
Training +1 bonus
Virulent +1 bonus
Exclusionary +3,750 gp
+2 WEAPON SPECIAL ABILITY BASE PRICE
MODIFIER1
Anarchic +2 bonus
Axiomatic +2 bonus
Burning +2 bonus
Corrosive burst +2 bonus
Cyclonic +2 bonus
Dazzling3 +2 bonus
Designating, lesser +2 bonus
Dispelling Burst +2 bonus
Distracting, greater +2 bonus
Flaming burst +2 bonus
Holy +2 bonus
Icy burst +2 bonus
Igniting +2 bonus
Liberating +7,000 gp
Obliviating +2 bonus
Penetrating +2 bonus
Phase locking +2 bonus
Sharding +2 bonus
Shattering +2 bonus
Shocking burst +2 bonus
Unholy +2 bonus
+3 WEAPON SPECIAL ABILITY BASE PRICE
MODIFIER1
Gory +3 bonus
Sonic Boom3 +3 bonus
+4 WEAPON SPECIAL ABILITY BASE PRICE
MODIFIER1
Brilliant energy +4 bonus
Designating, greater +4 bonus
  1. 1 Add to enhancement bonus to determine total price.
  2. 2 This special ability can only be applied to alchemical or metal firearm cartridges.
  3. 3 This can only be added to firearm ammunition.