[magic items index]


A staff is a long shaft that stores several spells. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. A staff has 10 charges when created.

Physical Description

A typical staff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick, weighing about 5 pounds. Most staves are wood, but an exotic few are bone, metal, or even glass. A staff often has a gem or some device at its tip or is shod in metal at one or both ends. Staves are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC of 24.


Staves use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 standard action, however, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).

Special Qualities

Roll d%. A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the staff 's function, and 31–100 indicates no special qualities.

Using Staves

Staves use the wielder's ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it's higher than the caster level of the staff.

This means that staves are far more potent in the hands of a powerful spellcaster. Because they use the wielder's ability score to set the save DC for the spell, spells from a staff are often harder to resist than those from other magic items, which use the minimum ability score required to cast the spell. Not only are aspects of the spell dependent on caster level (range, duration, and so on) potentially higher, but spells from a staff are also harder to dispel and have a better chance of overcoming a target's spell resistance.

Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.

Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. The minimum caster level of a staff is 8th.

Staff of Blessed Relief 7,200 gp
Staff of Minor Arcana 8,000 gp
Staff of Tricks 8,800 gp
Staff of the Scout 9,600 gp
Monstrification Staff
12,000 gp
Gravedigger's Spade
12,150 gp
Spark Staff 12,650 gp
Ember Staff 13,100 gp
Staff of Eidolons 14,400 gp
Staff of Accompaniment 14,800 gp
Staff of the Master (Necromancy) 15,200 gp
Staff of Understanding 16,000 gp
Crook of Cidhureen 16,800 gp
Staff of Charming 17,600 gp
Staff of Fire 18,950 gp
Staff of Courage 19,200 gp
Staff of Belittling 20,000 gp
Staff of Feast and Famine 20,800 gp
Staff of Internal Assault 20,800 gp
Staff of Rigor 20,800 gp
Shory Acolyte's Staff 21,600 gp
Staff of Swarming Insects 22,800 gp
Staff of Authority 23,000 gp
Staff of Radiance 23,200 gp
Zenj Totem 24,800 gp
Drazmorg's Staff of All-Sight 25,000 gp
Staff of Size Alteration 26,150 gp
Staff of Journeys 27,200 gp
Staff of Acid 28,600 gp
Staff of Shrieking 28,800 gp
Chaotic Staff 29,600 gp
Holy Staff 29,600 gp
Lawful Staff 29,600 gp
Staff of Healing 29,600 gp
Unholy Staff 29,600 gp
Staff of the Master 30,000 gp
Staff of Spiders 30,200 gp
Oaken Staff 31,800 gp
Staff of Electricity 31,900 gp
Heretic's Bane 32,000 gp
Musical Staff 32,000 gp
Staff of Souls 32,800 gp
Staff of Toxins 34,200 gp
Staff of Stealth 36,800 gp
Staff of the Avenger 37,310 gp
Staff of Aspects 37,600 gp
Staff of the Prime Mover 38,300 gp
Staff of Spirit-Talking 39,050 gp
Staff of Speaking 39,600 gp
Staff of Frost 41,400 gp
Staff of Bolstering 41,600 gp
Staff of the Hooded Cobra 42,400 gp
Spherewalker's Staff 43,400 gp
Staff of Curses 43,500 gp
Staff of the Dark Tapestry 43,500 gp
Staff of Fortune 44,400 gp
Staff of Dark Flame 47,000 gp
Staff of Cackling Wrath 47,200 gp
Staff of Performance 48,800 gp
Animate Staff 49,800 gp
Staff of Hunting 51,000 gp
Staff of Revelations 51,008 gp
Staff of Illumination 51,500 gp
Staff of Obstacles 51,600 gp
Staff of the Freed Man 51,688 gp
Doomsday Staff 52,000 gp
Staff of Heaven and Earth 54,000 gp
Staff of Travel 54,400 gp
Staff of Mithral Might 55,850 gp
Staff of Hoarding 55,866 gp
Crook of Unseen Forces 56,300 gp
Staff of Traps 56,925 gp
Staff of Many Rays 57,200 gp
Staff of Wings 59,400 gp
Staff of Defense 62,000 gp
Staff of Stoneweaving 63,180 gp
Staff of the Planes 63,960 gp
Quiema's Branch 72,750 gp
Dragon Staff 81,000 gp
Staff of Slumber 81,766 gp
Staff of Abjuration 82,000 gp
Staff of Conjuration 82,000 gp
Staff of Divination 82,000 gp
Staff of Enchantment 82,000 gp
Staff of Evocation 82,000 gp
Staff of Illusion 82,000 gp
Staff of Necromancy 82,000 gp
Staff of Transmutation 82,000 gp
Staff of Weather 84,066 gp
Staff of Earth and Stone 85,800 gp
Staff of Vision 86,666 gp
Staff of the Woodlands 100,400 gp
Staff of Hungry Shadows 102,500 gp
Staff of Life 109,400 gp
Staff of Nethys 131,550 gp
Staff of One Hundred Hands 180,200 gp
Vril Staff 200,000 gp
Staff of Passage 206,900 gp
Staff of the Hierophant 220,000 gp
Winter's Reach 228,000 gp
Staff of Power 235,000 gp
Lasirro's Staff 240,000 gp