[magic items index]


Rods are scepter-like devices that have unique magical powers and do not usually have charges. Anyone can use a rod.

Physical Description

Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their sturdy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.


Details relating to rod use vary from item to item. Unless noted otherwise, you must be holding a rod to use its abilities. See the individual descriptions for specifics.

Special Qualities

Roll d%. A 01 result indicates the rod is intelligent, 02-31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32-100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Rods with charges can never be intelligent.

Metamagic Rods

Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell-like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

Lesser and Greater Metamagic Rods

Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

Metamagic Rod, Eclipsed (lesser) 1,500 gp
Metamagic Rod, Merciful (lesser) 1,500 gp
Metamagic Rod, Murky (lesser) 1,500 gp
Metamagic Rod, Steam (lesser) 1,500 gp
Wracking Rod 2,250 gp
Rod of Thriceborn, Lesser 2,500 gp
Metamagic Rod (+1 spell level), Minor 3,000 gp
Rod of Giant Summoning, Lesser 3,000 gp
Rod of Grasping Hexes 3,000 gp
Rod of Interminable Hexes 3,000 gp
Aerialist's Rod 3,200 gp
Chastising Baton 5,000 gp
Immovable Rod 5,000 gp
Recondite Rod, Lesser 5,000 gp
Refocusing Rod 5,000 gp
Utilitarian Rod 5,000 gp
Rod of Thunderous Force 5,400 gp
Metamagic, Eclipsed (normal) 5,500 gp
Metamagic, Merciful (normal) 5,500 gp
Metamagic, Murky (normal) 5,500 gp
Metamagic, Steam (normal) 5,500 gp
Rod of Thriceborn 6,500 gp
Backbiter's Focus 7,800 gp
Rod of Mortared Walls 8,000 gp
Rod of Ice 8,500 gp
Metamagic (+2 spell level), minor 9,000 gp
Rod of Potent Hexes 9,000 gp
Rod of Voracious Hexes 9,000 gp
Inviolate Marker 10,000 gp
Rod of Writhing 10,000 gp
Rod of Metal and Mineral Detection 10,500 gp
Rod of Cancellation 11,000 gp
Rod of Giant Summoning 11,000 gp
Metamagic (+1 spell level), normal 11,000 gp
Rod of Burning Blood 11,050 gp
Conduit Rod 12,000 gp
Grounding Rod 12,000 gp
Rod of Spellsight 12,000 gp
Rod of the Wayang 12,000 gp
Rod of Wonder 12,000 gp
Metamagic Rod, Eclipsed (greater) 12,250 gp
Metamagic Rod, Merciful (greater) 12,250 gp
Metamagic Rod, Murky (greater) 12,250 gp
Metamagic Rod, Steam (greater) 12,250 gp
Rod of Animal Training 12,300 gp
Rod of Subtle Menace 12,305 gp
Rod of the Uraeus 14,400 gp
Rod of the Python 13,000 gp
Trap-Stealer's Rod 13,500 gp
Metamagic (+3 spell level), minor 14,000 gp
Rod of Balance 15,000 gp
Rod of Escape 15,000 gp
Rod of Flame Extinguishing 15,000 gp
Rod of Gripping Smoke 15,000 gp
Rod of Ruin 16,000 gp
Sapling Rod 16,650 gp
Scepter of Divine Providence 17,312 gp
Recondite Rod 18,000 gp
Rod of Beguiling 18,000 gp
Rod of Nettles 18,000 gp
Rod of Tangling Ectoplasm 18,000 gp
Rod of the Viper 19,000 gp
Rod of Thriceborn, Greater 19,500 gp
Rod of the Devoured Dawn 20,000 gp
Rod of Minor Curses 20,000 gp
Rod of the River Serpent 20,000 gp
Suzerain Scepter 20,000 gp
Fiery Nimbus Rod 22,305 gp
Rod of Malrion 22,400 gp
Rod of Enemy Detection 23,500 gp
Famine Rod 24,000 gp
Rod of Giant Summoning, Greater 24,500 gp
Metamagic (+1 spell level), greater 24,500 gp
Overflowing Rod 25,000 gp
Rod of the Alicorn 25,000 gp
Rod of Perilous Pits 25,000 gp
Rod of Splendor 25,000 gp
Rod of Withering 25,000 gp
Fossilizing Rod 26,400 gp
Earthbind Rod 26,500 gp
Pyroclastic Spike 28,000 gp
Rod of the Aboleth 29,000 gp
Liberator's Rod 30,000 gp
Rod of Hindered Healing 30,000 gp
Witching Rod 31,000 gp
Metamagic (+2 spell level), normal 32,500 gp
Rod of Thunder and Lightning 33,000 gp
Booming Scepter 34,000 gp
Rod of Abrupt Hexes 35,000 gp
Rod of Delumination 35,000 gp
Metamagic Rod, Quicken (lesser) 35,000 gp
Rod of Negation 37,000 gp
Rod of Steadfast Resolve 38,305 gp
Ivory Baton 40,000 gp
Recondite Rod, Greater 40,500 gp
Coldwarp Key 45,700 gp
Fool's Scepter 50,000 gp
Rod of Absorption 50,000 gp
Rod of Flailing 50,000 gp
Unicorn's Blackened Horn 50,000 gp
Metamagic (+3 spell level), normal 54,000 gp
Gravitic Force Rod 60,000 gp
Rod of Rulership 60,000 gp
Rod of Security 61,000 gp
Rod of Well-Deserved Rest 62,000 gp
Rod of Shadows 64,305 gp
Rod of Razors 65,000 gp
Rod of Mind Mastery 67,000 gp
Rod of Lordly Might 70,000 gp
Metamagic (+2 spell level), greater 73,000 gp
Scepter of Heaven 74,000 gp
Metamagic Rod, Quicken (normal) 75,500 gp
Lava Rod 80,000 gp
Nightmare Rod 80,000 gp
Rod of Dwarven Might 80,000 gp
Rod of Revolution 82,000 gp
Rod of Alertness 85,000 gp
Dolorous Rod 120,000 gp
Hollow Rod 121,500 g
Metamagic (+3 spell level), greater 121,500 gp
Caduceus 142,000 gp
Metamagic Rod, Quicken (greater) 170,000 gp
Scepter of the Arclords 200,000 gp
+1 Spell Level
01-04 Bouncing
05-09 Disruptive
10-14 Ectoplasmic
15-19 Elemental
20-31 Enlarge
32-43 Extend
44-48 Flaring
49-53 Focused
54-58 Intensified
59-63 Lingering
64-68 Piercing
69-73 Reach
74-78 Rime
79-83 Selective
84-95 Silent
96-98 Stable
99-100 Toppling
+2 Spell Level
01-11 Burning
12-22 Concussive
23-40 Empower
41-51 Persistent
52-62 Sickening
63-75 Thanatopic
76-88 Threnodic
89-100 Thundering
+3 Spell Level
01-20 Dazing
21-40 Echoing
41-70 Familiar
71-100 Maximize