[intelligent items]

Norgir's Ruin

Dungeons of Golarion
LE +2 dwarf bane warhammer

Aura: Strong evocation
Caster Level: 15th
Body Slot:
Price: 91,712 gp
Weight: 5 lbs.

Int 12; Wis 5 (originally 14); Cha 16; Ego 13 (17 with restored Wisdom)
Senses 60 ft., darkvision 60 ft.; Communication speech
Languages Dwarven, Undercommon

Powers Knowledge (dungeoneering) +14 (10 ranks), dispel magic 1/day, invisibility purge 1/day
Purpose defeat dwarves (Norgir's Ruin can detect dwarves within 60 feet, and can cast earthquake once per day in any area that includes structures built by dwarves)

Norgir's Ruin is an intelligent +2 dwarf bane warhammer. It has spent the past several generations in the possession of the same enemies it was once crafted to defeat. In that time, the weapon has gone somewhat insane, warped to thirst for the death of non-duergar dwarves and eager to please the line of duergar rulers of Tar Vermilon. Restoring it to its original purpose is possible only by seeking out a living descendant of Vald Norgir and securing an atonement spell from that dwarf to absolve the magic warhammer of its madness. Doing so re-aligns its special purpose to oppose duergar, changes its alignment to lawful good, and raises its Wisdom score up to 14.

Requirements: Craft Magic Arms & Armor, dispel magic, earthquake, invisibility purge, summon monster I
Cost to Create: 46,012 gp