Price: 125,000 gp
Aura: Strong varied
Caster Level: 13th
Weight: 3 lbs.
This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word. Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: 10 diamonds, 20 rubies, 30 fire opals, and 40 opals. When struck by bright light, the helm scintillates and sends forth reflective rays in all directions from its crown-like, gem-tipped spikes. The jewels' functions are as follows:
The helm may be used once per round, but each gem can perform its spell-like power just once. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated.
- Diamond: Prismatic spray (save DC 20)
- Ruby: Wall of fire
- Fire opal: Fireball (10d6, Reflex DC 20 half)
- Opal: Daylight
- It emanates a bluish light when undead are within 30 feet. This light causes 1d6 points of damage per round to all such creatures within that range.
- The wearer may command any weapon he wields to become a flamingweapon . This is in addition to whatever abilities the weapon may already have (unless the weapon already is a flaming weapon). The command takes 1 round to take effect.
- The helm provides fire resistance 30. This protection does not stack with similar protection from other sources.
Once all its jewels have lost their magic, the helm loses its powers and the gems turn to worthless powder. Removing a jewel destroys it.
If a creature wearing the helm is damaged by magical fire (after the fire protection is taken into account) and fails an additional DC 15 Will save, the remaining gems on the helm overload and detonate. Remaining diamonds become prismatic sprays that each randomly target a creature within range (possibly the wearer), rubies become straight-line walls of fire extending outward in a random direction from the helm wearer, and fire opals become fireballs centered on the helm wearer. The opals and the helm itself are destroyed.
Depleted Helms of Brilliance
Helms of brilliance that have some of their gems expended are worth correspondingly less than a complete helm of brilliance—2,275 gp per diamond, 1,300 gp per ruby, 375 gp per fire opal, and 187 per opal. This means that a helm of brilliance with but a single opal is worth only 57,688 gp. Given the utility of a helm with only one opal and the lack of utility of one without, very few helms have actually been fully exhausted.
Helms of brilliance tend to either disappear with plenty of gems on them, or else stay around forever with an opal or two—one daylight spell is never worth forgoing unlimited flaming weapons, undead detection, and fire resistance 30.
Cost to Create: 62,500 gp
Requirements: Craft Wondrous Item, detect undead, fireball, flame blade, daylight, prismatic spray, protection from energy, wall of fire
Price: 36,000 gp
Aura: Moderate varied
Caster Level: 5th
Weight: 3 lbs.
This helm functions like a helm of brilliance but is lower-powered.
Instead of the standard helm's allotment of gems, the lesser helm has 10 diamonds (fireball, 10d6 damage, Reflex DC 20 half), 20 corals (flaming sphere), 30 garnets (scorching ray), and 40 agates (light). It still glows near and harms undead, has the flaming weapon special ability, and provides fire resistance (though only 20 instead of 30).
Just like the standard helm, the wearer risks detonation if damaged by magical fire; diamonds become fireballs centered on the wearer, corals become flaming spheres in and adjacent to the wearer's space, garnets become scorching rays that fire randomly at creatures in range, and the agates and the helm itself are destroyed.
Cost to Create: 18,000 gp
Requirements: Craft Wondrous Item, detect undead, fireball, flame blade, flaming sphere, light, protection from energy, scorching ray