[magic items index]

Magic Armor and Shield Special Ability Descriptions

The magic armor that intrepid heroes don in the face of danger is often the only thing that stands between a brave adventurer and a blade to the chest. Most magic armor and shields only have enhancement bonuses. Such items can also have one or more of the special abilities detailed below. Armor or a shield with a special ability must have at least a +1 enhancement bonus.

Table: Armor Special Abilities
+1 ARMOR SPECIAL ABILITY BASE PRICE
Advancing +1 bonus
Balanced +1 bonus
Bitter +1 bonus
Bloodthirsty +1 bonus
Bolstering +1 bonus
Brawling +1 bonus
Calming +1 bonus
Champion +1 bonus
Crusading +1 bonus
Dastard +1 bonus
Deathless +1 bonus
Defiant +1 bonus
Evolving +1 bonus
Fortification (light) +1 bonus
Grinding +1 bonus
Impervious +1 bonus
Mirrored +1 bonus
Poisoning +1 bonus
Resistant +1 bonus
ResonatingM +1 bonus
Restful +1 bonus
Spell Storing +1 bonus
Spellsink +1 bonus
Stanching +1 bonus
Trapwarding +1 bonus
Vouchsafing +1 bonus
Warding +1 bonus
Weeping +1 bonus
Buoyant (light armor) +1,000 gp
Cushioned +1,000 gp
Benevolent +2,000 gp
Buoyant (medium/heavy armor) +2,000 gp
Fitting +2,000 gp
Poison-Resistant +2,250 gp
+2 ARMOR SPECIAL ABILITY BASE PRICE
Glamered +2,700 gp
Mental Focus +3,000 gp
Aquadynamic +3,750 gp
Jousting +3,750 gp
Shadow +3,750 gp
Slick +3,750 gp
Adamant +2 bonus
Frosted +2 bonus
Jarring +2 bonus
Ghost Spike +2 bonus
Mind Buttressing +2 bonus
Phantasmal +2 bonus
Rampaging +2 bonus
Spell Dodging +2 bonus
Spell Resistance (13) +2 bonus
Steaming +2 bonus
Volcanic +2 bonus
Burdenless +4,000 gp
Expeditious +4,000 gp
Amorphous +4,500 gp
Cloudburst +5,000 gp
Comfort +5,000 gp
Corsair +5,000 gp
Creeping +5,000 gp
Deceiving +5,000 gp
Malevolent +5,000 gp
Rallying +5,000 gp
+3 ARMOR SPECIAL ABILITY BASE PRICE
Locksmith +6,500 gp
Adhesive +7,000 gp
Spiteful +7,000 gp
Hosteling +7,500 gp
Radiant +7,500 gp
Trackless +7,500 gp
Arrow-Collecting +3 bonus
Fortification (moderate) +3 bonus
Ghost Touch +3 bonus
Invulnerability +3 bonus
Sensing +3 bonus
Spell Resistance (15) +3 bonus
Titantic +3 bonus
Wild +3 bonus
Phase Lurching +9,100 gp
Delving +10,000 gp
Putrid +10,000 gp
+4 ARMOR SPECIAL ABILITY BASE PRICE
Aquadynamic, Improved +15,000 gp
Harmonizing +15,000 gp
Radiant Flight +15,000 gp
Shadow, Improved +15,000 gp
Slick, Improved +15,000 gp
Venom-Eating +15,000 gp
DenyingM +4 bonus
Spell Resistance (17) +4 bonus
Energy Resistance +18,000 gp
Martyring +18,000 gp
+5 ARMOR SPECIAL ABILITY BASE PRICE
Dread Wing +5 bonus
Fortification (heavy) +5 bonus
Spell Resistance (19) +5 bonus
Unbowed +5 bonus
Righteous +27,000 gp
Unbound +27,000 gp
Unrighteous +27,000 gp
Vigilant +27,000 gp
Determination +30,000 gp
Aquadynamic, Greater +33,750 gp
Shadow, Greater +33,750 gp
Slick, Greater +33,750 gp
Energy Resistance, Improved +42,000 gp
Etherealness +49,000 gp
Undead Controlling +49,000 gp
Energy Resistance, Greater +66,000 gp
* Add to enhancement bonus on Table: Armor and Shield
Pricing by Bonus
to determine total price
Table: Shield Special Abilities
+1 SHIELD SPECIAL ABILITYBASE PRICE
Arrow Catching +1 bonus
Assiduous +1 bonus
Bashing +1 bonus
Blinding +1 bonus
Clangorous +1 bonus
Defiant +1 bonus
Folding +1 bonus
Fortification (light) +1 bonus
Grinding +1 bonus
Guarding +1 bonus
Heraldic +1 bonus
Impervious +1 bonus
Mirrored +1 bonus
Ramming +1 bonus
Rebounding +1 bonus
Singing +1 bonus
Spellrending +1 bonus
Spellsink +1 bonus
Buoyant (shield) +1,000 gp
Poison-Resistant +2,250 gp
+2 SHIELD SPECIAL ABILITY BASE PRICE
Animated +2 bonus
Arrow Deflection +2 bonus
Frosted +2 bonus
Guarding, Greater +2 bonus
Jarring +2 bonus
Mastering +2 bonus
Merging +2 bonus
Spell Resistance (13) +2 bonus
Rallying +5,000 gp
Wyrmsbreath +5,000 gp
+3 SHIELD SPECIAL ABILITY BASE PRICE
Hosteling +7,500 gp
Radiant +7,500 gp
DeflectingM +3 bonus
Fortification (moderate) +3 bonus
Ghost Touch +3 bonus
Spell Resistance (15) +3 bonus
Wild +3 bonus
+4 SHIELD SPECIAL ABILITY BASE PRICE
Bastion +4 bonus
Spell Resistance (17) +4 bonus
Channeling +18,000 gp
Energy Resistance +18,000 gp
+5 SHIELD SPECIAL ABILITY BASE PRICE
Fortification (heavy) +5 bonus
Reflecting +5 bonus
Spell Resistance (19) +5 bonus
Determination +30,000 gp
Energy Resistance, Improved +42,000 gp
Undead Controlling +49,000 gp
Energy Resistance, Greater +66,000 gp
* Add to enhancement bonus on Table: Armor and Shield
Pricing by Bonus
to determine total price