[magic items index]

Magic Armor

Table: Armor and Shield Pricing by Bonus
ARMOR OR
SHIELD
BONUS
BASE PRICE
+1
1,000 gp
+2
4,000 gp
+3
9,000 gp
+4
16,000 gp
+5
25,000 gp
+6*
36,000 gp
+7*
49,000 gp
+8*
64,000 gp
+9*
81,000 gp
+10*
100,000 gp
* An armor or shield can't have an enhancement bonus higher than +5. Use these lines to determine price when special abilities that count as additional bonuses are added in.
Table: Armor and Shields
d% LESSER MINOR ARMOR OR SHIELD
01-80 +1 armor or shield
81-100 Lesser minor specific armor or shield
d% GREATER MINOR ARMOR OR SHIELD
01-26 +1 armor or shield
27-53 +2 armor or shield
54-80 +1 armor or shield with one +1 special ability*
81-100 Greater minor specific armor or shield
d% LESSER MEDIUM ARMOR OR SHIELD
01-10 +1 armor or shield
11-20 +2 armor or shield
21-32 +3 armor or shield
33-44 +1 armor or shield with one +1 special ability*
45-56 +1 armor or shield with two +1 special abilities*
57-68 +1 armor or shield with one +2 special ability*
69-80 +2 armor or shield with one +1 special ability*
81-100 Lesser medium specific armor or shield
d% GREATER MEDIUM ARMOR OR SHIELD
01-10 +2 armor or shield
11-22 +3 armor or shield
23-32 +1 armor or shield with one +1 special ability*
33-44 +1 armor or shield with one +2 special ability*
45-56 +2 armor or shield with one +1 special ability*
57-68 +2 armor or shield with one +2 special ability*
69-80 +3 armor or shield with one +1 special ability*
81-100 Greater medium specific armor or shield
d% LESSER MAJOR ARMOR OR SHIELD
01-10 +3 armor or shield
11-22 +4 armor or shield
23-32 +1 armor or shield with one +2 special ability*
33-44 +1 armor or shield with one +3 special ability*
45-56 +2 armor or shield with one +2 special ability*
57-68 +3 armor or shield with one +1 special ability*
69-80 +4 armor or shield with one +1 special ability*
81-100 Lesser major specific armor or shield
d% GREATER MAJOR ARMOR OR SHIELD
01-10 +4 armor or shield
11-20 +5 armor or shield
21-30 +4 armor or shield with one +1 special ability*
31-38 +4 armor or shield with one +2 special ability*
39-46 +4 armor or shield with one +3 special ability*
47-51 +4 armor or shield with one +4 special ability*
52-59 +5 armor or shield with one +1 special ability*
60-67 +5 armor or shield with one +2 special ability*
68-71 +5 armor or shield with one +3 special ability*
72-74 +5 armor or shield with two +2 special abilities*
75-77 +5 armor or shield with one +4 special ability*
78-80 +5 armor or shield with one +5 special ability*
81-100 Greater major specific armor or shield

Enchanted armor is one of the most important things an adventurer can acquire—for what good is wealth and power when a dragon claw rips through your breastplate? In general, magic armor protects the wearer to a greater extent than nonmagical armor. Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). All magic armor is also masterwork armor, reducing armor check penalties by 1.

In addition to an enhancement bonus, armor may have special abilities. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. A suit of armor cannot have an effective bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A suit of armor with a special ability must also have at least a +1 enhancement bonus.

A suit of armor or a shield may be made of an unusual material. Roll 1d100: 01–95 indicates that the item is of a standard sort, and 96–100 indicates that it is made of a special materials.

Armor is always created so that if the type of armor comes with a pair of boots, a helm, or a set of gauntlets, these pieces can be switched for other magic boots, helms, or gauntlets.

Caster Level for Armor and Shields

The caster level of a magic shield or magic armor with a special ability is given in the item description. For an item with only an enhancement bonus, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.

Shields

Shield enhancement bonuses stack with armor enhancement bonuses. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a shield bash. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls.

A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC.

As with armor, special abilities built into the shield add to the market value in the form of additions to the bonus of the shield, although they do not improve AC. A shield cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. A shield with a special ability must also have at least a +1 enhancement bonus.

Activation

Usually a character benefits from magic armor and shields in exactly the way a character benefits from nonmagical armor and shields: by wearing them. If armor or a shield has a special ability that the user needs to activate, then the user usually needs to utter the command word (a standard action).

Armor for Unusual Creatures

The cost of armor for nonhumanoid creatures, as well as for creatures who are neither Small nor Medium, varies (see Equipment). The cost of the masterwork quality and any magical enhancement remains the same.

[Special Abilities]
[Specific Armor]
[Specific Shields]