Feats Type Benefits Prerequisites
Sable Company Marine Story You gain a hippogriff as your animal companion. Ranger level 4th, Korvosa
Sabotage Magic Item Skill Sabotage an item to cause a mishap. Magical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranks
Sabotage Specialist Skill Items you sabotage fail at a more precise time. Deft Hands, Disable Device 5 ranks
Sabotaging Sunder Combat Break objects through sabotage rather than force. Str 13, Improved Sunder, Power Attack, Disable Device 7 ranks
Sacred Geometry General Use your mathematical prowess to add metamagic effects to spells without using a higher-level spell slot. Int 13, Knowledge (engineering) 2 ranks
Sacred Summons Spell The minions of your divine patrons stand ready to answer your call. Aura class feature, ability to cast summon monster.
Sacrificial Adept Spell Kill sentient creatures to enhance your spells Knowledge (arcana) 4 ranks, Knowledge (planes) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 4 ranks, ability to cast 3rd-level spells, evil alignment
Sacrificial Ritualist General Kill sentient creatures to enhance your ritual Mutilating Ritualist
Saddle Shrieker Combat, Racial You sometimes get carried away when encouraging your mount to fight. Goblin, Ride 1 rank.
Sage's Guidance Familiar +2 insight bonus on attacks and skill checks against an opponent or hazard your familiar identifies, 1 round Must have a familiar with the sage archetype.
Sahir-Afiyun Spell, Story Add the sahir-afiyun spells to the spell list of one of your casting classes. Able to cast 2nd-level spells, pesh user, and Spell Focus (enchantment) or Spell Focus (necromancy).
Sandwalker Story You can move at 3/4 your normal speedin desert terrain, gain bonuses to survive. Dex 13, Con 13
Sap Adept Combat You know just where to hit to knock the sense out of your foe. Sneak attack +1d6.
Sap Master Combat You knock the sense out of foes with a well-timed surprise attack. Sneak attack +3d6, Sap Adept.
Savage Critical Monster Add your sneak attack you hit a creature using the Vital Strike feat or confirm a critical hit. Str 19, ogre, sneak attack +2d6.
Savage Display Combat, Performance With your victory and a roar, you push yourself on with increased savagery. Dazzling Display.
Savage Surge Combat, Performance You can channel your rage into crowd-pleasing displays of brutality that aid you in the arena. Intimidating Prowess, rage class feature.
Saving Shield Combat You deflect attacks that could mean your ally's death. Shield Proficiency.
Saving Shield, Mythic Mythic Shielding a comrade from harm gives you a chance to strike back. Saving Shield.
Savior's Arrow Spell, Story Calling on the power of Erastil, you can fire an arrow that heals instead of harms. Ability to cast cure spells, proficient with longbow, worshiper of Erastil.
Scale and Skin General When you are changed by magic, your skin also toughens, with a +1 natural armor bonus. Con 13.
Scaled Disciple Divine, Racial Your draconic heritage manifests as divine power. Ability to spontaneously cast divine spells, kobold.
Scarlet Rose Devotion Story Through the bond of sisterhood, you can inspire your allies to overcome terrible threats. Bodyguard, Combat Reflexes, Perform (oratory) 3 ranks, any good alignment.
Scarred Legion Teamwork +2 bonus on Intimidate, +2 on Will saves adjacent to or having just charged from next to an ally with this feat.
Scarring Spell Metamagic Emotion or fear spell gives penalties against further such spells
Scarring Spell-Like Ability Monster Spell-like ability causes penalties against emotion effects Spell-like ability at CL 4th or higher
Scavenger's Eye General Your gaze is naturally drawn to valuable glittering objects. Tengu.
Scavenger's Luck General You coax better behavior out of timeworn technology. Knowledge (engineering) 1 rank
Scent of Fear Monster You can track by smell and automatically pinpoint the location of opponents by scent alone. Possess the scent ability, any evil.
Scholar Skill, Story Pick any two Knowledge skills. You gain a +2 bonus on these two skills.
School Familiar Familiar Apply school familiar archetype to familiar. Familiar effective level 5th, specialized arcane school class feature.
School Strike Combat You focus the secrets of your school of wizardry into your unarmed strike. Wizard school class feature, Improved Unarmed Strike.
Schooled Resolve General You add your bravery bonus on Will saves against mind-affecting spells and effects from vampires. Bravery class feature.
Scimitar Master Story +4 bonus on disarm and sunder attempts, +2 bonus on the confirmation attack roll with a scimitar. Qadira affinity.
Scion of the Land Combat, Teamwork Grant trackless step/favored terrain to feat allies. Survival 1 rank.
Scion of the Lost Empire Racial, Teamwork Gain +1 competence bonus on attack roll, save, ability check, or skill check when adjacent to an ally with this feat Human (Chelaxian or Taldan)
Scion of the Nine Hells Story You gain fire resistance 2, +1 for every six levels you possess, to a maximum of 5 at 18th level. Cheliax affinity.
Scorching Weapons Combat, Racial Elemental fire stirs within your body, boiling your blood and rendering you resistant to flame. Ifrit.
Scorpion Style Combat, Style You can perform an unarmed strike that greatly hampers your target's movement. Improved Unarmed Strike.
Scorpion Style, Mythic Mythic Your unarmed strikes can induce a near-crippling lethargy in your enemies. Scorpion Style.
Scouting Summons Metamagic You can possess your summoned creature as per magic jar. Spell Focus (conjuration), ability to cast magic jar.
Scribe Scroll Item Creation You can create magic scrolls. Caster level 1st.
Scrutinize Spell Spell You can quickly size up spellcasters to gain an advantage when counterspelling their spells. Spellcraft 1 rank.
Scurrying Swarmer Combat, Racial You scurrying about your allies in search of the best vantage point from which to strike at your foes. Ratfolk, swarming racial trait.
Scuttle General Crawl at half your normal speed and take a 5-foot step when crawling, don't provoke against larger foes
Sea Hunter Combat, Racial Your blows knock swimming opponents off balance. Combat Expertise, merfolk.
Sea Legs Skill You have a sailor's instincts for moving about while aboard seagoing vessels. Profession (sailor) 5 ranks.
Searing Distraction Combat You harry your foes with the light and heat of your weapon. Catch Off-Guard.
Second Chance Combat Quick reflexes turn missed strikes into second chances. Int 13, Combat Expertise, base attack bonus +6.
Second Wind Combat, Performance The roar of the crowd strengthens your resolve. Endurance.
Secret Capital Story When you use gp to buy capital using the downtime rules, you pay only 75% of the normal cost. Int 13, member of the Seven Houses.
Secret Language Teamwork You and your allies have worked out a complex set of codes and phrases. Bluff 1 rank, Linguistics 1 rank, Sense Motive 1 rank.
Secret of Steel-Shattering Spirit Story You gain a pool of ki points. Your strikes can overcome the hardness of any substance. Improved Unarmed Strike, base attack bonus +6, must be lawful.
Secret of the Sphinx Story Once per week, you can ask a single question of the gods. Osirion affinity.
Secret Signs Story You are particularly adept at communicating with others via innuendo, gestures, and secret hand signs. Int 13.
Secret Stash Deed Grit Spend 1 grit point while in combat to recover either 1 bullet and 1 dose powder or 1 alchemical cartridge. Grit class feature or Amateur Gunslinger feat, Sleight of Hand 1 rank.
Secured Armor Armor Mastery 25% chance that a critical hit or sneak attack is negated and damage is instead rolled normally. Base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with medium or heavy armor.
Seductive Channel Divine, Story Even your healing is seductive. Channel positive energy class feature, worshiper of Calistria.
Seeds of Doubt General You have learned to plant the seeds of your own doubt in the minds of others by way of your hexes. Hex class feature,Divine Defiance.
Seeker of the Eternal Emperor Spell, Story You lend your powers to the leaders of Po Li, learning useful techniques to extend your divinations. Enlarge Spell or Extend Spell, oracle's curse class feature.
Seeking Spell Metamagic You can cast spells that bend around barriers to reach their intended destination.
Seen and Unseen Racial You are difficult to find, and have learned how to combat humans and elves. Exile's Path, character level 5th, half-elf.
Seeping Darkness Monster, Teamwork Gain concealment when adjacent to an ally with this feat Drow, darkness racial spell-like ability
Seething Hatred Combat You've learned to channel your hatred of a particular type of creature into a devastating strike. Studied target class feature.
Seize Advantage Combat You can take advantage of your foes when they overcommit on their attacks. Opportune parry and riposte deed.
Seize the Moment Combat, Teamwork You and your allies are poised to pounce whenever one of you scores a telling blow. Combat Reflexes, Improved Critical.
Selective Channeling Divine You can choose whom to affect when you channel energy. Cha 13, channel energy class feature.
Selective Channeling, Mythic Mythic When you exclude creatures from your channel, you empower those you do affect. Selective Channeling.
Selective Spell Metamagic Your allies need not fear friendly fire. Spellcraft 10 ranks.
Self-Exiled Noble Achievement +2 on Disguise checks, Disguise is a class skill. Gain +1 on attack and damage against your former family. You must have intentionally left your noble family and changed your name or appearance afterward.
Self-Sufficient Skill You know how to get along in the wild and how to effectively treat wounds.
Self-Sufficient, Mythic Mythic Independence comes naturally to you, and you have mastered taking care of yourself. Self-Sufficient.
Selfish Channel Divine If only you are affected by your channel, you heal +50% hp. Channel energy class feature.
Sense Assumptions Skill Discern which lies would be unbelievable. Sense Motive 3 ranks
Sense Link Skill When you and your eidolon share senses, your combined minds grant you exceptional powers of observation. Bond senses class feature.
Sense Loyalties Skill Quickly sense a relationship to some specific god, patron, or government, and use that to manipulate. Knowledge (nobility) 1 rank, Knowledge (religion) 1 rank.
Sense Magical Interrogation General You have developed a sixth sense for detecting when your words are subject to magical scrutiny. Sense Motive 3 ranks, Spellcraft 3 ranks.
Sense Metals and Minerals Skill You have a sixth sense for the valuable treasures of the earth.
Sense Relationships Skill Discern relationship between two people and use it against them. Street Smarts
Sensory Control Meditation For 24 hours after you meditate, you gain low-light vision and scent. Wis 15, Blind-Fight, Meditation Master.
Serpent Lash Combat You are adept at vexing multiple foes with your whip. Weapon Finesse, proficient in whip.
Serpentine Compression Monster You gain the compression universal monster ability. Serpentfolk.
Shade of the Uskwood Story Add the certain spells to your druid spell list, remove fire spells. Neutral evil, patron deity Zon-Kuthon.
Shadow Caster Racial Your command over shadow and darkness create longer-lasting spell effects. Caster level 1st, drow.
Shadow Dodge Story You use shadows to confound your enemies' senses. Dex 13, worshiper of Norgorber.
Shadow Gambit Spell You can tap into the Plane of Shadow to momentarily lend reality to one of your illusion (figment) spells. Spell Focus (illusion), caster level 5th.
Shadow Ghost Racial You can move between the Shadow Plane and the Material Plane more often. Fetchling, shadow walk spell-like ability.
Shadow Grasp Metamagic Your darkness spells have substance and bind your foes. Tenebrous Spell, Umbral Spell.
Shadow Magic Defense Racial +1 against shadow spells and spell-like abilities with the shadow descriptor. Disguise self racial spell-like ability or shadow illusion shadowdancer prestige class feature.
Shadow Shroud Racial You can create a shifting haze of darkness around yourself, granting you concealment against one attack. Combat Reflexes, darkness racial spell-like ability.
Shadow Strike Combat You accurately strike even those you cannot clearly see. Base attack bonus +1.
Shadow Walker Racial You can pierce the veil between the Shadow Plane and the Material Plane more often, and to greater effect. Fetchling, shadow walk spell-like ability.
Shadows of Fear Combat Flank a scared creature once per round. Hidden strike +1d8 or sneak attack +1d6
Shadowy Dash Racial In dim light, you resemble little more than a shadow. Wayang.
Shaitan Earthblast Combat, Style With a forceful stomp you release a blast of acid from the earth to burn your enemies. Con 15, Wis 17, Elemental Fist, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack +13 or monk 11th.
Shaitan Skin Combat, Style You can manipulate acid to shield yourself and disable your enemies. Con 15, Wis 15, Elemental Fist, Improved Unarmed Strike, Shaitan Style, base attack +11 or monk 9th.
Shaitan Style Combat, Style You strike with the caustic forces from within the earth. Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack +9 or monk level 5th.
Shake It Off General You support your allies and help them recover from crippling effects.
Shamed Achievement A past humiliation haunts you to this day. Significantly publicly embarrassed, or must have the Bastard Born background.
Shambling Monolith Monster You can increase your size, strength, and durability as if using an animal growth spell. Shambling mound.
Shapechanging Savage Monster Feint an opponent when you shapechange. Improved Feint or canny feint vigilante talent, change shape ability, shapechanger subtype.
Shapeshifter Foil Spell Your command of shapeshifting magic can disrupt similar effects in others. Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use any polymorph effect.
Shapeshifting Hunter General You blend your knowledge of foes and your shapeshifting abilities together. Favored enemy class feature, wild shape class feature.
Shaping Focus General Your powers of shapeshifting outstrip your dabbling in the druidic faith. Wild shape class feature, Knowledge (nature) 5 ranks.
Share Healing Teamwork Your link with your companion creature allows you to share with it any healing magic that's cast upon you. Ability to acquire an animal companion, eidolon, familiar, or special mount.
Share Spells Spell, Teamwork You can cast a spell with a target of “you” on a feat ally as a touch spell, as per the share spells familiar ability Bonded Mind, ability to share spells with a familiar or like, caster level 1st.
Shared Insight Racial You deftly direct others' attentions where you wish. Wis 13, half-elf.
Shared Judgment General You extend the benefits of your judgment to an ally. Second judgment class feature.
Shared Manipulation Racial You can subtly bolster allies' ability to misdirect and infuriate their enemies. Cha 13, half-elf.
Shared Ownership Racial, Teamwork You can draw an item in an ally's possession as a move action as long as the ally is within 30 feet and has this feat Well-Prepared, Sleight of Hand 1 rank, halfling
Shared Quarry Combat Affected allies gain a +1 insight bonus on attack rolls against your quarry. Hunter's bond class feature, quarry class feature.
Shared Remembrance Racial, Teamwork Gain a cumulative +1 bonus (max +10) on Knowledge checks to identify monsters for each ally within 30 feet who has this feat Knowledge (any) 1 rank, elf
Shared Soul General Phantom protects against death effects, energy drain, and possession Shared consciousness class feature
Shared Stash Racial, Teamwork You are adept at borrowing from your allies even in the middle of combat. Quick Draw, base attack bonus +1, Sleight of Hand 1 rank, swarming racial trait.
Shark Leap Combat, Style Like a deadly predator, you bolt at unsuspecting foes from below. Improved Unarmed Strike, Shark Style, Shark Tear, Swim 10 ranks, base attack bonus +10 or monk level 10th.
Shark Style Combat, Style Deal piercing or bludgeoning damage with your unarmed strikes; piercing unarmed strikes and bite attacks deal an 1d6 bleed. Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd.
Shark Tear Combat, Style Gain scent while in water, against bleeding creatures. You also gain a +1 on attack and damage rolls against bleeding creatures. Improved Unarmed Strike, Shark Style, Swim 6 ranks, base attack bonus +6 or monk level 6th.
Sharp Senses Racial Your senses are especially sharp, even for your kind. Keen senses racial trait.
Sharpclaw Combat, Racial Your nails are large and strong. Ratfolk.
Sharptooth Racial You gain a bite attack. Ratfolk.
Shatter Control Combat, Divine Use channel to cut the control of undead creatures Channel positive energy 4d6
Shatter Defenses Combat Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks. Weapon Focus, Dazzling Display, base attack bonus +6, proficiency with weapon.
Shatter Defenses, Mythic Mythic Your dazzling attacks leave your opponents flummoxed and bewildered. Shatter Defenses.
Shatter Mental Mask General Offensive manifestations with Will saves reveal use psychic spell-like abilities, opponent's true form Psychic Sensitivity or ability to cast psychic spells or character level 2nd
Shatter Resolve Divine, Story Your negative energy causes despair in those you harm. Channel energy class feature, worshiper of Urgathoa.
Shatterspell Combat, Racial Your mighty blows shatter your enemy's magic. Disruptive, Spellbreaker, dwarf, 10th-level fighter.
Shield Brace Shield Mastery You've mastered the art of balancing a polearm's weight against a shield's stability. Shield Focus; base attack bonus +3 or fighter level 1st; proficiency with light shields, heavy shields, or tower shields.
Shield Focus Combat You are skilled at def lecting blows with your shield. Shield Proficiency, base attack bonus +1.
Shield Focus, Mythic Mythic You're a master of using your shield for protection. Shield Focus.
Shield Gauntlet Style Combat, Story You use your gauntlet to shield you from harm. Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.
Shield Master Combat Your mastery of the shield allows you to fight with it without hindrance. Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting, base attack bonus +11.
Shield Mastery Combat Whenever you are using a shield, you gain DR 2/— against attacks you are aware of. Shield Focus, Shield Proficiency, 4th-level fighter.
Shield Material Expertise Shield Mastery You emphasize and exploit the potential of the special material from which your shield is made. Shield Focus, base attack bonus +6 or fighter level 4th.
Shield Material Mastery Shield Mastery You can use the ability granted by Shield Material Expertise two additional times per day. Shield Focus, Shield Material Expertise, base attack bonus +11 or fighter level 8th.
Shield of Swings Combat A wild frenzy of attacks serves to bolster your defenses. Str 13, Power Attack, base attack bonus +1.
Shield Proficiency Combat You are trained in how to properly use a shield.  
Shield Slam Combat In the right position, your shield can be used to send opponents flying. Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6.
Shield Slam, Mythic Mythic Your shield bash produces a powerful kick. Shield Slam.
Shield Snag Combat You know how to navigate your shield around weapons and can use it to keep your balance. Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6.
Shield Specialization Combat You have mastered the use of one type of shield. Proficiency with selected shield, Shield Focus, fighter level 4th.
Shield Wall Combat, Teamwork You form a unified defense with those around you. Shield Proficiency.
Shielded Caster Teamwork Your allies cover you while you cast complicated spells.
Shielded Gauntlet Attack Combat, Story Your gauntlet helps you take advantage of weakness. Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.
Shielded Gauntlet Master Combat, Story You can effectively attack and defend with your gauntlet. Shielded Gauntlet Attack, Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.
Shielded Mage Shield Mastery Reduce the arcane spell failure of any shield you use by 15% (to a minimum of 0%), use somatic components. Shield Focus, base attack bonus +3 or fighter level 1st.
Shielded Stand Shield Mastery Prevent yourself or an adjacent ally from provoking an when standing from prone or when picking up an object Shield Focus, base attack bonus +3 or fighter level 1st.
Shingle Runner Story +2 on Climb and Acrobatics checks, may take 10 on Climb checks even when distracted. Dex 13, Acrobatic, from Korvosa
Shocking Amplification Spell Your electricity spells tire their targets.
Shocking Bellow Combat Intimidate as a free action in the surprise round. Intimidating Prowess
Shot on the Run Combat You can move, fire a ranged weapon, and move again before your foes can react. Dex 13, Dodge, Mobility, Point-Blank Shot, base attack bonus +4.
Shot on the Run, Mythic Mythic With ease, you can snap off two shots while dashing across the battlefield. Shot on the Run, base attack bonus +6.
Shrapnel Strike Combat You can bash things to damage nearby opponents. Str 15, Improved Sunder, Power Attack.
Shrewd Tactician Combat, Story Your dealings with pirates, thieves, and assassins have taught you to be exceedingly careful. Alertness, Combat Reflexes.
Shrouded in Mystery Racial Against other humanoid races, gain a +1 bonus on Will saves vs. mind-affecting spells and a +3 bonus on Bluff checks Bluff 1 rank; Disguise 1 rank; kitsune, nagaji, samsaran, tengu, or wayang
Shrug On Combat You can throw on the most important element of your armor in a flash. Base attack bonus +1, medium armor proficiency.
Sickening Critical Combat, Critical Your critical hits cause opponents to become sickened. Critical Focus, base attack bonus +11.
Sickening Spell Metamagic You can sicken creatures with your spells.
Sickening Spell-Like Ability Monster Spell-like ability sickens damaged foes Spell-like ability at CL 6th or higher
Sidestep Combat You can reposition yourself after a foe's missed swing. Dex 13, Dodge, Mobility.
Siege Commander Combat Under your leadership, the time required to assemble and move a siege engine is greatly reduced. Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (siege engineer) 1 rank.
Siege Engineer Combat You are proficient with all siege weaponry. Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with one siege engine.
Siege Gunner Combat Aiming outsized siege weapons poses little difficulty for you. Siege Engineer, Profession (siege engineer) 5 ranks.
Signature Deed Grit You are known for performing a particular deed, and can perform it with greater ease. Grit class feature, gunslinger level 11th.
Signature Skill Skill Gain skill unlock abilities. 5 ranks in the chosen skill.
Signifer Armor Training Story You have learned the art of spellcasting while wearing signifer armor. Arcane Armor Mastery, Arcane Armor Training, Heavy Armor Proficiency, caster level 7th, must swear allegiance to a single Hellknight order.
Silent as Stone Monster +4 to Stealth in rocky environments, use Stealth at no penalty while climbing, unleash lethal ambushes. Roper, Stealthy
Silent Kill Combat You are quite adept at killing your prey without making noise or alerting others. Stealth 12 ranks; assassinate advanced slayer talent or ninja master trick.
Silent Performer Bardic, Story You can use any bardic performance ability without making a sound. Bardic performance class feature, Extra Performance, Master Performer, bard level 12th, Kitharodian Academy 15 TPA.
Silent Spell Metamagic You can cast your spells without making any sound.
Simple Weapon Proficiency Combat You are trained in the use of basic weapons.
Sin Seer General You gain the detect evil class feature. You may use it or the detect undead class feature, not at the same time. Detect undead paladin class feature.
Sincere Flattery Racial, Skill +4 on Craft checks to recreate an object you have seen before, spend 1 week studying for+8. Wyvaran.
Sinister Reputation Skill You need spook only a few souls to scare a whole city. Cha 13; Intimidate 5 ranks; Persuasive or renown social talent.
Siphon Channel Divine, Story You can channel negative energy to feed off the suffering of others. Channel energy 3d6, worshiper of Ghlaunder.
Siphon Poison General You can remove poison from afflicted creatures.
Siphoning Blade Combat, Monster You can empower yourself by drawing blood through your rhoka sword. Voracious Blade, Weapon Focus (rhoka sword), base attack bonus +8, urdefhan.
Sirian's Masterstroke Combat, Story When bypassing a foe's defenses while feinting, you can deal devastating damage. Exotic Weapon Proficiency (Aldori dueling sword), Weapon Focus (Aldori dueling sword), base attack bonus +6, Aldori Sworldlords affinity
Sisterhood Dedication Combat, Story, Style +2 to Reflex and Will saves and grant half to allies, grant one Teamwork feat to all allies or two to one ally Cha 13, Shield Focus, Shield Wall, Sisterhood Rampart, Sisterhood Style, Weapon Focus (longsword), base attack bonus +6.
Sisterhood Rampart Combat, Story, Style +1 AC, no longer grant soft cover against allies, add shield bonus to bull rush CMB. Cha 13, Shield Focus, Shield Wall, Sisterhood Style, Weapon Focus (longsword), base attack bonus +6.
Sisterhood Style Combat, Story, Style +1 to Reflex and Will saves, grant one Teamwork feat to ally. Cha 13, Shield Focus, Weapon Focus (longsword), base attack bonus +2.
Skald's Vigor General Your song and your enthusiasm combine to invigorate you in battle. Raging song class feature.
Skaveling Companion Monster You are bonded with a terrifying undead mount created through foul daemonic rites. 7th level in a class that grants an animal companion or mount, urdefhan.
Skeleton Summoner Spell The walking dead respond to your call. Spell Focus (necromancy), ability to cast summon monster.
Skill Focus Skill Choose a skill. You are particularly adept at that skill.
Skill Focus, Mythic Mythic You mastery with this skill is unmatched, even in difficult situations. Skill Focus.
Skilled Driver Skill Choose a type a type of vehicle (either air, land, or water). You are more skilled when driving that vehicle.
Skilled Rager General With practice, you've mastered your rage to allow yourself more versatility. Rage class feature.
Skin Suit Monster Hide in false flesh during the day Int 7, undead creature that was originally humanoid
Slashing Grace Combat You can stab your enemies with your sword or another slashing weapon. Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.
Slayer's Feint Combat You rely on your deceptive speed and agility instead of trickery to catch your opponents unprepared. Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Acrobatics 1 rank.
Slayer's Knack General Against one of your favored enemies, the threat range of any weapon you wield is doubled. Favored enemy class feature, base attack bonus +6.
Slaying Sprint Combat With swift feet and deadly intent, you finish off your target before anyone sees your blade. Dodge, Mobility, Spring Attack, base attack bonus +13
Sleep Venom Racial You can change the nature of your toxic spittle to put your enemies to sleep. Vishkanya.
Sleeper Monster Heal 1 hit point per 10 minutes while surrounded 5 feet of dirt or stone on all sides and take no actions. Warren Digger, ghoul.
Sleeper Hold Combat By maintaining a grapple hold on your opponent, you can cause it to lose consciousness. Greater Grapple, base attack bonus +8.
Sliding Axe Throw Combat You may aim your thrown axe to avoid an enemy's shield and even trip your opponent. Dex 13, base attack bonus +1.
Sliding Dash Combat Charge through a foe for a flank attack class feature, Bluff 3 ranks. Dex 15, Acrobatics 10 ranks or acrobatic charge
Sling Flail Combat You can use your loaded sling to effectively strike at nearby foes. Weapon Focus (sling), base attack bonus +1.
Slipslinger Bombardment Combat, Racial, Style Use a sling to hurl alchemical splash weapons during an attack or full-attack action, loading as a free action. Quick Draw, Slipslinger Grenadier, Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial trait.
Slipslinger Grenadier Combat, Racial, Style Use a sling to hurl alchemical splash weapons as ammunition. Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial trait.
Slipslinger Style Combat, Racial, Style +1 bonus on sling damage, don't provoke attacks of opportunity when reloading a sling. Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial trait.
Slow Exhalation Monster A successful bite attack also deals your breath weapon damage (no save). Breath weapon, true dragon.
Slow Faller General You can reduce the amount of falling damage you take when you are close to a wall. Acrobatics 5 ranks or slow fall class feature.
Slow Time Combat Meditation allows you to perceive time as if it were moving more slowly. Wis 15, Combat Meditation, Meditation Master, character level 7th.
Slurk Rider Combat, Racial You are skilled at riding slurks into battle. Kobold.
Sly Draw General When you draw a light weapon, you may make a Sleight of Hand check instead of a Bluff check to feint. Quick Draw.
Sluggish Jinx Racial Your jinx's penalty on saving throws also applies to the target's initiative and attack rolls. Prerequisites
Small But Deadly Racial You have learned to make the most of certain weapons, despite your physical weakness. Weapon Focus or natural weapon, Small size or smaller.
Smash Combat, Racial You overcome obstacles by breaking them. Power Attack, half-orc.
Smash from the Air Weapon Mastery Use Cut from the Air against unusually massive ranged weapons. Str 13, Cut from the Air, Power Attack, base attack bonus +9, weapon training class feature with a melee weapon.
Smashing Crush Combat, Style If you damage an object with sunder, reduce its hardness by 1, up to 50% of its starting hardness. Str 13, Improved Sunder, Smashing Style, Weapon Focus with the chosen weapon.
Smashing Dent Combat, Style When you damage armor with sunder, reduce its AC by 1 and increase its armor check penalty by 1. Str 13, Improved Sunder, Smashing Crush, Smashing Style, Weapon Focus with the chosen weapon, base attack bonus +6.
Smashing Style Combat, Style Immediately attempt a bull rush or trip combat maneuver against hit target with chosen weapon. Str 13, Improved Sunder, Power Attack, Weapon Focus with the chosen weapon.
Smell Fear Racial You can catch the sour scent of fear on the wind. Keen Scent, half-orc or orc.
Smite Evil Magic General Use smite evil to perform a sunder combat maneuver against an ongoing spell effect from an evil creature. Smite evil class feature.
Smiting Reversal Combat You can make attacsk of opportunity against the target that attempts to smite you. Power Attack, Toughness.
Smoking Boulder Monster Cause a thrown boulder to erupt into a 10-foot-radius spread of heavy smoke on a successful hit. Base attack bonus +11, heat rock special attack.
Snake Fang Combat, Style You can unleash attacks against an opponent that has dropped its guard. Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.
Snake Sidewind Combat, Style Make a Sense Motive check in place of the attack roll to confirm a critical hit. Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks.
Snake Style Combat, Style You watch your foe's every movement and then punch through its defense. Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks.
Snap Shot Combat With a ranged weapon, you can take advantage of any opening in your opponent's defenses. Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6.
Snapping Flank Combat, Monster, Teamwork When flanking a foe with a teamwork ally, you can make a swift bite attack against the foe. Base attack bonus +9, bite attack.
Snapping Jaws Combat, Monster You can use your bite as a natural weapon. This is a primary attack that deals 1d6 points of damage. Base attack bonus +1, gnoll.
Snapping Turtle Clutch Combat, Style Your unarmed style allows you to turn your opponent's attack into an opportunity. Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Snapping Turtle Shell Combat, Style Your guarding hand is almost magical in its skill at def lecting incoming blows. Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
Snapping Turtle Style Combat, Style Your deft unarmed style allows you to shield your body from harm. Improved Unarmed Strike, base attack bonus +1 or monk level 1st.
Snatch Monster This creature can grab other creatures with ease. Size Huge or larger.
Snatch and Drop Combat, Racial Grab foes while you fly by them, carry them into the air, and drop them from extreme heights. Flyby Attack, Powerful Wings.
Snatch Arrows Combat Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight. Dex 15, Deflect Arrows, Improved Unarmed Strike.
Snatch Arrows, Mythic Mythic You can use the weapons you pluck from the air to immediately make melee attacks. Snatch Arrows.
Sneaking Critical Combat, Critical On a critical sneak attack, you can roll additional dice equal to your weapon's critical modifier. Critical Focus, base attack bonus +9, sneak attack class feature.
Sneaking Precision General Your knowledge of your enemies' vulnerable spots is especially punishing. Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9.
Sneaky Vagabond Skill +2 on Stealth when others are trying to find you, +4 In crowds. +2 when trying to find a place to hide.
Sniper Shot Story Deal ranged precision-based extra damage to a distance equal to your weapon's range increment. Int 13, Wis 13, Far Shot, Focused Shot, Point Blank Shot, Precise Shot, Kyonin affinity.
Sniper's Lantern Story You use your innate magic powers to target enemies and spot their weaknesses. Point Blank Shot, dancing lights racial spell-like ability.
Snuffing Spell Metamagic Your magic disrupts sources of light.
Snoutgrip Combat You can hold an opponent's mouth shut. Combat Expertise, Combat Reflexes, Improved Grapple, Improved Unarmed Strike, bab +12 or 10th-level monk.
Sociable Racial You have a way of helping others to get along. Cha 13, half-elf.
Sociable, Mythic Mythic Your easy nature flows from you without effort, putting others at ease. Sociable.
Social Bravery Combat Apply bravery against various social attacks. Cha 13, bravery class feature
Solar Spell Metamagic Your spells erupt with the searing light of the sun, blinding or burning creatures of evil.
Solid Shadows Metamagic Makes shadow spells are 20% more real. Spell Focus (illusion).
Solo Maneuvers Combat You fight best when you're on your own.
Sonic Croak Monster Your croak creates powerful sound waves that you can direct at fragile targets. Throat Pouch, boggard, terrifying croak.
Sorcerous Bloodstrike General You can regain power when you kill a creature. Cha 13, sorcerer bloodline class feature.
Sorcerous Strike Combat The power flowing through your veins also flows through your unarmed strike. Sorcerer bloodline class feature, Improved Unarmed Strike.
Soulblade Combat You have mastered an eerie talent for briefly focusing your own life energy against haunts. Knowledge (religion) 1 rank, Perception 1 rank.
Soulless Gaze Damnation Otherworldly dread infuses your gaze. Combat
Soulwrecking Strike Combat Your strikes are so powerful that they harm both your target and any force possessing it. Vital Strike, base attack bonus +6.
Sow Terror Monster Anytime you win an opposed Stealth check by 5 or more you might sow terror as a standard action. Stealthy
Spawnlink Monster See through spawn's eyes Int 13, create spawn universal monster ability
Spear Dancer Combat You incorporate your two-handed reach weapon into a dizzying martial dance. Weapon Focus (any two-handed reach weapon), Perform (dance) 4 ranks.
Spear Dancing Reach Combat, Style Grant the reach special weapon feature to one or both of the weapon's ends until the end of your turn. Dex 17, Spear Dancing Spiral, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weapon.
Spear Dancing Spiral Combat, Style Gain the benefit of Weapon Finesse with the chosen weapon, use any ability for a quarterstaff. Dex 15, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weapon.
Spear Dancing Style Combat, Style Grant the weapon the double special weapon feature, using the statistics of a light mace for its off-hand end. Dex 13, Two-Weapon Fighting, Weapon Focus with the chosen weapon.
Special Delivery Spell, Teamwork Feat ally can deliver touch spells Bonded Mind, Share Spells, ability to deliver spells through a familiar or the like, caster level 3rd.
Spectacular Exit Combat, Performance You have mastered acrobatic maneuvers that turn even your retreats into breathtaking feats of skill. Dex 15, Dodge, Acrobatics 7 ranks.
Spectrum Sight Skill You can perform the read aura occult skill unlock even if you can't use psychic magic, more if you can. Alertness, Perception 5 ranks.
Spell Bane Spell While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells. Bane class feature.
Spell Bluff Spell +4 DC when trying to counterpell your spell, +2 bonus on your Spellcraft checks counter an opponent's spell. Bluff 5 ranks, Spellcraft 5 ranks.
Spell Chain Spell, Teamwork You help your allies bypass your foes' magical defenses. Spell Penetration.
Spell Denial General Select one school of magic. You gain a +2 bonus on all saving throws against spells of that school. Con, Dex, or Wis 13.
Spell Focus Spell Choose a school of magic. Any spells you cast of that school are more difficult to resist.
Spell Focus, Mythic Mythic Your magical specialties are particularly effective. Spell Focus.
Spell Hex Spell You can transform a 1st-level spell into a hex. Major hex class feature.
Spell Mastery Spell Prepare some spells without referring to a spellbook. 1st-level wizard.
Spell Mastery, Mythic Mythic You're so familiar with certain spells you can prepare them with the greatest of ease. Spell Mastery.
Spell Penetration Spell Your spells break through spell resistance more easily than most.  
Spell Penetration, Mythic Mythic Your mythic power breaches your enemies' defenses. Spell Penetration.
Spell Perfection Spell You are unequaled at the casting of one particular spell. Spellcraft 15 ranks, at least three metamagic feats.
Spell Specialization Spell Select one spell. You cast that spell with greater than normal power. Int 13, Spell Focus.
Spell Sponge Monster Your mystical connection with your spellcasting master attunes you to helpful magical effects. Animal companion or familiar, share spells ability.
Spell Synergy Spell, Teamwork When adjacent to a feat ally, increase the caster level of a spell that affects you by 3. Spellcraft 5 ranks.
Spell Trick Trick You are able to weave psychic contingencies into your target's mind. Masterful tricks class feature, ability to cast 4th-level mesmerist spells.
Spellbreaker Combat You can strike at enemy spellcasters who fail to cast defensively when you threaten them. Disruptive, 10th-level fighter.
Spellbreaker, Mythic Mythic You're a spellcaster's worst nightmare. Spellbreaker.
Spellcut Weapon Mastery Use your base attack bonus in place of your total Reflex saving throw bonus for a spell. Str 13, Cut from the Air, Power Attack, base attack bonus +9, Spellcraft 1 rank, weapon training class feature with a melee weapon.
Spellsong Bardic You can blend the power of your performance and spellcasting. Cha 13, bardic performance class ability, able to cast 1st-level spells.
Spider Step General Your physical mastery grants you an impossible stride. Acrobatics 6 ranks, Climb 6 ranks, monk level 6th.
Spider Step Racial You tread where only arachnids dare. Character level 3rd, drow.
Spider Summoner Racial, Spell You gain the ability to summon powerful spiders. Ability to cast summon monster or summon nature's ally spells, drow.
Spiked Destroyer Combat You can attack with your armor spikes while using bull rush or overrun. Proficient with armor spikes.
Spinning Throw Combat You whirl your foe around and then let go. Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw.
Spirit Ally Spell You have a close connection with a spiritual assistant capable of aiding you in small ways. Caster level 8th.
Spirit Beacon General You are more aware of the supernatural forces that influence the world—and, consequently, are more easily noticed by them. Wis 15, Iron Will.
Spirit Focus General Increase spirit bonus from one legend by 1 Spirit bonus class feature
Spirit of the Corps Combat, Teamwork Borrow an teamwork ally's morale bonus once during its duration.
Spirit of the River Racial Breathe air or water interchangeably, but become fatigued away from the water for too long. Aquatic subtype, Knowledge (nature) 1 rank
Spirit of the Wild Racial Your mystic connection with one type of wilderness has grown even stronger. Attuned to the Wild, Guardian of the Wild, elf.
Spirit Oni Master General When you wear an oni mask, you gain a primary gore attack dealing 1d4 points of damage. Knowledge (planes) 3 ranks; Lawful neutral, lawful evil, or neutral evil.
Spirit Rebuke General 1/day, you can condemn certain spirits and drive them from hosts, unravel their magic, or damage them physically. Wis 17, Iron Will; Spirit Beacon; Diplomacy 5 ranks or Intimidate 5 ranks.
Spirit Ridden General You can invite lesser spirits to partially share your body in exchange for their training and experience.
Spirit Sense General +5 on checks to notice haunts, 75% chance to affect incorporeal creatures Psychic Sensitivity or ability to cast psychic spells
Spirit Sight General Invisible creatures of the fey, outsider, and undead types gain only concealment from you. Wis 15, Iron Will, Spirit Beacon.
Spirit Speaker Story Talk to spirits you've absorbed Cha 13, Absorb Spirit, Diplomacy 5 ranks
Spirit Strike Divine Expend your channel energy to imbue a weapon with the bane property against your favored enemy. Knowledge (religion) 5 ranks, ability to channel energy, at least one favored enemy.
Spirit Symbiosis Spell Your phantom is impressionable and easily influenced by contact with new spirits. Ability to cast speak with dead, phantom class feature.
Spirit Talker General By forging a temporary bond with a spirit, you gain access to an unfamiliar hex. Hex class feature; shaman level 6th or witch level 6th.
Spirit Vision Monster You retain your senses when seeking a possession target. Magic jar as a known spell or spell-like ability, Wis 15
Spirit's Gift General You commune with a spirit of your choice, and it grants your animal companion or familiar a boon. Animal companion class feature or familiar class feature.
Spirited Charge Combat Your mounted charge attacks deal a tremendous amount of damage. Ride 1 rank, Mounted Combat, Ride-By Attack.
Spirited Charge, Mythic Mythic Your mounted charge knocks the wind and wits from those foolish enough to stand against you. Spirited Charge.
Spiritual Balance General Still mind applies against possession, spend ki to double the bonus Ki pool class feature, still mind class feature
Spiritual Guardian Spell Your spiritual guardians are more powerful than those of most others. Ability to cast spiritual weapon or spiritual ally, spirit magic class feature.
Spiritual Training General Through dedicated study and training, you can resist the control of possessing spirits.
Spiritualist's Call General Phantom gets a bonus when summoned Phantom class feature
Spit Venom Combat, Racial You have mastered the nagaji warrior technique of spitting venom into your opponent's eyes. Nagaji.
Splash Volley Betrayal, Teamwork Your allies try to ensure that at least your opponent gets hit. Base attack bonus +1.
Splash Weapon Mastery General You are adept at increasing the range, area, and accuracy of splash weapons.
Splintering Weapon General Your fragile weapon works to your advantage, breaking off fragments in wounds you inflict. Base attack bonus +1, proficient with weapon, weapon made of primitive material.
Split Hex General You can split the effect of one of your targeted hexes, affecting another creature you can see. Witch level 10th.
Split Major Hex General You can split the effect of one of your targeted hexes, affecting another creature you can see. Split hex, caster level 18th.
Split Trick Trick You can split a mesmerist trick between two targets. Mesmerist trick class feature.
Spontaneous Metafocus Spell You can focus to combine one of your known spells and metamagic feats. Cha 13, one metamagic feat, able to spontaneously cast spells.
Spontaneous Metafocus, Mythic Mythic You apply metamagic to your spells with greater ease than do other spontaneous casters. Spontaneous Metafocus.
Spontaneous Nature's Ally Spell Instead of casting a cure spell, you can instead cast summon nature's ally. Knowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domain.
Sprightly Armor Armor Mastery You add your armor's enhancement bonus as a bonus on your initiative checks. Dex 13, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with light armor.
Spring Attack Combat You can deftly move up to a foe, strike, and withdraw before he can react. Dex 13, Dodge, Mobility, base attack bonus +4.
Spring Attack, Mythic Mythic You move across the battlefield in a blur of whirling blades. Spring Attack, base attack bonus +6.
Spring-Heeled Reaping Combat, Style Your armor's flexibility and your own training allow you to strike multiple times while moving. Dex 17, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Sprint, Spring-Heeled Style, base attack bonus +11, proficiency with light armor.
Spring-Heeled Sprint Combat, Style While using Spring-Heeled Style, you can move up to twice your speed when using the Shot on the Run or Spring Attack feats Dex 15, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Style, base attack bonus +7, proficiency with light armor.
Spring-Heeled Style Combat, Style You cunningly dart across the battlefield from foe to foe, taking advantage of your armor's flexibility to duck blows. Dex 13, Dodge, Mobility, Shot on the Run or Spring Attack, base attack bonus +4, proficiency with light armor.
Sprinting Troll Monster Channel regeneration into increased speed. Fleet, regeneration, troll.
Squash Flat Combat, Story You can bull rush an opponent straight to the ground. Improved Bull Rush, Merciless Rush, worshiper of Rovagug.
Squire General You attract a squire to aid you in your knightly endeavors. Character level 4th, proficient with all martial weapons.
Squirming Pile Combat, Racial, Teamwork While sharing a square, gain 25% chance of negating the additional damage from a critical hit or sneak attack. Acrobatics 5 ranks, swarming racial trait.
Stabbing Shot Combat, Racial You can clear the way to continue using your bow. Rapid Shot, elf.
Stable Gallop Monster You run with a smooth and steady gait. Animal or magical beast.
Stable Spell Metamagic You can cast spells in areas of primal magic with less chance of triggering a primal magic event.
Stage Combatant Combat You are a master of stage and nonlethal combats. Weapon Focus, base attack bonus +5
Staggering Blow Combat Take a penalty on Vital Strike to stagger foe. Str 13, Power Attack, Vital Strike, base attack bonus +8.
Staggering Critical Combat, Critical Your critical hits cause opponents to slow down. Critical Focus, base attack bonus +13.
Staggering Fist Combat When you engage in unarmed combat, you know just where to strike to stagger your foe. Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2.
Stalker's Focus General Your affinity to the natural world allows you to adopt the focus of a single animal. Knowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has the animal focus class feature.
Stalwart General You adopt a defensive stance that allows you to absorb and redirect hits. Diehard, Endurance, base attack bonus +4.
Stag Horns Combat, Style At end of charge, gain free grapple attempt if you hit with an unarmed attack. Dex 13, Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility.
Stag Submission Combat, Style When in Charging Stag Style and you pin a foe, you can also knock prone or to deal unarmed attack damage. Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility, Stag Horns.
Stance of the Xorn Combat You have heightened awareness of enemies on all sides. Wis 15, base attack bonus +3.
Stand Still Combat You can stop foes that try to move past you. Combat Reflexes.
Starlight Summons Spell Your summoned minions slink along under the shadows of the stars. Spell Focus (conjuration), able to cast summon nature's ally.
Starry Grace Combat Use Dexterity on starknife damage rolls. Dex 13, Weapon Finesse, Weapon Focus (starknife)
Startling Getaway Combat Move away after a startling appearance. Startling appearance class feature
Startling Shapechange Monster Use Dazzling Display to demoralize when you shapechange. Dazzling Display, change shape ability, shapechanger subtype.
Startoss Comet Combat, Style Make a single ranged thrown weapon attack. If you hit, you can make a second attack at your full attack bonus. Dex 13, Point-Blank Shot, Startoss Style, Weapon Focus with the chosen weapon.
Startoss Shower Combat, Style You can make a maximum number of attacks equal to 1 + 1 per 5 points of base attack bonus you possess. Dex 13, Point-Blank Shot, Startoss Comet, Startoss Style, Weapon Focus with the chosen weapon, base attack bonus +4.
Startoss Style Combat, Style Gain a bonus on damage made with the weapon equal to 2 + 2 per Startoss style feat. Dex 13, Point-Blank Shot, Weapon Focus with the chosen weapon.
Stay Death's Embrace Story You have a 25% chance to stabilize each round when below 0 hit points, become conscious one round later. Osirion affinity, worshiper of Pharasma.
Steadfast Mind General Whenever you fail a concentration check while casting defensively, make a Will save to avoid losing spell. Cha 15, Int 15, or Wis 15 (see special).
Steadfast Personality General You rely on your assuredness and sense of self to help keep your mind clear.
Steadfast Slayer Combat For each size category larger than you that opponent is, you gain a +2 bonus on your melee damage roll.
Steady Engagement Combat, Story You can draw on your excellent balance to trip or disarm opponents when they try to disengage. Combat Reflexes, Stand Still, worshiper of Irori.
Stealth Synergy Teamwork Working closely with an ally, you are able to move like twin shadows.
Stealthy Skill You are good at avoiding unwanted attention and slipping out of bonds.
Stealthy, Mythic Mythic Your grace and fluidity are beyond compare. Stealthy.
Steam Caster Racial You imbue your fire spells with elemental water, transforming them into powerful gouts of steam. Undine.
Steam Spell Metamagic A fire spell works underwater without a caster level check, but it requires a caster level check to function above water.
Steel Soul Racial You are especially resistant to magic. Dwarf, hardy racial trait.
Steelskin Channel Divine, Story Torag's blessing heals the body and hardens the skin. Channel energy 7d6, worshiper of Torag.
Step of the Flighty Fey Racial A creature under the effect of your feather step spell-like ability gains DR/cold iron. Gathlain, feather step spell-like ability.
Step Up Combat You can close the distance when a foe tries to move away. Base attack bonus +1.
Step Up and Strike Combat When a foe tries to move away, you can follow and make an attack. Dex 13, Following Step, Step Up, base attack bonus +6.
Stick Together Combat, Teamwork You stick close to your allies in combat.
Still Spell Metamagic You can cast spells without moving.
Stoic General You gain a +1 bonus on all saving throws against fear effects Iron Will.
Stoic Pose Racial You can hold yourself as still as a statue, evading detection. Svirfneblin.
Stone Awareness Monster You gain tremorsense 15 feet when in contact with earth or stone. Wis 13, Perception 10 ranks, stone giant.
Stone Clinger Monster You gain a climb speed of 10 feet and all the benefits of having a climb speed. Roper.
Stone Dodger Teamwork By working with an ally to gauge trajectory of incoming attacks, you can more easily avoid taking damage.
Stone Faced Racial +4 bonus to lie or conceal your feelings or true motives, but not to feint in combat or deliver secret messages. Dwarf.
Stone-Handed Combat Your Stunning Fist ignores an amount of the target's hardness equal to your monk level or one-quarter your base attack bonus Str 13, Stunning Fist.
Stone Magic Monster In addition to the usual spell-like abilities of a stone giant elder, you gain new spell-like abilities. Stone giant elder (700 years or older), Cha 17.
Stone Read General Faint vibrations in stone can alert you to trouble. Knowledge (dungeoneering) 4 ranks.
Stone Sense Racial You can feel movement in the very earth and stones around you. Improved Stonecunning, Perception 10 ranks.
Stone Singer Bardic, Racial Your songs are in accordance with the ways and lands of your people. Cha 13, bardic performance class feature, dwarf.
Stone Soul Monster Your natural armor bonus increases by 1. Once per day, you can use stoneskin (on yourself only). Stone giant.
Stone Strider Story You discern the best path through rocky terrain. Stonecunning racial trait, worshiper of Torag.
Stone to Flesh Savant Divine You gain a unique mercy, which aids victims of petrification. Paladin level 12th, lay on hands class feature, mercy class feature.
Stony Step Racial The earth recognizes its kinship with you and does not impede your movement. Oread.
Storm Breaker Story Count as two sizes larger against wind or currents.
Storm-Lashed Story A life spent enduring gales and storms has hardened your body to the elements.
Storm Soul Monster You gain immunity to electricity. Cloud or storm giant.
Storm Warrior Monster Transfer the power of storms to any metal melee weapons you wield, dealing 1d6 electricity damage. Storm Soul, cloud or storm giant.
Stormstruck Shambler Monster As a free action, you may charge one of your limbs with electricity equivalent to a shocking grasp spell. Shambling mound, must have been struck by lightning.
Stouthearted General You fight back your fear by voicing the song in your heart. Raging song class feature.
Strange Yield Racial Once per day as a full-round action, you can withdraw a small magical fruit from your symbiotic vines. Craft (alchemy) 5 ranks, gathlain, racial fly speed.
Strangler Combat Throttling the life out of enemies is second nature to you. Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.
Street Carnage Combat, Style Gain x3 critical multiplier with unarmed strikes or monk level 7th. Street Style, Street Sweep, base attack bonus +8
Street Smarts Skill +1 bonus on Knowledge (local) and Sense Motive checks.
Street Style Combat, Style Deal extra damage and bull rush in urban areas. Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, base attack bonus +4 or monk level 3rd
Street Sweep Combat, Style Follow up attack to knock bull-rushed foes prone. Street Style, base attack bonus +6 or monk level 5th
Strength of the Diamond Story Your extensive training with fellow Diamond Regiment solders has bolstered you against fear. Con 13, Wis 13, character level 3rd, member of the Diamond Regiment.
Stretched Wings Racial You strengthen your crippled wings. Str 13, Skill Focus (Fly), strix, wing-clipped racial trait.
Strike Back Combat Ready an action to make a melee attack against any foe that attacks you in melee, even if out of your reach. Base attack bonus +11.
Strike Back, Mythic Mythic Your precise counterattacks degrade your foes' advantages in combat. Strike Back.
Strike True Combat When focused, you gain a +4 bonus on your next melee attack roll before the end of your turn. Combat Expertise, base attack bonus +6.
Strong Comeback General You learn quickly from past mistakes.
Strong Comeback, Mythic Mythic You never make the same mistake twice. Strong Comeback.
Strong Implement Link General Cast spells away from an implement more easily Implement class feature
Strongarm Story Intimidate skill can improve target's attitude for 5d6 hours, target becomes shaken if it attacks you. Intimidating Prowess, member of the Lumber Consortium.
Stronghold Achievement You seek to build a bastion against which your enemies shall break like water against the rocks. Leadership, must lead at least 10 combat-capable followers (such as fighters or rangers).
Structural Strike Combat, Panache Use precise strike against creatures normally immune class feature or precise strike deed. Knowledge (engineering) 5 ranks, precise strike
Stubborn Curse Spell Creatures roll twice to remove your curses Ability to cast a spell or spell-like ability with the curse descriptor or a special ability with a curse effect
Student of Sulunai Racial Grant a creature a bonus on a reroll as an immediate action. Cast divine favor as a spell-like ability 1/day. Aasimar.
Studied Combatant General Your inspiration guides your strikes when you take a moment to assess your foe. Int 13, Amateur Investigator, base attack +6, 1 rank in one Knowledge skill, no class with inspiration feature.
Studied Expertise General Grant allies within 30 feet that can hear you a +4 on attacks against one type of monster for 1 round. Inspirational expertise investigator talent.
Studied Spell Metamagic Spell uses Knowledge to bypass racial resistances.
Stumbling Bash Shield Mastery Creatures struck by your shield bash take a -2 penalty to their AC until the end of your next turn. Improved Shield Bash, Shield Focus, base attack bonus +6 or fighter level 4th.
Stunning Assault Combat You powerful but imprecise attacks can stun your enemies. Str 13, Power Attack, base attack bonus +16.
Stunning Critical Combat, Critical Your critical hits cause opponents to become stunned. Critical Focus, Staggering Critical, base attack bonus +17.
Stunning Croak Monster The terrifying force of your croak disorients and debilitates your enemies. Sonic Croak, Throat Pouch, boggard, terrifying croak.
Stunning Defense Combat Shaken, frightened, or panicked for hit by you is flat-footed to your attacks until the end of your next turn. Weapon Focus, Dazzling Display, base attack bonus +6.
Stunning Fist Combat You know just where to strike to temporarily stun a foe. Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Stunning Fist, Mythic Mythic With greater potency and frequency, your fists stun those who stand against you. Stunning Fist.
Stunning Fist Adept Combat Your Stunning Fist strikes become even deadlier. Stunning Fist, base attack bonus +3.
Stunning Interruption Combat The violence of your entry may stun foes. Str 15, Power Attack, base attack bonus +5.
Stunning Pin Combat You can render a pinned foe temporarily incapacitated. Improved Grapple, Improved Unarmed Strike, Stunning Fist.
Stylized Spell Metamagic Spell is difficult to identify and might be mistaken for a similar spell. Bluff 5 ranks, Spellcraft 5 ranks
Stylized Spell Mastery Spell You don't modify the spell slot used with Stylized Spell to a spell you've mastered with Spell Mastery. Spell Mastery, Stylized Spell, Bluff 5 ranks, Spellcraft 5 ranks.
Stylized Spontaneity Spell You can modify your spells' apparent components and characteristics at a moment's notice. Bluff 5 ranks, Spellcraft 5 ranks.
Subconscious Usurpation General You can attempt to force yourself to act normally while your conscious mind is impaired. Base Will save bonus +2.
Subtle Devices Skill You are skilled at concealing your use of magic items with guile and deft tricks. Stealthy.
Subtle Enchantments Spell Victims and observers might not notice your enchantments. Deceitful, Spell Focus (enchantment)
Subtle Poisoner General You have mastered the art of stealthily and quickly preparing a poisoned weapon. Sleight of Hand 5 ranks.
Suffocating Strangulation Monster Your constriction attack forces the air out of your victim's lungs. Improved grab, constrict
Summon Evil Monster Spell You can summon the aid of creatures driven by their very nature to destroy goodness. Evil alignment.
Summon Good Monster Spell You can summon the aid of creatures driven by their very nature to destroy evil. Good alignment.
Summon Guardian Spirit Spell A guardian spirit has selected you as its ward. Ability to cast summon monster III or summon nature's ally III.
Summon Neutral Monster Spell You can summon creatures that embody the forces of balance. Chaotic neutral, lawful neutral, or neutral alignment.
Summon Plant Ally Spell You can call plant creatures with summon nature's ally. Knowledge (nature) 1 rank, ability to cast summon nature's ally spells.
Summoner's Call General Whenever you summon your eidolon, it is more powerful for a brief period of time. Eidolon class feature.
Sun Striker Combat, Critical Called by the Dawnflower to strike down the undead, your scimitar becomes an agent of her burning will. Critical Focus, Weapon Focus (scimitar), character level 7th, worshiper of Sarenrae.
Sunblade General You can expend a use of lay on hands as a standard action to launch a blast of flame from your weapon. Word of Healing, paladin level 5th, worshiper of a deity that grants the Fire or Sun domain.
Sunder Blessing Combat You can attempt to sunder an ongoing divine spell effect or spell-like ability with a combat maneuver check. Disruptive, fighter level 8th.
Sundering Strike Combat Your critical hits can sunder your foes' weapons. Str 13, Improved Sunder, Power Attack, base attack bonus +9.
Sunlight Strike Spell Your melee blows deal extra damage to creatures sensitive to light. Arcane Strike, able to prepare or cast sunlight.
Sunlight Summons Spell Your summoned minions shine with the power of the sun. Spell Focus (conjuration), able to cast summon nature's ally.
Sunlit Strike General Your melee blows deal extra damage to creatures sensitive to light. Arcane Strike, able to prepare or cast sunlight.
Superintendent General You have a nearly endless arsenal of tricks and methods to keep your buildings in top shape. Own at least one room.
Superior Dirty Trick Combat One chosen dirty trick requires full-round action in order to remove that condition. Int 13, Combat Expertise, Greater Dirty Trick, Improved Dirty Trick, base attack bonus +8.
Superior Scryer Spell Improve various effects of scrying spells least one spell of the scrying subschool. Spell Focus (divination), the ability to cast at
Superior Summoning Spell You can summon more creatures. Augment Summoning, caster level 3rd.
Supernal Feast Racial You sup on the blood of your ancestors to fuel your fury. Con 15, aasimar.
Supernatural Spy Achievement Treat your Intelligence, Wisdom, or Charisma score as 2 higher for the purpose of calculating the effects and save DCs of one of your class features. Alchemist discovery, arcane discovery, arcanist exploit, or magus arcana class feature and either have observed a created magical effect you could not understand or have the Master Craftsman or the Unquenchable Hunger for Knowledge background.
Supernatural Tracker Spell Combining magical detection with your tracking skills allows you to sense and track a creature. Survival 1 rank, ability to cast a detect spell.
Suppress Blight General You can temporarily suppress afflictions brought on by blight, at a long-term cost. Great Fortitude, Iron Will
Suppress Regeneration Combat, Teamwork Ally's attacks of opportunity suppress regeneration even longer
Suppressive Fire Combat, Racial, Teamwork When you damage a target with a ranged attack, it can't make attacks of opportunity against allies who have this feat Far Shot, Point-Blank Shot, Precise Shot, keen senses racial trait
Sure and Fleet Racial You are both fast and careful. Fleet of foot racial trait, halfling.
Sure Grasp Skill Your quick reflexes and skill at climbing keep you from falling to your doom. Climb 1 rank.
Sure on Ice Monster You move on ice and snow as if it were dry ground. Frost giant.
Sure-Footed Monster Your footing is secure in unstable terrain. Quadruped animal or magical beast.
Sure-Handed Alchemy General Your steady hand increases your chances of success with spontaneous alchemy and reduces your mishaps. Craft (alchemy) 3 ranks.
Surface Scout Racial Use fear the sun and ignoble form each 1/day as a spell-like ability. Drow, spell-like abilities drow racial trait.
Surface Survivor Racial Lose the water dependent racial trait, but sickened if not submerged in water in 24 hours. Con 15, gillman, water dependent racial trait.
Surge of Success Racial Your success drives your further actions. Human.
Surprise Follow-Through Combat When striking one opponent, you catch its ally off guard. Str 13, Cleave, Power Attack, base attack bonus +1.
Surprise Maneuver General Your maneuvers are devastating against disadvantaged foes. Combat Expertise; sneak attack +3d6 or studied strike +3d6.
Surprise Strike Combat, Racial You actually seem to do more damage when frantically trying to avoid your enemies. Cautious Fighter, Desperate Swing, base attack bonus +6, halfling.
Surprising Combatant Combat You can briefly trick your foes into discounting you as a combatant. Improved Initiative, Bluff 3 ranks.
Survivor Story Only the strong thrive in your homeland, and you are no weakling, even among your kin. Con 13, Diehard, Endurance.
Swap Places Combat, Teamwork You are skilled at changing places with your ally during a chaotic melee.
Swap Trick Trick You can adjust a mesmerist trick that has already been implanted in a creature. Mesmerist trick class feature.
Swarm Dodger General You can avoid damage from swarms. Dex 15, evasion.
Swarm Scatter Teamwork You have studied the habits of swarming rats for defensive tactics.
Swarm Strike Teamwork You and your allies have trained to overwhelm foes like a swarm of rodents.
Sweeping Dodge Combat A quick sweep of your cloak def lects an incoming attack. Dex 13, Dodge.
Swift Aid Combat With a quick but harmless swipe, you can aid an ally's assault. Int 13, Combat Expertise, base attack bonus +6.
Swift Iron Style Combat, Style Treat the armor check penalty of your armor as 1 less, and the maximum Dexterity as 1 higher. Str 13, Dex 13, proficiency with medium armor.
Swift Kitsune Shapechanger Racial You can assume human or kitsune form as a swift action. Dex 13, base attack bonus +6, kitsune.
Swift Refuge Combat, Style Treat all dice other than the weapon's base damage dice as having rolled 1s. Str 13, Dex 13, Swift Iron Style, proficiency with medium armor.
Swift Sprint Combat, Style When taking no action in your turn other than movement, armor does not reduce your movement. Str 13, Dex 13, Swift Iron Style, Swift Refuge, proficiency with medium armor.
Swift Swimmer Monster Swim speed increases by 15 ft. Lizardfolk, swim speed.
Swing About Teamwork Move action to grab a willing adjacent ally who also has this feat and place her adjacent to you.
Swipe and Stash Combat, Skill Plant objects on others. Sleight of Hand 5 ranks
Sword and Pistol Combat You effortlessly pair melee and ranged weaponry. Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6.
Swordplay Deflection Combat, Style Forgo a single melee attack to prepare an action to disrupt an opponent's attack. Combat Expertise, Improved Feint, Swordplay Style, Swordplay Upset, Weapon Focus with the chosen weapon, base attack bonus +7.
Swordplay Style Combat, Style When fighting defensively, you gain a +1 shield bonus to your Armor Class, less penalty to Combat Expertise. Combat Expertise, Weapon Focus with the chosen weapon, base attack bonus +3.
Swordplay Upset Combat, Style Attempt an immediate feint against an opponent that makes a melee attack against you and misses. Combat Expertise, Improved Feint, Swordplay Style, Weapon Focus with the chosen weapon, base attack bonus +5.
Sycophant General As a standard action, you can attempt to force an enemy to show you mercy by succeeding at a Diplomacy check.
Symbolic Mastery Item Mastery You can channel the power of the gods through symbols of their faiths, using it as a weapon. Use Magic Device 4 ranks, base Fortitude saving throw bonus +2.
Sympathetic Rage Combat, Racial Seeing an ally rage fills you with your own fury. Half-orc or orc, nonlawful.