Feats Type Benefits Prerequisites
Jabbing Dancer Combat, Style You've learned to bend and shift your body to avoid attacks and reposition yourself advantageously. Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; BAB +9, brawler level 5th, or monk level 5th.
Jabbing Master Combat, Style Your quick punches become even more lethal. Dodge, Improved Unarmed Strike, Jabbing Dancer, Jabbing Style, Mobility, Power Attack; BAB +12, brawler level 8th, or monk level 8th.
Jabbing Style Combat, Style A cluster of quick strikes deals more damage than a single roundhouse swing. Improved Unarmed Strike; BAB +6, brawler's flurry class feature, or flurry of blows class feature.
Jackal Heritage Story A jackalwere crouches somewhere in your family tree. Humanoid, must be taken at 1st level.
Jaguar Pounce Combat Your ambushes are especially lethal. Base attack bonus +4.
Janni Rush Combat, Style When you leap to the attack, your blows are like bolts from on high. Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.
Janni Style Combat, Style Your whirling fighting technique makes you difficult to hit. Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks.
Janni Tempest Combat, Style Your gale of attacks easily throws your opponents off balance. Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks.
Jawbreaker Combat You deliver a powerful strike to the mouth, breaking teeth and bone. Improved Unarmed Strike, Stunning Fist, Heal 6 ranks.
Jinx Alchemy Racial A jinxed creature cannot benefit from the effects of potions, elixirs, or any other ingested substance. Swift alchemy class feature, Halfling Jinx trait.
Jinxed Spell Metamagic, Racial Any creature that fails its saving throw against a jinxed spell also suffers the effects of your jinx. Any two metamagic feats, Halfling Jinx trait.
Joyless Toil Combat Your strikes render your enemy distracted and unable to focus on productive action. Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Judgment Surge General Once per day, the power of your faith surges, further empowering your judgments. Judgment class feature.
Juggle Load Combat Your fingers are so nimble that reloading your sling is almost effortless for you. Ammo Drop, Sleight of Hand 1 rank, proficient with sling.
Juju Way Racial, Teamwork Cast touch spells at a range of 20 feet when targeting a willing Mwangi ally who has this feat Knowledge (religion) 3 ranks, human (Mwangi)
Juke Combat +4 AC vs. charge; switch places with the charging opponent and he is flanked by you. Dex 13, Dodge, Mobility, Sidestep.
Jumper Monster You are a natural leaper. Acrobatics 1 rank, creature type other than humanoid or outsider.
Just out of Reach Combat +4 dodge bonus against reach attack. Dex 13, Dodge, Mobility.