Feats Type Benefits Prerequisites
Half-Drow Paragon Racial Your drow blood is particularly strong. Drow-blooded and drow magic racial traits, half-elf.
Halfling Slinger Combat, Racial You have honed your racial talent for slingcraft. Halfling.
Hamatula Grasp Combat You deal terrible damage to impaled foes. Hamatula Strike, Improved Grapple, Strength 13, base attack bonus +9.
Hamatula Strike Combat You can catch your opponents on your weapon and hold them in place. Improved Grapple, Strength 13, Base Attack Bonus +7.
Hamatulatsu Combat, Story You have mastered a deadly fighting form inspired by the hideous attacks of the barbed devil. Improved Unarmed Strike, Weapon Focus (unarmed strike).
Hammer Guards the Anvil Teamwork Your allies cover you when your guard is down.
Hammer the Gap Combat You repeatedly strike the same location, causing increasing amounts of damage. Base attack bonus +6.
Hand's Autonomy General Your possessed hand can act independently. Possessed Hand
Hand's Detachment General Your possessed hand can pull free of your body or reattach itself, performs remote tasks. Hand's Autonomy, Possessed Hand.
Hand's Knowledge General The connection to the memories of the spirit possessing your hand deepens. Possessed Hand
Hand's Sight General While your possessed hand isn't carrying anything, you gain darkvision 60 feet and cannot be flanked. Possessed Hand
Hands of Valor Divine, Story Your touch staunches wounds and inspires great deeds. Lay on hands class feature, worshiper of Iomedae.
Hard-Headed Combat, Racial Your thick skull is almost a weapon unto itself. Base attack bonus +1, dwarf.
Harder They Fall Combat, Teamwork Ally can attempt that a maneuver even against foes two or more size categories larger than herself Str 13, Int 13, Combat Expertise, Power Attack.
Harmonic Sage Bardic While inside an artificial structure, you can extend or intensify your performances. Bardic performance class feature, Knowledge (engineering) 5 ranks.
Harmonic Spell Bardic Weave bardic music effects into your spellcasting. Bardic music ability.
Harrowed Story +1 on Will saves vs enchantment, draw a card from a and apply the suit's +2 bonus on any d20 roll.
Harrowed Summoning Spell Your summoned creatures are empowered by the magic of the harrow. Harrowed.
Harrying Partners Combat, Teamwork Benefit from aid another for a feat ally lasts until the beginning of your next turn. Any teamwork feat, base attack bonus +6.
Haruspicy General Perform a coup de grace and gain a +1 circumstance bonus in an occult ritual or occult skill unlock. Knowledge (religion) 3 ranks.
Harvest Parts Skill You can extract the choicest parts from a monster's carcass to use as resources when crafting items. Craft (any) 1 rank or Heal 1 rank.
Haunt Scavenger Item Creation You can use spiritual essence to craft magic items. Any one item creation feat or Craft (alchemy) 3 ranks.
Haunted Gnome Combat, Racial You use your gnome magic to take on an eerie illusory appearance. Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank.
Haunted Gnome Assault Combat, Racial Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear. Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks.
Haunted Gnome Shroud Combat, Racial Your disturbing glamer expands to make your exact location hard to pinpoint. Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks.
Healer's Touch Achievement Healing spells cast on others are maximized. Cure 1,000 points of damage for other creatures, minus 2 for every point of damage dealt.
Heavenly Radiance Racial Your heavenly light can be used in a variety of ways. Aasimar, daylight spell-like ability, sufficiently high level.
Heavy Armor Proficiency Combat You are skilled at wearing heavy armor. Light Armor Proficiency, Medium Armor Proficiency.
Heighten Spell Metamagic You can cast spells as if they were a higher level.
Heightened Trap Sense General When you pass within 5 feet of a trap, you are entitled to an automatic Perception check at -10. Search 6 ranks, trap sense +1.
Hellcat Pounce Combat You attack unsuspecting foes twice. Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6.
Hellcat Stealth General You are difficult to see in the light. Skill Focus (Stealth), Stealth 6 ranks.
Hellish Shackles Divine, Story You can channel the shackles of Hell onto your foes. Channel energy 5d6; worshiper of an archdevil, infernal duke, malbranche, or whore queen.
Hellknight Aegis Story Once per day as a full-round action, you can give your Hellknight armor the broken condition to cure an effect. Heavy Armor Proficiency, base attack bonus +5, must swear allegiance to a single Hellknight order.
Hellknight Obedience Story Performing daily Hellknight reckonings grants you special boons. Knowledge (planes) 3 ranks, must swear allegiance to a single Hellknight order.
Hellknight Obsession Story You equate pain with discipline and can inflict damage upon yourself to unlock greater power. Hellknight Obedience, Knowledge (planes) 3 ranks, must swear allegiance to a single Hellknight order.
Helpless Prisoner Racial You can talk your way out of most restraints. Bluff 5 ranks, Escape Artist 1 rank, gnome.
Hermean Blood Story Two skills with related ability score are always class skills for you. You may only gain this feat at 1st level.
Hidden Presence General Abjurations and divinations treat you as the possessed creature Int or Cha 17, ability to cast possession or greater possession
Hinder Blood Hex The target must succeed at a Reflex save or take -10 on any initiative check it makes in the next minute. Int 13, Use Magic Device 5 ranks.
Hindrance Dismissal Spell You can dismiss any pit spell or wall spell.
Horn Rider Combat You gain a +1 shield bonus to AC when lashed into a horn harness. Base attack bonus +1.
Horn Rider's Charge Combat Gain the attack bonus from your mount's charge and your attack deals double damage. Horn Rider, base attack bonus +1.
Herbal Components General Once per day, attempt a Profession (Herbalist) or Survival check to use herbs for material components. Eschew Materials.
Hero's Display Combat, Performance Present weapon to gain +2 bonus on the performance combat check and make an Intimidate check. Dazzling Display, Weapon Focus, and proficiency with the selected weapon.
Hero's Fortune Hero Point The maximum number of hero points you can have at any one time is increased to 5.
Heroic Defiance General You struggle on when others would fall. Diehard, Endurance, base Fortitude save +8.
Heroic Defiance, Mythic Mythic You ignore harmful effects that would bring others down. Heroic Defiance.
Heroic Interposition Combat, Story You arrive just when you are most needed to vanquish evil. Dex 13, Dodge, Improved Initiative, Mobility, worshiper of an empyreal lord.
Heroic Leader Combat Your companion doesn't count as threatening your opponent for the purposes of feats. Cha 13; any combat feat; ability to gain an animal companion, cohort, eidolon, familiar, or mount.
Heroic Recovery General You can throw off the effects of crippling conditions. Diehard, Endurance, base Fortitude save +4.
Heroic Recovery, Mythic Mythic You can shrug off the effects of harmful conditions after they've taken effect. Heroic Recovery.
Heroic Will Racial Your indomitable will breaks free from mental shackles. Iron Will, base Will save +4, human.
Hex Strike Combat Chanting and cursing, you put a hex on your enemy as part of your unarmed strike. Hex class feature, Improved Unarmed Strike.
High Magic Focus Racial, Teamwork Spontaneously apply metamagic feats without using higher-level spell slots or increasing casting time if allies ready an action to cast the same spell Any metamagic feat, Spellcraft 7 ranks, ability to cast 2nd-level spells, human (Garundi)
History of Scars Achievement -2 penalty on all Charisma-based skill checks, but increase your natural armor bonus by +2. Take a cumulative total of 1,000 points of damage. Magical healing offsets this running total.
Hobgoblin Discipline Racial The presence of other hobgoblins bolsters your resolve. Base attack bonus +1, hobgoblin.
Hold the Blade Combat You can take your opponent's weapon after being stabbed in the back. Improved Disarm, base attack bonus +10.
Holy Water Assault Combat You have found new and effective uses for holy water in combating the undead. Base attack bonus +1, Knowledge (religion) 3 ranks.
Hook Fighter Combat In your deft hands, a climbing tool becomes a deadly weapon. Base attack bonus +1.
Horde Charge Racial, Teamwork When you charge with an ally, you are more deadly. Base attack bonus +1, half-orc or orc.
Horn of the Criosphinx Combat You end your charge in a devastating two-handed attack. Base attack bonus +6 or monk level 6th.
Horrific Gorging Combat, Monster Swallow one foe to make its allies shaken size Bite attack, swallow whole universal monster ability, Large or larger
Horse Lord Story You get a +2 bonus on Ride skill checks. While mounted, you also receive a +1 dodge bonus to your Armor Class. Qadira affinity.
Horse Master Combat You blend horsemanship skills from disparate traditions into a seamless mounted combat technique. Expert trainer class feature, Ride 6 ranks.
Horse Whisperer Skill +2 on Handle Animal and Ride to handle or ride horses. Attempt to issue a command to all horses in 60 feet.
Hover Monster This creature can hover in place with ease and can kick up clouds of dust and debris. Fly speed.
Human Guise Monster You count as both human and your race for the purpose of taking character options. Change shape ability, shapechanger subtype, must be able to change shape into a human or must have a true form that appears human.
Human Spirit Racial, Skill Gain an additional 4 skill ranks over first four levels. Half-elf.
Hunter of Dahak Story You viciously hunt and sacrifice metallic dragons. Favored enemy (dragon), worshiper of Dahak.
Hunter's Eye Story No penalty for the first range increment when using a longbow or shortbow, -4 at second range increment. Andoran affinity.
Huntmaster Racial You are an expert trainer of horses, hounds, falcons, or hunting cats. Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human.
Hurricane Punch Combat Attempt a bull rush combat maneuver against that foe you punch twice. Str 13, Improved Bull Rush, Improved Unarmed Strike, Power Attack.
Hurtful Combat Make a single melee attack against a demoralized creature as a swift action. Str 13, Power Attack
Hydraulic Maneuver Racial, Spell You can use your hydraulic push to disarm or trip. Hydraulic push spell-like ability, undine.
Hydroponic Adaptation Racial Once per day lose your fly speed to gain a swim speed of 30 feet for 1 hour, or until you end it Gathlain, racial fly speed.
Hymn Singer Bardic Your music is infused with your faith. Bardic performance, good alignment, worshiper of a good deity.