Feats Type Benefits Prerequisites
Galley Slave Story +2 on Profession (sailor) and Use Rope, +2 damage on first hit while aboard a ship with oars and rowers. Profession (sailor) 2 ranks, current or former galley slave
Gang Up Combat You are adept at using greater numbers against foes. Int 13, Combat Expertise.
Garen's Discipline Combat, Story Gain a bonus to one saving throw while fighting defensively. Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Focus (Aldori dueling sword), base attack bonus +4, Aldori Sworldlords affinity
Gate Breaker Combat Against an object you deal normal damage plus an additional amount equal to your Strength modifier. Str 13, Improved Sunder, Power Attack, base attack bonus +1.
Gaze Reflection General Use your stare to ignore or reflect gaze attacks Spellcraft 10 ranks, bold stare and mesmerist tricks class features
Genie-Touched Companion General Your animal companion is descended from creatures from one of the Elemental Planes. Cha 13, animal companion or mount class feature.
Ghost Guide Achievement Gain a bonus on social skills against spirits, and on completion, gain benefits with spirit-talking spells You have encountered a ghost or haunt, or have the Bones, the Died, the Raised Among the Dead, or The Dead One background.
Ghost Whisperer Spell Speak Necril, gain skill bonus to interact with spirits, and gain spells related to the dead. Ability to cast 3rd-level spells.
Ghostslayer Combat Can imbue a weapon you wield with spiritual energies so that it damages incorporeal creatures. Base attack bonus +1, Knowledge (religion) 1 rank.
Giant-Bane Caster Spell Add 1/2 your favored enemy bonus to the DC of all saving throws against spells you cast against giants Caster level 4th, favored enemy (giants) class feature.
Giant Killer Combat, Racial Your cleaving strokes menace giants and larger foes. Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf.
Giant-Killer Stance Combat Treat any reach weapon you wield as having the brace property against creatures that are Large or larger. Power Attack
Giant Steps Racial When enlarged, your speed increases. Duergar, slow and steady racial trait.
Giant Vendetta Achievement +1 attack and +1 Knowledge (local) against giants of certan kind; +1 dodge bonus to AC against all giants. Been knocked unconscious in an encounter with a challenging giant
Giant's Crush Combat, Monster When you strike hard, you knock smaller foes prone. Str 13, Power Attack, Vital Strike, base attack bonus +6, giant subtype.
Giant's Smash Combat, Monster Ignore the first 5 points of hardness, +5 bonus on Strength checks to knock down or break open doors. Str 13, Power Attack, giant subtype.
Giant's Wallop Combat, Monster When you strike, you daze smaller foes. Str 13, Power Attack, Vital Strike, base attack bonus +6, giant subtype.
Giantslaying Team Combat, Racial, Teamwork Attack a giant as an immediate action when the giant's attack of opportunity misses an ally with this feat Dex 13, Dodge, Mobility, base attack bonus +4, defensive training racial trait
Gifted Mesmerist Achievement Use one charm or compulsion once per day as a spell-like ability. Successfully affect 25 different targets with charm or compulsion spells.
Gift of Sight Monster You can read the future by cutting open your abdomen and pulling out your entrails. Troll, patron deity Urxehl
Gliding Steps General You skate across the surface of the earth as if gliding on ice. Dodge, Mobility, Nimble Moves, ki pool.
Glimpse Beyond Achievement You have glimpsed the madness at the edges of reality. Faced an undead, evil outsider, or aberration with a CR greater than your level +4, or Raised Among the Dead or The Dead One background.
Gloom Sight Racial You gain darkvision 90 ft., but gain the light sensitivity weakness. Fetchling.
Gloom Strike Combat, Racial Few creatures are as accustomed to fighting in the shadows as you. Blind-Fight, fetchling.
Glorious Heat Spell, Story When you cast divine fire spells, their heat empowers nearby allies. Ability to cast divine spells, caster level 5th, worshiper of Sarenrae.
Gluttonous Gobbler Monster Swallow a grappled opponent. Both Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or larger
Gnawer Racial Bite attack ignores an amount of hardness. Sharptooth, ratfolk.
Gnome Trickster Racial Your arcane talents go beyond the illusory. Cha 13, gnome, gnome magic racial trait.
Gnome Trickster, Mythic Mythic Thanks to your mythic power, the magic in your blood has grown more potent and diverse. Gnome Trickster.
Gnome Weapon Focus Combat Your extensive training with traditional gnome weapons gives you an advantage. Base attack bonus +1, gnome, proficient with all martial weapons.
Go Unnoticed Racial Your small size lets you quickly duck out of sight. Dex 13, Small size or smaller.
Goblin Cleaver Combat, Racial You are ferocious at hewing smaller opponents. Str 13, Cleave, Power Attack, dwarf.
Goblin Gunslinger Combat, Racial You have learned how to fire the big guns. Goblin.
Godless Healing Story When at half your hit points , you may heal yourself of an amount of damage equal to 1d8 plus your HD. Cannot have a patron deity.
Golden League Tattoos Story Take 10 on Intimidate checks against those able to see your tattoos. Add Knowledge (local) presence tactic for verbal duels, Regional trait associated with one of the Dragon Empires nations.
Golden Legion's Stayed Blade General Able to pull attack rather than kill outright. Base attack bonus +3
Gold Finger Story +2 bonus on Sleight of Hand , anyone who is observing your attempt takes a -4 penalty to notice. Qadira affinity.
Gore Fiend Combat, Racial Horrible wounds, whether on yourself or your enemies, makes your blood sing. Half-orc or orc, rage class feature.
Gorgon's Fist Combat, Style With one well-placed blow, you leave your target reeling. Improved Unarmed Strike, Scorpion Style, base attack bonus +6.
Gorgon's Fist, Mythic Mythic Your strikes debilitate and disorient your foes. Gorgon's Fist.
Gory Finish Combat When you kill a foe, spend a swift action to make an Intimidate check to demoralize all foes within 30 feet. Dazzling Display, Weapon Focus.
Got Your Back Combat, Teamwork Aid another action can keep a feat ally from being flat-footed or flanked. Int 13, Combat Expertise.
Grabbing Drag Combat, Style You can move easily with a grappled enemy in tow. Grabbing Style, Improved Grapple; base attack bonus +8, brawler level 4th, or monk level 4th.
Grabbing Master Combat, Style You can grapple two foes as easily as one. Grabbing Drag, Grabbing Style, Improved Grapple; base attack bonus +12, brawler level 8th, or monk level 8th.
Grabbing Style Combat, Style You are adept at the one-handed grab. Improved Grapple; base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature.
Graceful Athlete Racial Add your Dexterity modifier instead of your Strength bonus to Climb and Swim checks. Acrobatics 1 rank, Climb 1 rank, Swim 1 rank, racial bonus to Dexterity.
Graceful Flier Skill While wearing enencumbered, fly speed increases by 5 and your maneuverability is one step better. Skill Focus (Fly), fly speed.
Graceful Steal Combat Steal outside of combat and from containers Dex 13, Agile Maneuvers, Improved Steal, Sleight of Hand 3 ranks
Grand Duchy Familiarity Story You can reroll an attack roll with a firearm that would have resulted in a misfire. Base attack bonus +3, proficiency with at least one firearm.
Grand Master Performer Bardic, Story You grant your allies even greater bonuses when using your bardic performance abilities. Bardic performance, Extra Performance, Master Performer, bard level 8th, Kitharodian Academy 20 TPA.
Grant Initiative General Not only are you a master at taking the initiative, but you can also grant it to someone else. Cunning initiative class feature.
Grappled Caster Spell +4 to concentration checks to cast spells while grappled; stacks with Combat Casting. Combat Casting.
Grasping Strike Combat The surrounding foliage lurches forth at your enemies in concert with your strikes. Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks.
Grasping Tail Racial Your tail becomes more useful. Tiefling.
Graverisen Achievement Gain a single-use supernatural ability to save yourself from death. Die and be brought back at least twice.
Gray Dwarf Magic Racial Select a new spell-like ability that's usable once per day from a duergar racial trait you don't have. Duergar
Gray Maiden Initiate Story You underwent some of the preliminary scarring and conditioning of the Gray Maidens. Female, must be taken at 1st level.
Great Cleave Combat You can strike many adjacent foes with a single blow. Str 13, Cleave, Power Attack, base attack bonus +4.
Great Fortitude General You are resistant to poisons, diseases, and other maladies.
Great Fortitude, Mythic Mythic Your fortitude is unmatched. Great Fortitude.
Great Hatred Combat, Racial Your rage burns with vast intensity. Gnome, hatred racial trait.
Great Rend Combat, Monster Your rend deals an amount of additional damage equal to half your Strength modifier if you also bite. Bite attack, rend, troll.
Greater Awesome Blow Combat, Monster When you perform an awesome blow, you fling opponents back farther. Str 25, Awesome Blow, Improved Bull Rush, Power Attack, size Large or larger.
Greater Balor Whip Combat As a single attack, whip's crit range is 19-20, +4 critical confirmation. Balor Whip, Improved Balor Whip, Weapon Focus (whip), Whip Mastery, base attack bonus +16.
Greater Bless Equipment Divine Your blessings are longer lasting, and you can bless more than one item at a time. Bless Equipment, Improved Bless Equipment, caster level 12th, channel energy class feature.
Greater Blighted Critical Critical, Spell Your critical hit from a spell or spell-like ability afflicts the target with a major spellblight. Blighted Critical, caster level 12th.
Greater Blind-Fight Combat Your enemies cannot hide from you. Perception 15 ranks, Improved Blind-Fight.
Greater Blood Frenzy Racial You no longer take a penalty to AC while in a blood frenzy, gain rend ability with claws. Blood frenzy ability, sahuagin.
Greater Bull Rush Combat Your bull rush attacks throw enemies off balance. Improved Bull Rush, Power Attack, base attack bonus +6, Str 13.
Greater Channel Force Divine, Racial Your eruptions of divine power move your enemies. Channel Force, Improved Channel Force, aasimar, channel energy 6d6.
Greater Channel Smite Divine You empower your weapon with the might of your deity, which you discharge as you strike your foes. Channel energy class feature, Channel Smite, base attack bonus +8.
Greater Dirge of Doom Bardic The haunting sound of sepulchral intonations chills the most stalwart adversary to its very core. Improved Dirge of Doom, ability to perform dirge of doom.
Greater Dirty Trick Combat When you pull a dirty trick, your foe is truly hindered. Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6.
Greater Disarm Combat You can knock weapons far from an enemy's grasp. Combat Expertise, Improved Disarm, base attack bonus +6, Int 13.
Greater Dispel Focus Spell When you attempt a dispel check, you gain a +1 bonus to the check; this stacks with Dispel Focus. Dispel Focus, ability to cast dispel magic.
Greater Drag Combat Foes that you drag are thrown out of balance. Str 13, Improved Drag, Power Attack, base attack bonus +6.
Greater Drow Nobility Racial You have mastered the lesser spell-like abilities of the drow, demonstrating true nobility. Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow.
Greater Eldritch Heritage General Your discovered bloodline power reaches its zenith. Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th.
Greater Elemental Focus Spell Any spells you cast of your chosen energy type are very hard to resist. Elemental Focus.
Greater Feint Combat You are skilled at making foes overreact to your attacks. Combat Expertise, Improved Feint, base attack bonus +6, Int 13.
Greater Grapple Combat Maintaining a grapple is second nature to you. Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13.
Greater Ironclad Reactions Armor Mastery You can use Ironclad Reactions more than once per round. Combat Reflexes, Ironclad Reactions, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with medium armor.
Greater Meditation Master Combat, Meditation When you meditate, you gain a +2 insight bonus to split between any one or two d20 rolls. Wis 15, Combat Meditation, Meditation Master, character level 11th.
Greater Mercy General Your mercy has incredible recuperative properties. Cha 13, lay on hands class feature, mercy class feature.
Greater Mesmerizing Feint Combat Feint against mindless creatures Mesmerizing Feint, Bluff 10 ranks, psychic inception  bold stare
Greater Overrun Combat Enemies must dive to avoid your dangerous move. Improved Overrun, Power Attack, base attack bonus +6, Str 13.
Greater Penetrating Strike Combat Your attacks penetrate the defenses of most foes. Penetrating Strike, Weapon Focus, 16th-level fighter.
Greater Ray Shield Shield Mastery When you use the Ray Shield feat, your shield is not affected by the deflected ranged touch attack. Dex 17, Missile Shield, Ray Shield, Spellbreaker.
Greater Rending Fury Combat When your claws latch on to an opponent, the effect is bloody and horrific. Improved Rending Fury, Rending Fury, base attack bonus +12, rend special attack.
Greater Reposition Combat When you reposition foes, they are left vulnerable to the attacks of your allies. Int 13, Combat Expertise, Improved Reposition, base attack bonus +6.
Greater School Familiar Familiar

Your school familiar gains the greater school power from the school familiar archetype.

School Familiar, wizard level 10th, specialized arcane school class feature.
Greater Serpent Lash Combat Your ability to disarm and pull foes off balance with your whip is impressive. Serpent Lash, base attack bonus +4
Greater Shield Focus Combat You are skilled at deflecting blows with your shield. Shield Focus, Shield Proficiency, 8th-level fighter.
Greater Shield Specialization Combat Your masterful shieldwork provides even greater protection to your vital areas. Greater Shield Focus, Shield Focus, Shield Specialization with selected shield, fighter level 12th.
Greater Skald's Vigor General Your song and your enthusiasm invigorate your allies. Skald's Vigor, Perform (song) 10 ranks.
Greater Snap Shot Combat You can prey on any gap in your foe's guard with impunity, and with even greater range. Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base attack bonus +12.
Greater Spell Focus Spell Any spells you cast of your chosen school are very hard to resist. Spell Focus.
Greater Spell Penetration Spell Your spells break through spell resistance much more easily than most. Spell Penetration.
Greater Spell Specialization Spell You can sacrifice a prepared spell in order to spontaneously cast your specialized spell. Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells.
Greater Steal Combat You have a knack for snatching items from your opponents in combat. Int 13, Combat Expertise, Improved Steal, base attack bonus +6.
Greater Stylized Spell Spell You can modify your spell's superficial qualities in a greater variety of ways. Stylized Spell, Bluff 10 ranks, Spellcraft 10 ranks.
Greater Sunder Combat Your devastating strikes cleave through weapons and armor, damaging both item and wielder alike. Improved Sunder, Power Attack, base attack bonus +6, Str 13.
Greater Trip Combat You can make free attacks on foes that you knock down. Combat Expertise, Improved Trip, base attack bonus +6, Int 13.
Greater Two-Weapon Fighting Combat You are incredibly skilled at fighting with two weapons at the same time. Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
Greater Uncivilized Tactics Combat Gain a +2 bonus on Uncivilized Tactics. A foe must take a full-round action to recover the use of a limb. Str 13, Improved Uncivilized Tactics, Power Attack, Uncivilized Tactics.
Greater Vital Strike Combat You can make a single attack that deals incredible damage. Improved Vital Strike, Vital Strike, base attack bonus +16.
Greater Weapon Focus Combat You are a master at your chosen weapon. Proficiency with selected weapon, Weapon Focus with selected weapon, 8th-level fighter.
Greater Weapon of the Chosen Combat Your deity guides your hand when you fight with her favored weapon. Improved Weapon of the Chosen, Weapon Focus with deity's favored weapon, Weapon of the Chosen, worship and receive spells from a deity.
Greater Weapon Specialization Combat Your attacks with the chosen weapon are more devastating than normal. Proficiency, Greater Weapon Focus with selected weapon, Weapon Focus, Weapon Specialization, 12th-level fighter.
Greater Whip Mastery Combat You can use a whip to make combat maneuvers with ease. Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8.
Greater Wild Empathy General Your natural empathy stretches across the world of nature. Knowledge (nature) 5 ranks, wild empathy class feature.
Green Faith Acolyte Story You have trained to channel your magical energies in ways that do not harm the natural world around you. Follower of the Green Faith.
Grenade Expert General Select how many rounds later a grenade explodes, gain a +4 bonus on Craft (alchemy) checks to craft grenades. Throw Anything.
Grisly Ornament Skill You adorn your gear with mementos from your foes. Harvest Parts
Groom General

You can attract only a 1st-level cohort with levels in only bard, fighter, or ranger.

Character level 4th.
Ground-Grabber Combat +2 to your CMB against awesome blow, bull rush, drag, reposition, or trip combat maneuvers vs. larger foes Con 13
Groundling Racial You can speak with burrowing animals. Cha 13, gnome, gnome magic racial trait.
Group Deliver Touch Spells Familiar, Teamwork You and your teammates can deliver touch spells through each other's familiars. Group Shared Spells, must have a familiar with the share spells and deliver touch spells abilities.
Group Shared Spells Familiar, Teamwork Your allies can cast spells through each other's familiars. Must have a familiar with the share spells ability.
Grow Plant Creature Item Creation Through careful study and communion with nature, you have learned how to cultivate and raise plant creatures. Train Plants, Handle Animal 5 ranks, Knowledge (nature) 5 ranks.
Growth in Ash General When you avoid being burned, you can smear ash on yourself as an immediate action to gain fast healing 1 for 3 rounds.
Grudge Fighter Racial, Combat You feel great anger at anyone who dares to attack you, making your own attacks that much stronger. Orc.
Gruesome Butcher Achievement Dedicate yourself to the cause of slaughter against a specific group or people. Rendered unconscious and left for dead on a battlefield or have the Child Soldier or Drafted background.
Gruesome Shapechanger Monster Bloody transformation sickens foes and makes area slippery Shapechanger subtype
Gruesome Slaughter Combat You can inspire extreme revulsion when you slaughter your enemies. Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer level 11th.
Guarded Charge Shield Mastery For bull rush or overrun combat maneuver in a charge, you don't provoke an attack of opportunity. Shield Focus, base attack bonus +6 or fighter level 4th.
Guardian of the Wild Racial Your mystic connection with the wilderness enhances your ability to react to threats. Attuned to the Wild, elf.
Guardian of Tradition Divine, Racial Replace one of your domains with Desert, Ruins, or Vermin. Domain class feature, girtablilu.
Guardian's Return Familiar Your familiar can teleport to you when you're in need. Must have a familiar with the protector archetype.
Guided Hand Divine Your deity blesses any strike you make with that deity's favored weapon. Channel energy class feature, Channel Smite, proficiency with your deity's favored weapon.
Guided Hand, Mythic Mythic Attacks made with your deity's favored weapon are divinely inspired. Guided Hand.
Guided Star Combat, Story The grace of Desna guides your starknife to its target and back to your hand. Starry Grace, worshiper of Desna.
Guild Emissary Story You are well-enough connected to gain benefits when dealing with the underworld in any settlement. Leadership or Underworld Connections.
Gun Twirling Grit You can spin and juggle a small firearm, making it difficult to predict where you will shoot. Amateur Gunslinger feat or grit class feature, Dazzling Display, Weapon Focus.
Gunslinger General When you attack with a firearm, you do not provoke attacks of opportunity. Base attack bonus +4, Weapon Focus (any firearm), proficiency with any firearm.
Gunsmithing General You know the secrets of repairing and restoring firearms.