Feats Type Benefits Prerequisites
Eagle Eyes Racial Your vision is especially keen. Wis 13, keen senses racial trait.
Eagle Eyes, Mythic Mythic You eyesight rivals that of the most far-seeing raptors. Eagle Eyes.
Eagle Knight Candidate Achievement You have proven your courage and skill to both the Eagle Knights and the leaders of Andoran. Character level 5th, convince four certain people to write letters of commendation on your behalf.
Eagle's Resolve Story +1 against mind-affecting effects, bonuses on attack, damage, and saves when you succeed on such a save. Iron Will, member of the Eagle Knights.
Earth Child Binder Combat, Racial, Style Even the greatest giants fear your technique. Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks.
Earth Child Style Combat, Racial, Style Your martial training makes you a dangerous and elusive target for giants. Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strike, Acrobatics 3 ranks.
Earth Child Topple Combat, Racial, Style Your mastery of balance and momentum allows you to bring down giants with your bare hands. Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks.
Earth Magic Spell While in your favored terrain, your effective caster level increases by 1. Ability to cast 1st-level spells, favored terrain class feature.
Earthtouched Monster +1 to CL for sorcerer spells with the earth descriptor, more spells known. Cha 15, stone giant.
Eastern Mysteries Story +2 on Concentration skill checks, spells are harder to identify, cast as full-round action to empower spells. Qadira affinity, ability to cast arcane spells.
Echoes of Stone Racial Your senses are keener among the rocks and stones. Oread.
Echoes of the First World Racial, Teamwork Gain DR 2/cold iron and count as fey instead of humanoid when near allies with this feat Knowledge (nature) 2 ranks, gnome subtype
Echoing Spell Metamagic You have learned how to release most, but not all, of a spell's potential when you cast it.
Eclectic Racial You have a talent for picking up different vocations. Human.
Eclipse Strike Racial, Teamwork When flanking with another ally who has this feat, make an eclipse strike to blind a target Tiefling, darkness racial spell-like ability
Eclipsed Spell Metamagic You alter how your spells affect illumination.
Ectoplasmic Spell Metamagic Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
Edge Runner Skill Move at full speed while using Acrobatics to balance, do not become flat-footed or lose Dexterity bonus. Dex 13
Eerie Sense Spell, Story You have a knack for sniffing out undead. Ability to cast detect undead or detect evil as a spell or spell-like ability, worshiper of Pharasma.
Eerily Centered Racial +4 bonus against spells and effects with the emotion descriptor; emotion effects last half as long. Bleachling racial trait, gnome.
Efficient Focus Shift General Shift mental focus points without losing any 2/day Occultist level 7th
Effortless Trickery Racial, Spell Maintain concentration on one spell of the illusion school as a swift action. Gnome.
Efreeti Stance Combat, Style One additional Elemental Fist attempt per day, fire resistance while using style. Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, base attack +11 or monk 9th.
Efreeti Style Combat, Style One additional Elemental Fist attempt per day, it deals additional fire damage, even when you miss. Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Efreeti Touch Combat, Style Spend two Elemental Fist attempts to unleash a 15-foot cone-shaped burst of flame. Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, base attack +13 or monk 11th.
Eldritch Aid Spell You have been trained to expend your own spell energy to boost the effects of an ally's spell. Caster level 1st.
Eldritch Assault General With total concealment provided by a magical source the first critical threat is automatically confirmed. Blind-Fight, Improved Initiative.
Eldritch Claws Combat You natural weapons are considered both magic and silver for purpose of overcoming damage reduction. Str 15, natural weapons, base attack bonus +6.
Eldritch Heritage General You are descended from a long line of sorcerers, and some portion of their power flows in your veins. Cha 13, Skill Focus with the class skill of bloodline selected for this feat (see below), character level 3rd.
Eldritch Heritage, Mythic Mythic The blood of your sorcerous ancestor mingles with your mythic power to great effect. Eldritch Heritage.
Eldritch Researcher Achievement You seek new applications for magical energy. You must have created a new spell, or have The Way Things Work background.
Electric Discharge Teamwork When you and feat ally cast electricity spells, you can briefly empower your weapons with electricity. Arcane Strike, ability to cast a 1st-level or higher spell with the electricity descriptor.
Electric Eel Conduit Combat, Style Gain one Elemental Fist attempt/day; deal ongoing electric damage in grapple. Wis 17, Electric Eel Shock, Electric Eel Style, Elemental Fist, Improved Unarmed Strike, BAB +13 or monk 9th.
Electric Eel Shock Combat, Style Gain one Elemental Fist attempt/day; damaging a foe with electricity may stagger foe. Wis 15, Electric Eel Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk 7th.
Electric Eel Style Combat, Style Gain one Elemental Fist attempt/day; damaging a foe with electricity gives you +4 to grapple it. Wis 13, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Elemental Channel Divine Channel energy to heal or harm outsiders of your chosen elemental subtype. Channel energy class feature.
Elemental Channel, Mythic Mythic Your power over elemental beings is nearly absolute. Elemental Channel.
Elemental Commixture Teamwork You can combine your elemental spells with those of your allies to produce entirely new effects. Caster level 1st.
Elemental Fist Combat You empower your strike with elemental energy. Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Elemental Fist, Mythic Mythic Your ability to channel elemental power through your unarmed attacks is ferociously potent. Elemental Fist.
Elemental Focus Spell Your spells of a certain element are more difficult to resist.
Elemental Focus, Mythic Mythic Your elemental spells are potent and effective. Elemental Focus.
Elemental Jaunt Racial The spirits of your ancestral home call to you, beckoning you to return. Character level 15th, ifrit, oread, sylph, or undine.
Elemental Knowledge General Expanded element class feature grants you the new element's associated skills as class skills. Expanded element class feature.
Elemental Overload General As you become suffused with power, you become more and more like an elemental. Elemental overflow class feature, kineticist level 15th.
Elemental Spell Metamagic You can manipulate the elemental nature of your spells.
Elemental Strike Combat, Racial Deal +1 damage of an energy type linked to your race Ifrit, oread, sylph, or undine
Elemental Vigor Story You have learned transformative secrets from communing with elemental beings. Worshiper of an elemental lord.
Elephant Stomp Combat You deliver a crushing blow to downed enemies. Str 13, Power Attack, Improved Overrun, base attack bonus +1.
Elf-Magic Defense Monster Add half your favored enemy bonus on saves made against magic from your favored enemies. Favored enemy class feature, hobgoblin.
Elongated Cranium Story Gain bonuses and penalties based on head shape
Elusive Redirection General You can redirect an attack back at your assailant or into an adjacent enemy. Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th.
Elven Accuracy Combat, Racial Your sharp eyesight makes difficult shots easier. Elf.
Elven Accuracy, Mythic Mythic Your elven eyesight cuts though concealment. Elven Accuracy.
Elven Battle Focus Combat, Racial, Style Add your Int mod to weapon damage while using Elven Battle Style Int 13, Elven Battle Style, Elven Battle Training, Weapon Finesse, base attack bonus +4, weapon familiarity racial trait.
Elven Battle Style Combat, Racial, Style Attacks of opportunity don't themselves provoke attacks of opportunity when using elven weapons Elven Battle Training, Weapon Finesse, base attack bonus +1, weapon familiarity racial trait.
Elven Battle Torrent Combat, Racial, Style Missed attack against you while fighting defensively/ total defense/Combat Expertise provokes an attack. Int 13, Elven Battle Focus, Elven Battle Style, Elven Battle Training, Weapon Finesse, base attack bonus +10, weapon familiarity racial trait.
Elven Battle Training Combat, Racial You have been specially trained to wield a variety of traditional elven weapons. Base attack bonus +1, elf.
Elven Spirit Racial You are closer to your elven relatives and the magic in their blood flows freely in your veins. Half-elf.
Embrace the Dark Fey Story +2 on Intimidate checks, +4 if you have 10+ ranks in Intimidate; +2 on critical confirmation rolls. Have an evil fey somewhere in your family line, or you must have the Shameful Heritage background.
Emergency Attunement Spell You can adapt your defenses to any situation. Spellcraft 7 ranks.
Emissary's Emboldening Familiar Your familiar grants you divine courage. Must have a familiar with the emissary archetype.
Emotional Conduit General Gain new spells tied to phantom's emotional focus Shared consciousness class feature
Empath General Read emotions quickly and often, but open your mind to risk Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank
Empathy Racial You have learned to experience emotion. Cha 13, android.
Empower Spell Metamagic You can increase the power of your spells, causing them to deal more damage.
Empower Spell-Like Ability Monster One of this creature's spell-like abilities is particularly potent and powerful. Spell-like ability at caster level 6th or higher.
Empowered Daemonic Pact Monster The blast of your daemonic pact increases to 10 feet, and you gain a +1 profane bonus to the DC of the save. Urdefhan.
Empty Quiver Flexibility Combat, Style Apply feats and class abilities that modify ranged attack and damage rolls to melee attack and damage rolls. Empty Quiver Style, Rapid Shot, Stabbing Shot, Weapon Focus with the chosen weapon.
Empty Quiver Flurry Combat, Style If you successfully hit, any ranged attacks with the same weapon do not provoke. Empty Quiver Flexibility, Empty Quiver Style, Rapid Shot, Stabbing Shot, Weapon Focus with the chosen weapon.
Empty Quiver Style Combat, Style Make melee attacks with the chosen weapon as if it were a mace, switch between melee and ranged. Weapon Focus with the chosen bow, crossbow, or firearm.
Empty Threats Skill You can use the Bluff skill to demoralize opponents in combat instead of Intimidate. Bluff 5 ranks.
Encouraging Spell Metamagic Any morale bonus granted by an encouraging spell is increased by 1. Cha 13, Diplomacy 6 ranks.
Endurance General Harsh conditions or long exertions do not easily tire you.
Endurance, Mythic Mythic Your endurance is truly beyond the pale. Endurance.
Endure Pain Achievement You may attempt a Fort save to reduce nonlethal damage by half. Survived being tortured 10 or more times.
Enemy Cult Achievement Detect the cult's alignment, and on completion, gain defenses against that alignment Encountered cult who threatened your beliefs or way of life, or Angelic Encounter, the False Witness, The Omen, or the Terrible Secret background.
Energy Channel Divine You distill your channeled energy into your weapon to empower it. Channel energy class feature; Air, Earth, Fire, or Water domain or blessing.
Energy Mastery Item Mastery Cause an item that has a 1st level or higher acid, cold, electricity, or fire spell to cast burning hands. Use Magic Device 1 rank, base Fortitude save bonus +4.
Enfilading Fire Combat, Teamwork Your ranged attacks take advantage of the flanking maneuvers of allies. Point-Blank Shot, Precise Shot, one other teamwork feat.
Enforcer Combat You are skilled at causing fear in those you brutalize. Intimidate 1 rank.
Engulf Horror Combat, Monster Engulfed or smothered foes are staggered. Engulf Revulsion
Engulf Revulsion Combat, Monster Engulfed or smothered foes are shaken. Engulf or smother universal monster ability
Enhanced Ki Throw Combat When the target of your throw hits the ground, it takes damage as if you had hit it with an unarmed strike. Ki pool class feature, Ki Throw.
Enlarge Spell Metamagic You can increase the range of your spells.
Enlightened Noble Story You gain an additional benefit based on the flavor of your noble family chosen with the Noble Scion feat. Cha 13, Noble Scion, Knowledge (nobility) 1 rank.
Ennobled Resistances General When you use investiture for a saving throw, select a second type of saving throw to gain the same bonus. Investiture class feature, character level 4th.
Enrage Opponent Combat, Panache Lower angered opponent's defenses until she attacks you Cha 13, Amateur Swashbuckler or panache class feature, Persuasive
Ensemble Teamwork You can create an ensemble of skilled and amateur performers to aid you in your performance. Perform 5 ranks
Entreating Critical Combat, Critical Use a critical hit to convince foes to agree to a truce. Call Truce, Critical Focus, base attack bonus +11.
Entwining Stare Stare Painful stare gives -4 to its CMD against a grab's grapple combat maneuver attempt. Mesmerist level 7th, painful stare class feature.
Equipment Trick Combat Choose one piece of equipment. You understand how to use that item in combat. Base attack bonus +1.
Erastil's Blessing Combat, Story Use your Wisdom modifier instead of your Dexterity modifier on ranged attack rolls when using a bow. Weapon Focus (longbow), must be a worshiper of Erastil.
Escape Route Teamwork You have trained to watch your allies' backs, covering them as they make tactical withdraws.
Eschew Materials Spell You can cast many spells without needing to utilize minor material components.
Eschew Materials, Mythic Mythic You can cast even the most powerful spells without using material components. Eschew Materials.
Esoteric Advantage General You're able to discern subtle and ineffable flaws in a creature's defenses. Knowledge (arcana, dungeoneering, local, nature, planes, or religion) 3 ranks.
Esoteric Linguistics Skill You can decipher even the most exotic of writings, including those that contain magic. Skill Focus (Linguistics).
Eternal Enmity Racial Deal +1d6 precision damage against hated foes Knowledge (varies) 3 ranks, hatred racial trait
Evolved Companion General Your animal companion has abilities that makes it different from others of its kind. Cha 13, animal companion class feature.
Evolved Familiar General Your familiar is different from others of its kind. Int 13, Cha 13, familiar class feature.
Evolved Summoned Monster Spell The creatures you summon have evolved to have even greater abilities. Augmented Summoning, Spell Focus (conjuration), ability to cast summon monster I.
Exceptional Aid Teamwork Aid Another action to assist an ally’s skill check is bonus of +4 instead of +2. Bonded Mind
Exceptional Pull Combat When you wield a strength-rated ranged weapon that you are proficient with, add 2 to the rating. Dex 13, Deadly Aim, base attack bonus +3
Excoriating Stare Combat, Stare Your painful stare burns through your opponents. Mesmerist level 11th, painful stare class feature.
Exhausting Critical Combat, Critical Your critical hits cause opponents to become exhausted. Critical Focus, Tiring Critical, base attack bonus +15.
Exile's Path Racial Reroll a failed Will save against an enchantment spell or effect. Half-elf.
Exorcising Mutilation General Grievously damage yourself to fight off a dominate effect or possession Con 15, Clarity of Pain
Exorcist's Rebuttal General Using your Improved Iron Will against a compulsion effect, the creature that created it takes Wisdom damage. Improved Iron Will, Iron Will.
Exotic Weapon Proficiency Combat Choose one type of exotic weapon. You understand how to use that type of exotic weapon well in combat. Base attack bonus +1.
Expanded Arcana Spell Your research has revealed new spells. Caster level 1st, see Special.
Expanded Fiendish Resistance Racial You gain extra fiendish resistances. Tiefling.
Expanded Hunter Tactics Combat As a move action, grant a teamwork feat you know to a single ally within 30 feet who can see and hear you. Hunter tactics class feature.
Expanded Metakinesis General By accepting 1 point of burn, you can alter your kinetic blast as if using a certain metamagic feat. Kinetic blast class feature, metakinesis class feature.
Expanded Phrenic Pool General Gain 2 additional phrenic pool points Phrenic pool class feature
Expanded Preparation Spell You can prepare more spells than other arcanists can. Arcanist level 1st.
Expanded Resistance Racial You have expanded your natural resistance to magic to encompass different kinds of magic. Gnome, illusion resistance racial trait.
Expanded Spell Kenning General When you use your spell kenning class feature, you can select a spell from the druid or the witch spell list. Spell kenning class feature.
Expanded Studies Spell Add 7th-level spells to your spell list for purposes of using spell completion and spell trigger magic items. Wis 17, hunter or warpriest level 16th.
Expanded Summon Monster Spell You can summon allies beyond the reach of most conjurers. Ability to cast a summon monster spell.
Expansive Trap Ability General Your ranger traps and land mines occupy a larger area. Ability to use ranger traps or land mines.
Expeditious Sleuth Skill Search faster and gain a +1 bonus when you take 20 class feature Perception 3 ranks, inspiration or lore master
Experienced Vagabond Story Gain bonuses when dealing with criminals, vagabonds, unsavory characters, or other members of underclass. Bluff 2 ranks, Knowledge (local) 2 ranks, member of an underclass.
Expert Boarder Skill, Story Acrobatics and Climb are class skills, gain a +2 bonus to climb or swing on a rope or ship's rigging. Member of the Gray Corsairs.
Expert Duelist Story +1 dodge bonus to AC and a +2 bonus on Bluff checks made to feint if you are only adjacent to a single foe. Taldor affinity.
Expert Driver General When driving a chosen type of vehicle, you exhibit incredible control. Skilled Driver with the selected vehicle type.
Expert Sniper Combat You reduce the penalty on your Stealth checks to stay hidden while sniping by 10. Stealth 3 ranks.
Expert Trainer General You have a special knack for a certain profession and take to it with ease.
Exploit Lore General You can use your knowledge of a creature's weaknesses to deliver a driving and relentless assault against it. Monster lore class feature, base attack bonus +11.
Explosive Escape Combat When you break a grapple, you can throw back foes 5 feet directly away from you, damaging them. Dex 13, Str 13, Improved Grapple, Improved Unarmed Strike.
Explorer Story +2 bonus on Survival skill checks, you and your allies can move faster through trackless land. Andoran affinity.
Explorer Achievement You dream of discovering new vistas. You must have crossed at least 30 miles of wilderness without map or guide.
Exquisite Sneak Skill Use Stealth without penalty from most armor Dex 15, Careful Sneak, Stealth 6 ranks
Exsanguinate Combat, Monster Double blood drain damage once per round Blood drain universal monster ability, grab universal monster ability
Extend Spell Metamagic You can make your spells last twice as long.
Extend Resonant Power General Share resonant powers with an ally Caster level 7th, mental focus class feature
Extend the Bulwark Combat, Teamwork You can bolster a trained ally's defenses by interposing your own armored body.
Extended Animal Focus General Your ability to emulate an animal lingers longer. Animal focus class feature.
Extended Bane General Your dedication knows no limit. Your wrath dies hard. Bane class feature.
Extended Combat Meditation Combat, Meditation Add Wisdom bonus to the number of rounds that you gain the benefits of your meditation feats. Wis 13, Combat Meditation, Meditation Master, character level 9th.
Extended Scrying Spell Any scrying spell you cast lasts twice as long as normal, long casting times are halved. Ability to cast a spell of the scrying subschool.
Extended Stare Stare The range of your hypnotic stare increases by 10 feet. Hypnotic stare class feature.
Extra Amplification General Gain one additional phrenic amplification Phrenic amplification class feature
Extra Arcana General You have unlocked the secret of a new magus arcana. Magus arcana class feature.
Extra Arcane Pool General You have learned how to draw more power from your arcane pool. Arcane pool class feature.
Extra Arcanist Exploit General Your repertoire of arcanist exploits expands. Arcanist exploit class feature.
Extra Bane General You can use your bane ability more often than normal. Bane class feature.
Extra Blood Hex Blood Hex You can use blood hexes two additional times per day. Int 15, two or more blood hex feats, Spellcraft 5 ranks, Use Magic Device 5 ranks.
Extra Bombs General You can throw more bombs per day. Bomb class feature.
Extra Cantrips or Orisons Spell You are a master of minor spells. Ability to cast cantrips or orisons.
Extra Channel Divine You can channel divine energy more often. Channel energy class feature.
Extra Contingency General Have two active contingency effects. Character level 19th.
Extra Croaking Monster You gain one extra use of terrifying croak per hour, or an extra use each time the ability recharges. Boggard, terrifying croak.
Extra Discovery General You have made a new alchemical discovery. Discovery class feature.
Extra Elemental Assault Racial You have unlocked greater elemental power. Suli.
Extra Evolution General Your eidolon has more evolutions. Eidolon class feature.
Extra Feature Racial You are an exceptional shapechanger. Con 13, skinwalker.
Extra Focus Power General Gain one additional focus power Focus power class feature
Extra Gnome Magic Racial You gain an additional three uses per day of your gnome spell-like abilities. Gnome.
Extra Grit Grit You have more grit than the ordinary gunslinger. Grit class feature or the Amateur Gunslinger feat.
Extra Hex General You have learned the secrets of a new hex. Hex class feature.
Extra Impromptu Sneak Attack Combat You can perform one additional impromptu sneak attack each day. Impromptu sneak attack class feature.
Extra Inspiration General You are more able to draw upon inspiration than most. Amateur Investigator or inspiration class feature.
Extra Investigator Talent General You learn a new way to use your training and inspiration. Investigator talent class feature.
Extra Investiture Points General Your investiture points increase by 2. Investiture class feature.
Extra Item Slot Monster You are able to wear magic items more easily than other creatures of your kind. Non-humanoid body shape.
Extra Ki General You can use your ki pool more times per day than most. Ki pool class feature.
Extra Lay On Hands General You can use your lay on hands ability more often. Lay on hands class feature.
Extra Light and Dark Racial Your light and dark ability lasts 1 additional minute per day. Light and dark racial trait, wayang.
Extra Martial Flexibility General You are extremely versatile in a fight. Martial flexibility class feature.
Extra Mental Focus General Gain 2 additional points of mental focus Mental focus class feature
Extra Mercy General Your lay on hands ability adds an additional mercy. Lay on hands class feature, mercy class feature.
Extra Mesmerist Tricks General Implant two additional tricks per day Mesmerist trick class feature
Extra Mythic Power Mythic You can store more mythic power than your tier would normally allow.
Extra Ninja Trick General You gain one additional ninja trick. Ninja trick class feature.
Extra Panache General You have more panache than the ordinary swashbuckler. Amateur Swashbuckler or panache class feature.
Extra Path Ability Mythic You can call upon mythic powers beyond those already invested in you. 3rd mythic tier.
Extra Performance Bardic You can use your bardic performance ability more often than normal. Bardic performance class feature.
Extra Rage General You can use your rage ability more than normal. Rage class feature.
Extra Rage Power General You have unlocked a new ability to use while raging. Rage power class feature.
Extra Ranger Trap General You can use ranger traps more often. Trap class feature.
Extra Reservoir General Your reservoir of arcane energy is greater than others'. Arcane reservoir class feature.
Extra Revelation General You have discovered a new aspect of your mystery. Revelation class feature.
Extra Rogue Talent General Through constant practice, you have learned how to perform a special trick. Rogue talent class feature.
Extra Shadow Jump General Add 10 feet to the total distance you can shadow jump each day (increases with the ability). Shadow jump shadowdancer class feature.
Extra Slayer Talent General Through long practice, you have learned how to perform a special talent. Slayer talent class feature.
Extra Spontaneous Spell Mastery Spell You gain 1 additional use of your spontaneous spell mastery ability per day. Magaambyan arcanist spontaneous spell mastery class feature.
Extra Summons General You can summon monsters more often each day. Ability to cast summon monster as a spell-like ability, summoner 1st.
Extra Surge Racial You can use your nanite surge ability more often than normal. Con 13, nanite surge ability.
Extra Touch Treatment General Use touch treatment two additional times per day Touch treatment class feature
Extra Variance Divine You gain one additional variant channeling ability that matches one of your deity's areas of concern. Channeling Variance or variant channeling ability, channel energy class feature.
Extra Vested Power General You gain an additional vested power. You must meet the level requirement for this vested power. Vested power class feature.
Extra Wild Talent General Gain a wild talent at least 2 spell levels lower than maximum Kineticist level 6th
Extraplanar Conjunction Racial, Teamwork Increase the save DC of a racial spell-like ability by 2 when near an ally with this feat and the same spell-like ability Any racial spell-like ability, outsider
Extreme Prejudice Combat Your hatred of a particular type of creature has honed your killer instinct. Seething Hatred, sneak attack +3d6, studied target class feature.
Eye for Ingredients General Save money buying material components Eschew Materials, Appraise 6 ranks, Spellcraft 6 ranks
Eye of the Arclord Story Eye allows you to cast all divination spells at +1 caster level, gain darkvision 60 feet, and can detect magic. Concentration 4 ranks, ability to cast arcane spells, Nex affinity.
Eyes of Judgment General The true motives of creatures cannot escape your discerning gaze. Detect alignment class feature, caster level 6th.
Eyes of the Twilight Racial Creatures in dim light don't gain concealment from you Sharp Senses, Perception 7 ranks, keen senses racial trait, low-light vision