Feats Type Benefits Prerequisites
Daggermark Lore Story For one poison, the number of saves increases by 1, and the DC to cure with neutralize poison increases by 5. Craft (alchemy) 5 ranks, member of the Daggermark Poisoner's Guild, poison lore or poison use class feature.
Damned Achievement From your earliest days, you were destined to sacrifice everything in your quest for power. Friendly contact with an evil-aligned outsider that would qualify as a challenging foe, fiend-related sorcerous bloodline, direct fiendish ancestry (such as being a tiefling or half-fiend), or Fiend Raised or The Fiend background.
Dampen Presence General Your habitual stillness makes you difficult to perceive for creatures that use blindsight or blindsense. Skill Focus (Stealth), Stealth 5 ranks.
Dangerous Tail Combat, Monster You gain a tail swipe attack. Base attack bonus +5, Lizardfolk.
Daring Exploit General Roll a d20 bonus die twice and take the higher result. Dare, deeds, or inspiration class ability.
Dark Adept Racial Gain new spell like abilities: detect magic, feather fall, and levitate. Drow, character level 3rd.
Dark Sight Racial With further modification, your eyes can pierce the gloom of even magical darkness. Gloom Sight, fetchling.
Darkness Trick Spell Deactivate a magic weapon's light. Use Magic Device 5 ranks, ability to cast darkness.
Darting Retrieval Combat, Teamwork As your ally disarms a foe, you knock the disarmed item out of the way. Int 13, Combat Expertise, Improved Disarm.
Darting Viper Combat When using a dorn-dergar, you can quickly attack both near and distant foes. Base attack bonus +4, proficiency with the dwarven dorn-dergar.
Dastardly Finish Combat You can take advantage of an enemy's debilitated state to attempt a coup de grace. Sneak attack +5d6.
Dastardly Finish, Mythic Mythic You strike downed, dazed, and staggered opponents with deadly efficiency. Dastardly Finish.
Dastardly Trick Combat, Panache Your opponent must succeed at a Will save to remove its dirty trick condition. Int 13; Amateur Swashbuckler or panache class feature; Combat Expertise; Improved Dirty Trick.
Dauntless Destiny Racial Your ability to avert disaster is impressive. Cha 13, Fearless Curiosity, Intimidate 10 ranks, human.
Dazing Assault Combat You can daze foes with wild attacks. Str 13, Power Attack, base attack bonus +11.
Dazing Fist Combat You know just where to strike to daze your foe. Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4.
Dazing Spell Metamagic You can daze creatures with the power of your spells.
Dazzling Display Combat Your skill with your favored weapon can frighten enemies. Weapon Focus, proficiency with the selected weapon.
Dazzling Display, Mythic Mythic You can quickly deter others with your martial mastery. Dazzling Display.
Dead Inside Achievement When you are the target of a spell or spell-like ability with the emotion or fear descriptor, you can roll your saving throw twice and take the better result. Failed your saving throws against five emotion-manipulating spells or fear effects, or you have the Sunless or Sole Survivor background.
Deadhand Initiate Combat, Style You feast upon your own fears Wis 19, Deadhand Style, Knowledge (religion) 6 ranks
Deadhand Master Combat, Style Your unarmed strikes inflict negative levels Wis 23, Deadhand Initiate, Deadhand Style, Knowledge (religion) 14 ranks
Deadhand Style Combat, Style You are hard to scare and your unarmed strikes can make foes shaken Wis 15, Improved Unarmed Strike, Knowledge (religion) 4 ranks, ki pool class feature, nongood alignment
Deadly Aim Combat Take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls (increases). Dex 13, base attack bonus +1.
Deadly Aim, Mythic Mythic Your aim is truly devastating. Deadly Aim.
Deadly Dealer General Your skill with handling a deck and your arcane talents allow you to turn mundane cards into weapons. Arcane Strike, Sleight of Hand 5 ranks.
Deadly Finish Combat Your attacks don't just fell your opponents-they kill them outright. Base attack bonus +11.
Deadly Grappler Combat Attacks while grappling deal damage as if the strike or weapon were one size category larger. Dex 13, Improved Grapple, Improved Unarmed Strike.
Deadly Kiss Racial You can change your venom to contact poison. Toxic racial trait, vishkanya.
Deadly Stroke Combat With a well-placed strike, you can bring a swift and painful end to most foes. Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11.
Deadly Stroke, Mythic Mythic You can kill with a single stroke. Deadly Stroke.
Deadly Troupe Racial, Teamwork Gain a +4 bonus on certain combat maneuver checks and skill checks against foes threatened by allies with this feat Perform (act) or Perform (dance) 3 ranks, human (Varisian)
Deafening Critical Combat, Critical Your critical hits cause enemies to lose their hearing. Critical Focus, base attack bonus +13.
Deafening Explosion Racial Your bombs explode with deafening force. Bomb class feature, hobgoblin.
Death from Above Combat You allow gravity to add extra force to your charges.
Death From Above, Mythic Mythic When attacking from the air or higher ground, you bear down on your enemy to deadly effect. Death from Above.
Death From Below Combat You have been trained to fight flying creatures. Base attack bonus +1.
Death or Glory Combat Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight. Str 13, Power Attack, base attack bonus +6.
Death Roll Combat, Monster Perform a death roll when grappling a foe of your size or smaller to knock that foe prone Bite attack, reptilian subtype
Death's Host General You become harder to kill when possessed by the undead. Spell Focus (necromancy).
Death's Suitor Story You have died and returned so often that even Pharasma now deems it part of your fate. Risen Guard 20 TPA.
Deathless Initiate Combat, Racial For you, impending death is a call to wrath. Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6.
Deathless Master Combat, Racial Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault. Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide, base attack bonus +9.
Deathless Zealot Combat, Racial Only the most serious wounds can stop you. Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide, base attack bonus +12.
Deceitful Skill You are skilled at deceiving others, both with the spoken word and with physical disguises.
Deceitful, Mythic Mythic Your power to mislead is beyond compare. Deceitful.
Deceptive Exchange General You trick an adversary into grabbing an object you hand them, even in the midst of combat. Int 13, Combat Expertise, Improved Feint.
Decoy's Misdirection Familiar You can fool scrying attempts by using your familiar. Must have a familiar with the decoy archetype.
Dedicated Adversary Combat Gain favored enemy bonuses against a specific kind of creature. No levels in a class that has the favored enemy class feature.
Deep Breath General You can hold your breath for twice as long as usual (4 rounds times your Constitution score instead of 2). Constitution 15.
Deep Drinker General You draw greater amounts of ki from your libations. Con 13, monk level 11, drunken ki class feature.
Deep Toxin General When you use a poisoned weapon to make a Vital Strike, you increase the poison's duration. Vital Strike; base attack bonus +6; Craft (poison) 6 ranks or poison use class feature.
Deepsight General Your senses are especially keen in the utter darkness. Darkvision 60 feet.
Deepsight, Mythic Mythic Your sharp eyes can penetrate deeper into the darkness, revealing more to you. Deepsight.
Defended Movement Shield Mastery You gain a +2 bonus to your AC against attacks of opportunity. Shield Focus, base attack bonus +6 or fighter level 4th.
Defending Eidolon General You have trained your eidolon to protect you. Shield ally feature.
Defensive Combat Training Combat You excel at defending yourself from all manner of combat maneuvers.
Defensive Combat Training, Mythic Mythic Your defensive capabilities in combat are unmatched. Defensive Combat Training, 4th mythic tier.
Defensive Weapon Training Combat You know how to defend yourself against a certain class of weaponry. Int 13, base attack bonus +5.
Defiant Luck Racial You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature. Human.
Deflect Arrows Combat You can knock arrows and other projectiles off course, preventing them from hitting you. Dex 13, Improved Unarmed Strike.
Deflect Arrows, Mythic Mythic You deflect projectiles and ray spells with uncanny skill. Deflect Arrows.
Deft Catcher Skill Use Sleight of Hand to avoid dropping an item Skill Focus (Sleight of Hand)
Deft Hands Skill You have exceptional manual dexterity.
Deft Hands, Mythic Mythic Your hands are astonishingly nimble. Deft Hands.
Deft Shootist Deed Grit Avoid attacks while shooting and reloading firearms. Grit class feature or Amateur Gunslinger feat, Dodge, Mobility.
Deific Obedience Story Your reverence for a deity is so great that daily prayer and minor sacrifices grant you special boons. Knowledge (religion) 3 ranks, must worship a deity.
Delay Blast General Delay kinetic blast Base attack bonus +3, kinetic blast class feature
Delayed Spell Metamagic You can set a spell to trigger on a delay.
Demon Grafter Item Creation Your studies into demonic anatomy and physiology allow you to graft their immortal tissues onto mortal flesh. Demonologist, Heal 5 ranks, Knowledge (planes) 5 ranks, Spellcraft 5 ranks.
Demon Hunter Combat You are well-versed in demonic lore. Knowledge (planes) 6 ranks.
Demonic Nemesis Combat +2 bonus on damage and critical confirmation rolls against followers of one demon lord Demon Hunter, Knowledge (planes) 6 ranks.
Demonic Obedience Story You defile yourself, others, or holy objects in order to prove your blasphemous devotion and gain boons. 3 ranks in Knowledge (planes), must worship a demon lord.
Demonic Possession Monster Gain the ability to use magic jar as a spell-like ability once per day. Demon or half-demon, Cha 21, Wis 17
Demonologist General You have immersed yourself deeply in studies of the nature of the Abyss and its inhabitants. Knowledge (planes) 3 ranks.
Demoralizing Lash Combat, Racial You cow your enemies with the lash of a whip. Base attack bonus +1, Intimidate 1 rank, hobgoblin.
Demoralizing Stare Combat, Stare Your painful stare inspires fear in your foes. Mesmerist level 9th, painful stare class feature.
Dented Helm Combat, Racial Your helm protects you from hard hits. Hard-Headed, base attack bonus +6, dwarf.
Deny Death General Your ki is so strong that it can deny death. Ki pool, Endurance
Deny The Reaper Achievement The lives you could not save stay with you to your final breath. Witnessed the death of a close companion that could have been prevented, or Death in the Family or The War background.
Derro Magister Monster SR and caster level increase with HD, gain new spell-like abilities, Heal is a class skill. Cha 20, derro
Dervish Story +1 bonus on melee attack rolls if you move more than 10 feet on your turn and wear light or no armor. Qadira affinity
Dervish Dance Combat You have learned to turn your speed into power, even with a heavier blade. Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.
Desert Dweller General Your time spent living in merciless deserts has granted you resistance to extreme heat, starvation, and thirst. Con 13, Survival 1 rank.
Desert Shadow Story +2 on Stealth skill checks to move quietly Qadira affinity.
Desperate Battler General Defending overwhelmed allies, friends, and family has forced you to excel at fighting on your own.
Desperate Swing Combat, Racial You land your most telling blows in desperate situations. Cautious Fighter, base attack bonus +1, halfling.
Destroy Identity Combat, Critical, Story You can use your weapons to mar your opponents' most distinctive characteristics. Critical Focus, base attack bonus +11, worshiper of Lamashtu.
Destroyer's Blessing Combat, Racial Breaking things adds to your power. Half-orc or orc, rage class feature
Destructive Dispel Spell When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects. Ability to cast dispel magic or greater dispel magic, caster level 11th.
Destructive Persuasion Combat As a standard action, attempt to smash an unattended inanimate object while attempting an Intimidate check. Str 13, Power Attack, Intimidate 1 rank.
Detect Expertise Spell You can detect the mystic specialty of a foe. Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic.
Detect Expertise, Mythic Mythic You can sense a creature's magical abilities with just a mere glance. Detect Expertise.
Devastating Assault Weapon Mastery You make a single, especially effective melee attack that grants conditions. Base attack bonus +9, weapon training class feature with a melee weapon.
Devastating Strike Combat Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore. Vital Strike, base attack bonus +9.
Devil Sense Spell You instinctively sense the presence of fiends. Wis 13, ability to cast detect evil as a spell or spell-like ability.
Devil's Foe Achievement Your strikes count as good aligned against devils. Face 10 different devils in combat and suffer injury from five attacks made by each one without falling unconscious, fleeing, or becoming incapacitated.
Devil's Mark Story +4 bonus on Bluff, Diplomacy, Handle Animal, and Intimidate when dealing with evil outsiders Cheliax affinity.
Devilish Pride Story Your pride allows no master but Asmodeus. Iron Will, worshiper of Asmodeus.
Devotee of the Sun Goddess Spell, Story Add Cha bonus to fire or good spells' damage. Qadira affinity, worshiper of Sarenrae.
Diabolical Negotiator Story You treat the art of negotiation as devilish science. Skill Focus (Diplomacy), worshiper of Asmodeus.
Die for Your Master General Your tumor familiar goes to any length to save your life. Tumor familiar alchemist discovery.
Diehard General You are especially hard to kill. Endurance.
Difficult Swings Weapon Mastery You can force creatures to treat squares adjacent to you as difficult terrain. Base attack bonus +5, weapon training class feature with a melee weapon.
Dilettante Skill +2 bonus on Knowledge checks if you have 1–5 ranks in that skill, make unskilled Knowledge checks 2 ranks each in 5 different Knowledge skills.
Diligent* Skill +2 bonus on all Appraise checks and Linguistics checks
Dimensional Agility Spell Teleportation does not faze you. Ability to use the abundant step class feature or cast dimension door.
Dimensional Assault Spell You have been trained to use magical movement as part of your combat tactics. Ability to use the abundant step class feature or cast dimension door, Dimensional Agility.
Dimensional Awareness Combat Make attack of opportunity against summoned creature that appears near you. Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Spellcraft 8 ranks; arcane pool class feature.
Dimensional Dervish Spell You teleport with a mere thought, savaging your opponents as you flash in and out of reality. Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.
Dimensional Disruption Combat Attempt to send summoned creature home with attack of opportunity. Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Dimensional Awareness; Spellcraft 8 ranks; arcane pool class feature.
Dimensional Maneuvers Spell Your rapid teleportation makes your combat maneuvers more difficult to avoid. Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9.
Dimensional Savant Spell You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time. Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9.
Dimensional Step Up Spell When an adjacent foe moves using a teleportation ability, you follow it. Dimensional Agility, Step Up, base attack bonus +12, abundant step class feature or ability to cast dimension door.
Diplomatic Ruse Racial, Teamwork Take a free action as part of your initiative check Diplomacy 3 ranks, human (Keleshite)
Dire Bat Shape Racial You can become a dire bat. Cha 13, Bat Shape, base attack bonus +3, werebat-kin.
Directed Disarm Combat A weapon you pull from one enemy's grip flies toward another enemy. Int 13, Combat Expertise, Greater Disarm, Improved Disarm, base attack bonus +11.
Dirty Critical Hit Combat, Critical Add a dirty trick combat maneuver to a critical hit. Int 13, Combat Expertise, Critical Focus, Improved Dirty Trick, base attack bonus +11.
Dirty Disarm Combat You can attempt to perform a dirty trick and a disarm maneuver together as a full-round action. Int 13, Combat Expertise, Improved Dirty Trick, Improved Disarm, base attack bonus +6.
Dirty Fighting Combat Forgo flanking bonus to instead have the combat maneuver not provoke an attack of opportunity.
Dirty Grapple Combat You can attempt to perform a dirty trick and a grapple maneuver together as a full-round action. Dex 13, Int 13, Combat Expertise, Improved Dirty Trick, Improved Grapple, Improved Unarmed Strike, base attack bonus +6.
Dirty Trick Master Combat You are adept at stifling your enemies and can expertly make a bad situation even worse. Greater Dirty Trick, Improved Dirty Trick, base attack bonus +11.
Disable Dweomer Skill You can disable a magic item, suppressing it for a short time. Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding.
Disarm Partner Combat, Teamwork When your ally fails to disarm an opponent within your reach, you can try to disarm that same foe. Base attack bonus +1.
Disarming Strike Combat Your critical hits can disarm your foes. Int 13, Combat Expertise, Improved Disarm, base attack bonus +9.
Disarming Threat Deed Panache Even your threats are curiously charming. Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks.
Disassemble Magic Item Story You can take apart and reassemble magic items. Any item creation feat, Aspis Consortium 20 TPA.
Discerning Eye Racial You are not easily fooled by illusions and forgeries. Elf or half-elf, keen senses racial trait.
Disciple of the Sword Story Your dedication to mastering Iomedae's favored weapon puts other to shame. Weapon Focus (longsword), cleric or inquisitor level 4th, worshiper of Iomedae.
Disciplinary Devotee General Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells Psychic discipline class feature
Disconcerting Knowledge General Demoralize a foe by proving you know its weaknesses Bardic knowledge class ability or Knowledge domain, Knowledge (any two) 3 ranks each
Disconcerting Stare Combat, Stare Your painful stare unnerves your target, making it oblivious to its surroundings. Mesmerist level 5th, painful stare class feature.
Discordant Voice Bardic By singing out a precise tone, you cause discordant vibrations to run through allies' weapons. Bardic performance class feature, Perform (oratory or sing) 10 ranks.
Disengaging Feint Combat You can feint to disengage from combat. Int 13, Combat Expertise, Improved Feint.
Disengaging Flourish Combat Distracting your opponents gives you the opportunity to make a swift retreat. Int 13, Combat Expertise, Disengaging Feint, Improved Feint.
Disengaging Shot Combat You make one last attack before beating a hasty retreat. Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility.
Disheartening Display Combat Your show of prowess further demoralizes others. Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with chosen weapon.
Dislocate General You can dislocate your limbs to aid in escaping from bonds or enemy grips. Con 13.
Disorienting Blow Combat When you successfully strike your opponent with your Stunning Fist, you leave it in a state of confusion. Stunning Fist, base attack bonus +11.
Disorienting Maneuver General Your erratic movements disorient your opponent. Dodge, Acrobatics 5 ranks.
Dispel Focus Spell Whenever you attempt a dispel check based on your caster level, you gain a +1 bonus on the check. Ability to cast dispel magic.
Dispel Mastery Item Mastery Cause an item that has an abjuration spell of 2nd level or higher to cast a targeted dispel magic. Use Magic Device 3 ranks, base Fortitude save bonus +6.
Dispel Synergy Spell By tearing away an opponent's magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells. Spellcraft 5 ranks.
Dispelling Critical Critical, Spell Your blows attack the physical and arcane forms of your enemies at the same time. Arcane Strike, base attack bonus +11, ability to cast dispel magic.
Dispelling Fist Spell By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy. Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th.
Disposable Weapon General You ignore the limitations of your equipment, striking harder despite the damage it does to your weapon. Base attack bonus +1, proficient with weapon.
Disrupting Fist Combat, Divine Destroy an undead on a critical unarmed strike Channel Smite, Improved Unarmed Strike, base attack bonus +9, channel positive energy 4d6
Disrupting Shot Combat With a well-placed shot, you make it harder for a nearby opponent to cast spells. Dex 13, Point-Blank Shot, fighter level 6th.
Disruptive Combat Your training makes it difficult for enemy spellcasters to safely cast spells near you. 6th-level fighter.
Disruptive, Mythic Mythic You're a master at disrupting nearby spellcasters. Disruptive.
Disruptive Recall Spell You can disrupt an enemy caster's spells to fuel your own arcane power. Spell recall class feature, Spellcraft 5 ranks.
Disruptive Spell Metamagic Your magical energies cling to enemies, interfering with their spellcasting.
Disruptive Spell-Like Ability Monster Spell-like ability interferes with spellcasting Spell-like ability at CL 4th or higher
Distance Thrower Combat You are accurate with thrown weapons at longer ranges than normal. Str 13.
Distance Thrower, Mythic Mythic There's virtually no limit to your powerful throwing arm. Str 17, Distance Thrower.
Distant Delivery General Phantom can deliver touch spells 20 feet farther Deliver touch spells class feature, phantom class feature
Distant Jinx Racial The range of your jinx increases by 30 feet. Halfling Jinx trait.
Distant Spell Link Spell You can share spells and grant touch spells to your companion creature over a great distance. Enlarge Spell or Reach Spell; allied creature with the share spells ability
Distracting Charge Combat, Teamwork Your ally's charge exposes an opening you can exploit.
Distracting Explosion Monster Foes hit by your bomb lose attacks of opportunity for 1 round. Bomb class feature, hobgoblin.
Distracting Shot Combat, Teamwork Foe takes -2 on attack vs feats allies that also has this feat; -4 on attacks of opportunity. Exotic Weapon Proficiency (firearms), Weapon Focus (at least one firearm).
Diva Advance Combat, Style Do not provoke attacks of opportunity from creatures you have successfully feinted against, also feint from 30 ft. away. Cha 17, Combat Expertise, Diva Strike, Diva Style, Improved Feint, base attack bonus +11 or bard level 11th.
Diva Strike Combat, Style On your first strike, deal additional damage equal to your Cha modifier to a target that is denied its Dex bonus to AC. Cha 15; Combat Expertise; Diva Style; Improved Feint; base attack bonus +7 or bard level 7th.
Diva Style Combat, Style Use any Perform skill in place of Bluff to feint in combat. Cha 13; base attack bonus +1 or bard level 1st.
Diverse Obedience Story Treated as 2 HD higher for gaining divine boons. Deific Obedience, Knowledge (religion) 5 ranks, alignment must match that of your worshiped deity.
Diverse Palate Racial Your taste for blood is broader than that of other dhampirs. Blood Drinker, dhampir.
Diversion Shot Combat, Teamwork Ally that triggers Target of Opportunity can attempt a Stealth check. Stealthy, Target of Opportunity.
Divert Harm Combat You know how to throw your enemies into harm's way at the last second. Int 13, Combat Expertise, base attack bonus +6, evasion class feature.
Divination Guide Story, Spell You deity grants you greater guidance and divine insight. Caster level 3rd, ability to cast augury or divination, must worship a deity.
Divine Barrier Divine, Story You have trained in the art of blocking breath weapons. Channel energy class feature, worshiper of Apsu.
Divine Communion General Once a day you can ponder whether or not your deity would approve or disapprove of a particular action. Wisdom 13, alignment must match that of your worshiped deity.
Divine Deception Skill You are skilled at manipulating divine magical items. Knowledge (religion) 5 ranks, Use Magic Device 5 ranks.
Divine Defiance General You distrust, disrespect, or doubt the gods, which helps you fight off their power.
Divine Denouncer Skill You choose to resist rather than serve the gods. Divine Defiance.
Divine Dignity Story, Spell Secrets of the First Vault help you perfect your spellcasting. Combat Casting, ability to cast divine spells, worshiper of Abadar.
Divine Expression Story You mix faith with art to empower your performances. Bard level 1st, cleric or oracle level 1st, worshiper of Shelyn.
Divine Fighting Technique Combat You have trained in the fighting technique of a deity. Same alignment as chosen deity.
Divine Interference Divine You can convert a spell to interfere with an enemy's attack. Divine spellcaster, caster level 10th.
Divine Interference, Mythic Mythic Your divine power thwarts enemies of your faith. Divine Interference.
Divine Protection Divine Your deity protects you against deadly attacks. Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domains, or mystery class feature.
Diviner's Delving Spell Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy. Spell Focus (divination).
Djinni Spin Combat, Style You can surround yourself with the power of the storm, to unleash a violent blast of electrical energy. Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
Djinni Spirit Combat, Style You can manipulate lightning to protect yourself and buffet your enemies with peals of thunder. Con 15, Wis 15, Djinni Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
Djinni Style Combat, Style Your hands sheathed in an auras of lightning, you move like the wind. Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Dodge Combat Your training and reflexes allow you to react swiftly to avoid an opponents' attacks. Dex 13.
Dodge, Mythic Mythic When focused, you become nearly impossible to strike. Dodge.
Dog Killer, Horse Hunter Racial Embracing fear and hatred of your ancestral foes allows you to make particularly telling blows. Goblin, Handle Animal 1 rank.
Dog-Sniff-Hate Racial Gain scent ability against dogs. Skill Focus (Perception), goblin.
Dolphin Circle Combat, Style You circle your foes like dolphins, forcing them to play into your attacks. Dolphin Dart, Dolphin Style, Improved Unarmed Strike, Swim 10 ranks, base attack bonus +10 or monk level 10th.
Dolphin Dart Combat, Style As a standard action underwater you can move up to half your swim speed, make a single melee attack then retreat. Dolphin Style, Improved Unarmed Strike, Swim 6 ranks, base attack bonus +6 or monk level 6th.
Dolphin Style Combat, Style +1 melee attack against any foe adjacent to two of its allies, your attacks ignore any bonus to AC gained from aid another action. Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd.
Domain Strike Divine You unleash a domain power upon your enemy as part of your unarmed strike. Domain class feature, Improved Unarmed Strike.
Dorn-Dergar Master Combat You can use a dorn-dergar with only one hand. Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergar.
Double Bane General You extend your bane effect to two weapons. Bane class feature, Two-Weapon Fighting.
Double Slice Combat Your off-hand weapon while dual-wielding strikes with greater power. Dex 15, Two-Weapon Fighting.
Draconian Law Racial If you've witnessed a foe breaking the law, you gain +1 on your first attack roll and on all damage rolls. Lawful alignment, wyvaran.
Draconic Aspect Racial You possess some of the qualities of your dragon ancestors. Kobold.
Draconic Breath Racial You possess draconic defenses and a draconic breath weapon. Draconic Aspect, kobold.
Draconic Defender General Ally gains natural armor bonus equal to your dodge bonus. Con 17, Toughness.
Draconic Discipline Monster Attempt second save against mind-affecting effect. Wis 17, base Will save +10, any lawful alignment, dragon type.
Draconic Glide Racial You possess draconic defenses and wings that allow you to glide. Draconic Aspect, kobold.
Draconic Heritage General The power of dragons flows through your veins and you have awakened its potential. Cha 13.
Draconic Magic Racial You gain a group of spell-like abilities based on the color of your dragon aspect. Draconic Aspect, kobold
Draconic Manifestation General You've unlocked more than just the ability to emulate the claws of your draconic forebear. Access to natural claw attacks, bloodrager or sorcerer with the draconic bloodline.
Draconic Paragon Racial You can shrug off sleep and paralysis effects as well as any dragon, and your draconic aspects improve. Draconic Aspect, either Draconic Breath or Draconic Glide, character level 10th, kobold.
Drag Down Combat When you are knocked prone, you are skilled at bringing your opponent down with you. Int 13, Combat Expertise, Improved Trip.
Dragon Ferocity Combat, Style You attack with the strength of a dragon, your telling blows striking fear into your enemies. Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.
Dragon Roar Combat, Style The spirit of the dragon wells up inside you and bursts forth in a mighty roar. Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks.
Dragon Style Combat, Style Gain greater resilience, mobility, and fierceness from the blessing of dragons. Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.
Dragon-Touched Achievement +2 Reflex against breath weapons, +1 on attack , +1 dodge bonus to AC vs. your chosen dragon kind. Knocked unconscious in an encounter with a challenging draconic foe or a regional background tied to a specific dragon.
Dragonbane Aura General Those within your dragonbane aura gain the same protection that you do. Aura of courage class feature, caster level 8th.
Dragoncrafting Item Creation You have the ability to create rare and valuable items from the bodies of fallen true dragons. Craft (any) 5 ranks, Knowledge (arcana) 3 ranks
Dragonheart General Your familiarity with dragonkind makes you less susceptible to their abilities. Knowledge (arcana) 1 rank.
Dragonslayer Combat You have been trained to fight dragons. Knowledge (arcana) 4 ranks, base attack bonus +4.
Draining Strike Combat With a well-aimed strike, you cause your target to become fatigued or exhausted. Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Dramatic Display Combat, Performance Your skill with your weapon is obvious to enemies and onlookers alike. Dazzling Display.
Dreadful Carnage Combat Slaying an enemy demoralizes your other nearby foes. Str 15, Power Attack, Furious Focus, base attack bonus +11.
Dreadful Carnage, Mythic Mythic Your kills are truly frightening to behold. Dreadful Carnage.
Dreamed Secrets Spell, Story When you sleep you gain secrets from beyond the stars, but such power comes with a price. Ability to cast divine spells, caster level 7th, worshiper of a Great Old One or Outer God.
Drink Is Life, Mythic Mythic Strong drink fuels the mythic fires within you. Con 19, 3rd mythic tier.
Drinker of Souls Story 1/day, gain hp from coup de grace. Cheliax affinity.
Drow Nobility Racial Your blood courses with power, granting you greater spell-like abilities. Able to use drow spell-like abilities, drow.
Drow Spirit Racial Cast dancing lights, darkness, and faerie fire each once per day as a spell-like ability. Half-elf, only at 1st level.
Druidic Decoder Skill You have a natural understanding of the Druidic language. Linguistics 1 rank, cannot be a druid.
Drunkard's Recovery General Alcohol automatically stabilizes you. Con 13.
Drunken Brawler Story You have learned how to fight effectively while drunk. Endurance, worshiper of Cayden Cailean.
Dual Enhancement General You can enhance two weapons, or both ends of a double weapon, with a single act. Two-Weapon Fighting; divine bond (weapon) or sacred weapon class feature.
Dual Path, Mythic Mythic You follow two mythic paths. 1st mythic tier.
Duck and Cover Teamwork Your allies assist you in avoiding certain attacks.
Dueling Cape Combat, Panache You can use a simple cape to guard yourself and confound your foes. Dodge, Sleight of Hand 1 rank.
Duelist of the Roaring Falls Combat You have embraced the Roaring Falls method of Aldori swordplay, known for its elegant, sweeping strikes. Aldori Dueling Disciple, Exotic Weapon Proficiency, Weapon Finesse, Weapon Focus, base attack bonus +5.
Duelist of the Shrouded Lake Combat You have embraced the Shrouded Lake style of Aldori swordplay, known for its circuitous and canny footwork. Aldori Dueling Disciple, Exotic Weapon Proficiency , Weapon Finesse, Weapon Focus, base attack bonus +5.
Dune Walker Story +4 bonus on Fortitude saves against heat effects. Osirion affinity.
Dwarf Blooded Racial You have dwarven blood coursing through your veins. Oread.
Dwarven Fury Combat, Racial, Style Maintain bonuses from defensive training and hatred against any number of foes. Dwarven Hatred Style, Dwarven Seething, base attack bonus +7, defensive training and hatred racial traits, Medium size.
Dwarven Hatred Style Combat, Racial, Style Apply hatred bonus on attack and weapon damage rolls against appropriate creatures, increase bonus to +2. Base attack bonus +1, defensive training and hatred racial traits, Medium size.
Dwarven Seething Combat, Racial, Style Apply defensive training and hatred bonus against foe who hits you. Dwarven Hatred Style, base attack bonus +5, defensive training and hatred racial traits, Medium size.
Dynasty Founder Achievement You will claim rulership of a city, whether under a larger government or independently. You must have lived in the chosen city for at least 1 year or be the heir of a former city leader.