Alchemical Remedies
 Alchemical Tools
 Alchemical Weapons
 

[index]

Alchemical Remedies, Tools, and Weapons

Alchemical remedies are substances used to overcome a negative condition or ward against a specific kind of attack. You use most remedies by drinking them or applying them to your skin or clothing. All of these substances can be made by a character with the Craft (alchemy) skill.

Alchemical tools are adventuring items that can prove extremely useful in a variety of situations, including battles, dungeon-delving, or crafting other alchemical items. All of these tools can be made by a character with the Craft (alchemy) skill.

Alchemical weapons are designed to harm others, though they may have additional uses.

Alchemical Burn

Some alchemical items allow you to accept alchemical burn. To accept alchemical burn, you voluntarily take 1 point of nonlethal damage per character level when imbibing the item to gain the listed benefit. This damage can't be healed by any means other than getting a full night's rest, which removes all alchemical burn and associated nonlethal damage. Nonlethal damage from alchemical burn can't be reduced or redirected, and if you are incapable of taking nonlethal damage, you gain no benefit from alchemical items that cause alchemical burn. You can accept alchemical burn only once per round, and can't accept both alchemical burn and burn from the kineticist class in the same round. A kineticist can use her internal buffer to avoid accepting alchemical burn. If you have accepted alchemical burn, you cannot benefit from abilities that allow you to ignore or alter the effects received from nonlethal damage. You can benefit from only one item that uses alchemical burn at a time. If you imbibe another, the second item has no effect.

Alchemical Inspiration

Items that grant alchemical inspiration function similar to the inspiration class feature of the investigator class. Such an alchemical item typically grants a number of uses of alchemical inspiration that can be used during the duration of the item. As a free action, you can expend one use of alchemical inspiration to add 1d6 to the result of a check of the type dictated by the alchemical item (as an alchemical bonus). This can be used even if you take 10 or 20. This choice is made after the check is rolled and before the results are revealed. You can use alchemical inspiration only once per check or roll, and can't use both inspiration and alchemical inspiration on the same check or roll. In addition, if you have the inspiration class feature, you gain an additional +1 bonus when using inspiration on the appropriate type of check, whether the inspiration came from your class feature or from alchemical inspiration. You can benefit from only one item that grants alchemical inspiration at a time. If you imbibe another during the duration, the second one has no effect, even if you have already used all of your alchemical inspiration from the first item.
Table: Alchemical Remedies
ItemCostWeight Craft
DC
Acid neutralizer 15 gp 15
Air crystals 50 gp
Alchemical blood 40 gp 1 lb. 40
Alchemical grease 5 gp 1 lb. 15
Alchemical preserves 50 gp 20
Alchemist's kindness 1 gp 20
Ambrosia (vial) 100 gp 1 lb. 25
Anderos salve and mulibrous tincture 5 gp  
Anesthetic wine 50 gp 1 lb. 20
Antidote varies varies
Antiemetic snuff 50 gp 25
Antiplague 50 gp 25
Antitoxin 50 gp 25
Aquemir 150 gp 30
Bladeguard 40 gp 15
Blain bane 10 gp 19
Blood-clotter salve 30 gp 20
Blood-boiling pill 75 gp 25
Blood-chilling pill 75 gp 25
Blood neutralizer 25 gp 1 lb 25
Bloodgorge 40 gp 1/2 lb 25
Boulderhead bock 25 gp 2 lb. 19
Calistria's kindness 3 gp 20
Chameleon pill 100 gp 15
Chameleon ointment 20 gp 20
Curative myrrh 50 gp 20
Desna's star 5 gp
Distilled terrap sap 30 gp 1/2 lb. 15
Dragon's blood 60 gp 1 lb
Essence of independence 80 gp 25
Eye drops of the unseen master 150 gp 25
Fervor juice 15 gp. 20
Fiendgore unguent 75 gp 1 lb. 20
Fire ward gel 150 gp 1 lb. 25
Fortifying brew 20 gp 1 lb. 20
Frost ward gel 150 gp 1 lb. 25
Frostbite ointment 50 gp 1 lb.
Fury drops 50 gp 25
Gildea Myrrh 50 gp
Goblinvine 30 gp
Harpy's musk 2 gp 20
Healy myrrh 50 gp
Icecap ale 40 gp 1/2 lb. 20
Insight leaves 50 gp 25
Lantern honey 150 gp
Leechwort 25 gp
Light-killer's grease 25 gp 15
Liquid breeze 30 gp 20
Longbeard lambic 20 gp 1 lb. 18
Loping ointment 60 gp 1 lb. 25
Loyalty transfusion 625 gp 30
Meditation tea 30 gp 20
Mellowroot (vial) 25 gp 20
Memory incense 50 gp 1 lb. 20
Nethys's dagger 50 gp
Nostalgia oil 80 gp 25
Padzahr 80 gp 25
Phantom ash 10 gp
Poison ward salve 15 gp 15
Pressure pull 75 gp
Purification pellet 10 gp 20
Rager's aid 25 gp 25
Rhinari paste 75 gp 1/2 lb. 20
Salt tablets (10) 1 gp 10
Scarsalve 10 gp 1 lb.
Semblance transfusion 300 gp 25
Smelling salts 25 gp 25
Snake oil 20 gp 20
Soothe syrup 25 gp 1/2 lb. 15
Soul stimulant 300 gp 30
Stillgut (vial) 50 gp 25
Stinkink (arcane) special 1 lb.
Stink ink (common) 5 gp 1 lb. 15
Sun cream 10 gp 1/2 lb. 20
Surge syrup 80 gp 1 lb. 25
Surgical jelly 300 gp 1 lb. 25
Tea of transference 40 gp 20
Troll oil 50 gp 1 lb. 30
Troll styptic 100 gp 25
Twitch tonic 45 gp 25
Vapors of easy breath 75 gp 3 lbs. 25
Vermin repellent 5 gp 20
Vivifying moxibustion needles 80 gp 25
War spirit pouch 50 gp 20
Wing oil 1 gp 20
Winterbite 1 gp
Wyrm's breath bitter 30 gp 1 lb. 21
Wismuth salix 30 gp 20
— No weight, or no weight worth noting.
* requires Dragoncrafting feat

 
Table: Alchemical Reagents
ItemCost
Black Powder 10 gp
Brimstone 5 sp
Cold Iron 1 gp
Cytillesh Spores 5 gp
Darkwood 2 gp
Dew of Lunary 4 gp
Ginger Extract 5 sp
Gold 5 gp
Magnesium 1 gp
Mugwort Extract 2 gp
Myrrh 5 sp
Pesh 15 gp
Phosphorus 2 sp
Quicksilver 1 gp
Realgar 3 gp
Salt 5 sp
Saltpeter 3 gp
Silver 1 gp
Spirit of Wine 5 sp
Urea 5 sp
Table: Alchemical Tools
ItemCostWeight Craft DC
Accuracy lozenge 330 gp 25
Age ointment 80 gp 15
Alchemical candle wax 150 gp 1 lb 20
Alchemical cement 5 gp 2 lbs. 15
Alchemical cleaner 300 gp 1 lb. 25
Alchemical dye kit 160 gp 6 lbs. 20
Alchemical glue 20 gp 1/2 lb. 20
Alchemical glue accelerant 25 gp 25
Alchemical pheremones, aggression 1,400 gp 20
Alchemical pheremones, arousal 150 gp 20
Alchemical pheremones, susceptibility 300 gp 20
Alchemical solvent 20 gp 1/2 lb. 20
Alchemical tar paper 50 gp 1/2 lb. 20
Alkali salt 30 gp 20
Amp 30 gp 20
Angel quill arrowhead 10 gp 25
Anointing oil 25 gp 1 lb. 20
Applecheek 10 gp 1 lb. 15
Armor ointment 30 gp 1 lb. 15
Barbarian chew 25 gp 1 lb 20
Beast lure 30 gp 1/2 lb. 20
Beast-scent 75 gp 1/2 lb. 25
Black fester (vial) 30 gp 25
Blackfingers paste 50 gp
Blackfire clay 20 gp 10 lbs. 20
Blasting jelly 45 gp 1/2 lb
Blight tonic 150 gp 1 lb. 20
Blightburn paste 5,000 gp 1 lb. 30
Bloodblock 25 gp 25
Bloodvine rope 200 gp 5 lbs. 30
Boar's bellow 190 gp 15
Bodybalm 25 gp 25
Bomb launcher 10 gp 1/2 lb. 25
Bone paste 75 gp 1 lb. 20
Boniface paint 15 gp 5 lb. 30
Bottled musk 25 gp 1/2 lb.
Bunk 5 cp 1 lb. 15
Buoyant balloon 10 gp 1 lb. 15
Burner 3 gp 1 lb.
Camouflage lichen 100 gp
Candlerod 1 gp 1 lb. 20
Caphorite dust 25 gp 1/2 lb. 25
Cardice oil 50 gp 1 lb. 25
Carrion bait 25 gp 2 lbs. 19
Casting plaster 5 sp 5 lbs.
Celestial lamp 300 gp 2 lbs. 25
Chemical ward 25 gp. 1 lb.
Chill cream 15 gp 1 lb. 15
Chroma grenade 75 gp 2 lbs.
Clatterstone 30 gp 2 lbs.
Clockwork prowler 500 gp 25 lbs.
Clockwork prowler (advanced) 1,500 gp 30 lbs.
Contracting rope 50 gp 5 lbs.  
Cooking powder 2 gp 1 lb. 15
Coral boulder 50 gp 20
Dahak's fire 50 gp 1/2 lb. 20*
Darklight lantern 20 gp 3 lbs.
Dead air vial 200 gp 25
Deep breath 100 gp 1 lb.
Defoliant 30 gp 25
Deodorizing agent (vial) 30 gp 25
Draconic perfume 75 gp 1/2 lb. 20*
Dragon's gut 50 gp 1 lb. 20*
Drought powder 5 gp
Duskeye 50 gp 15
Ectoplasmic tracer 100 gp 7 lbs. 20
Efreeti cord 50 gp 10
Efreeti switch 25 gp 10
Elemental breath 80 gp 1/2 lb. 20
Elemental brine 200 gp 1 lb.
Elemental proofing 100 gp 1 lb.
Embalming fluid 50 gp 10 lbs. 25
Exemplar weapon salve 350 gp 1 lb.
Falsehood fizz 190 gp 15
Fellowship film 190 gp 15
Fiendgore unguent 75 gp 1 lb. 20
Fire ink 1 gp 15
Fireskin elixir 100 gp
Flash seeds 35 gp 1/2 lb. 15
Foaming powder 10 gp 1 lb. 20
Focus chew 40 gp
Fool's glow 45 gp 1 lb. 20
Frightful war paint 300 gp 1 lb. 30
Fuel pellet (10) 3 sp 15
Garlic tablets (2) 20 gp 1/2 lb. 20
Ghost ink 25 gp 20
Gloom sight goggles 200 gp 25
Gloomstick 25 gp 1 lb 25
Glowing ink 5 gp 15
Golden maple leaves 50 gp 1/2 lb.
Gravelly tonic 50 gp 25
Harpy musk 20 gp 1 lb. 20
Hobgoblin war draught 10 gp 1 lb. 20
Homunculus clay 2,250 gp 5 lbs. 30
Hound's blood (vial) 110 gp 20+
Houndbane dust 75 gp 3 lbs. 25
Ifrit's blood 50 gp 1 lb. 20
Impact foam 25 gp 1 lb. 20
Imposing war paint 70 gp 1/2 lb. 25
Incense of divinity 200 gp 1/2 lb. 30
Instant fertilizer 20 gp 4 lbs. 20
Intuition serum 190 gp 15
Invisible ink (simple) 2 gp 15
Invisible ink (average) 10 gp 20
Invisible ink (good) 25 gp 20
Invisible ink (superior) 75 gp 25
Kaava musk 40 gp 1/2 lb. 20
Light detector 1 gp 10
Light fire ink, vial 40 gp 25
Light of Axtarr 180 gp 1/2 lb. 30
Liquid traction 25 gp 1 lb. 20
Litmus strip 15 gp 25
Lover's breath 200 gp
Lozenge of the songbird 50 gp 25
Magnetized paper 20 gp 1 lb. 15
Marker dye 15 gp 1 lb. 15
Masking scent, animal 25 gp 20
Masking scent, humanoid 50 gp 25
Masking scent, magical beast 100 gp 30
Mending paste 25 gp 1/2 lb. 25
Mimic fibers 30 gp 20
Minkaian ceremonial tea 900 gp 35
Mithralbane sap 50 gp 1 lb. 25
Monochrome camouflage 40 gp 1 lb.
Moonrod 10 gp 1 lb. 25
Mu spore secretions 25 gp
Muscle grout 100 gp 1 lb.
Necrobane formaldehyde 60 gp 3 lbs. 23
Night stalker's tonic 200 gp 20
Nushadir 10 gp 1 lb. 20
Oil of the masters 50 gp 1/2 lb. 25
Odor stalk 70 gp 1/10 lb.
Ooze attractant 100 gp 1 lb
Ooze grease 50 gp 1 lb. 25
Pallid suspension 324 gp  
Paper wall paste 10 gp 2 lb. 15
Pathstones 50 gp 1 lb. 25
Perfect ice 1,500 gp  
Petrified ooze 80 gp 1/2 lb 25
Phosphorescent gel 45 gp 1/2 lb 20
Plague powder Varies 25
Planar alchemical catalyst 200 gp 2 lbs.
Poison diffuser 200 gp 25
Poison tattoo 50 gp 20
Potion sponge 2 gp 15
Pull-cord grenade 150 gp 2 lbs. 25
Rake's friend 120 gp 15
Reagent paper 1 gp 15
Reanimating fluid 100 gp 25
Repellant salts 100 gp 1/2 lb.
Rockshard canister 50 gp 25 lbs.
Rusting powder 60 gp 30
Scent cloak 20 gp 2 lbs. 20
Scentbane incense 80 gp 20
Scent blocker 80 gp 1/2 lb. 23
Scent salts 1 sp
Serpent line 12 gp 5 lbs. 20
Shaman's paint 90 gp 1/2 lb. 20
Shrieking paste 35 lb. 2 lbs. 25
Signal rocket 100 gp 3 lb. 15
Silence dust 60 gp 1 lb. 20
Silver drops 180 gp 30
Singer's solution 120 gp 15
Smoke cover 75 lb. 10 lbs.  
Smoke pellet 25 gp 20
Smoke signal 5 gp 1 lb. 15
Smokestick 20 gp 1/2 lb. 20
Sparkle smoke 25 gp 1 lb. 15
Speech resin 410 gp 25
Spider sac 30 gp 1 lb. 20
Spiderdraw 40 gp 1/2 lb. 20
Spirit of glass 35 gp 25
Spirit-vision ink 25 gp 30
Spore dehiscent 30 gp 1 lb.
Stagnant fog sack 80 gp 1 lb. 20
Static wool 100 gp 1/2 lb.
Stonechipper salve 150 gp 1 lb. 20
Sun cinder 25 gp 1 lb. 20
Sunderblock 35 gp 2 lbs.
Sunrod 2 gp 1 lb. 25
Sunsoil 50 gp 1 lb.
Swift hands tonic 250 gp 20
Thunder kettle 275 gp 3 lb. 25
Tiller's gum 50 gp 20
Tindertwig 1 gp 25
Tracker's snuff 200 gp 30
Tracking powder 30 gp 25
Trailscent kit 10 gp 5 lbs. 25
Tunnel creeper 280 gp 1 lb. 25
Unstable accelerant 50 gp 1/2 lb. 25
Vector ink 60 gp 20
Venomblock 60 gp
Vine tube 40 gp
Vomit capsule 12 gp 15
Waspguts 100 gp 2 lbs. 20
Water purification sponge 25 gp 1 lb. 15
Weapon blanch (adamantine) 100 gp 1/2 lb. 25
Weapon blanch (cold iron) 20 gp 1/2 lb. 20
Weapon blanch (ghost salt) 200 gp 1/2 lb.
Weapon blanch (silver) 5 gp 1/2 lb. 20
Woad paint (1 block) 60 gp 30
Woad painting kit 300 gp 1 lb. 30
— No weight, or no weight worth noting.
Table: Alchemical Weapons
LIGHT MELEE Cost Dmg Critical Range Weight Type Special Craft
DC
Liquid blade 40 gp 1d6 19-20/ x2 2 lbs. P Fragile, see text 15
ONE-HANDED MELEE                
Spiritbane spike 300 gp 1d6 19-20/x2 1 lb. P   25
Flame fountain firework 100 gp 1d8 x2 Fire see text 25
RANGED                
Acid 10 gp 1d6 x2 10 ft. 1 lb. Acid Splash 15
Alchemical coal (blinding cinders)
100 gp 1d6 30 ft. line Fire blindness; see text 25
Alchemical coal (choking smoke) 50 gp 1d6 15 ft. cone Acid sicken; see text 20
Alchemical sling bullet 5 gp 1 lb. See text
Alchemist's fire 20 gp 1d6 x2 10 ft. 1 lb. Fire Splash 20
Alkali flask 15 gp 1d6 x2 10 ft. 1 lb. Acid Splash, see text 20
Arrow (bleeding) 360 gp P bleed; see text 25
Arrow (durable) 1 gp P see text 25
Arrow (dye) 1 gp none paint; see text 15
Arrow (lodestone) 10 gp P see text 25
Arrow (pheromone) 15 gp P see text 20
Arrow (raining) 30 gp P splash, see text 20
Arrow (slow burn) 150 gp 1d6 P and Fire see text 20
Arrow (splintercloud) 25 gp 1d3 P area, see text 25
Arrow (tanglefoot) 20 gp none entangle, see text 25
Arrow (trip) 25 gp P trip, see text 25
Artokus's fire 100 gp 2d6 x2 10 ft. 1 lb. Fire splash, see text 30
Banshee ballerina firework 75 gp 10 ft. Sonic area, see text 30
Blanch bomb, adamantine 250 gp 10 ft. 1/2 lb. affects DR 30
Blanch bomb, cold iron 150 gp 10 ft. 1/2 lb. affects DR 25
Blanch bomb, silver 100 gp 10 ft. 1/2 lb. affects DR 25
Bloating solution 25 gp 10 ft. only affects oozes 20
Bolt (acid) 40 gp P and acid +1d4 acid 25
Bolt (alchemical fire) 50 gp P and fire +1d4 fire 25
Bolt (liquid ice) 40 gp P and cold +1d4 cold 25
Bolt (poison) 25 gp poison (not included) 20
Bottled lightning 40 gp 1d8/1 x2 20 ft. 1 lb. Electricity/sonic see text 25
Bottled sunlight 200 gp 10 ft. 2 lbs. see text 30
Brewed reek 40 gp 10 ft. 1 lb. none sicken; splash, see text 25
Burst jar 35 gp 1 10 ft. 1 lb. Sonic splash, see text 25
Congealer spray 15 gp area, staggers oozes 20
Corrosenze 90 gp 1 lb. corrodes energy resistance; see text 25
Coughing dragon firework 40 gp 1 lb. sickens 25
Cytillesh stun vial 75 gp 1/2 lb. none stun, confusion, see text 30
Dancing peonies firework 50 gp 1 1/2 lb. Fire dazzled, see text 18
Darkflare 1 gp none blindness, see text 20
Deadground dust 70 gp 2d4 x2 10 ft. 1 lb. splash, only affects earth subtype; see text 25
Desiccating lubricant 30 gp 1d4 10 ft. Nonlethal penalties, see text 20
Desnan candle firework 5 gp 1/1 10 ft. B and fire blinded on critical 15
Dust knuckles 25 gp 1/2 lb 20
Dust knuckle vials 5 gp 15
Dust, diamond 25 gp 25
Ectoplasmic residue 20 gp 10 ft. 2 lb. shaken, see text 25
Elemental flux (flask) 20 gp 1d6 x2 10 ft. 1 lb. Random see text 20
Fire wheel firework 200 gp 3d6 30 ft. 1 lb. Fire blinded, see text 25
Firecracker 10 gp 1d2+1 Nonlethal deafened 20
Firecracker, spirit 30 gp 1d4+1 only affect incorporeal, blinded 25
Flame fountain firework 100 gp 1d8 x2 Fire see text 25
Flash powder 50 gp 10 ft. Light area, see text 20
Flashing fiend firework 100 gp blinds 30
Fuse grenade 100 gp 2d6/1d6 x2 10 ft. 1 lb. B/fire area, see text 25
Ghast retch flask 50 gp 10 ft. 1 lb. Poison splash, see text 20
Holy water 25 gp 2d4 x2 10 ft. 1 lb. splash, see text
Holy weapon balm 30 gp 1/2 lb. 20
Incendiary catalyst 40 gp 10 ft. 1 lb. vulnerable to fire 20
Insomnia powder 60 gp 2 lbs. 20
Itching powder 60 gp 10 ft. 2 lbs. Poison splash, see text 25
Jumping jenny firework 15 gp 1 Fire dazzled, see text 16
Keros oil 5 gp 1d3 x2 5 ft. Fire see text 15
Kitumu’s ire 75 gp 10 ft. attracts swarms 30
Liquid blade 40 gp 1d6 19-20/x2 2 lbs. P fragile, see text 15
Liquid ice 40 gp 1d6 x2 10 ft. 2 lbs. Cold splash 25
Lydric essence 20 gp 1d6/2d6 x2 10 ft. 1 lb. Acid splash 20
Necrosalt 150 gp 1d4 x 4 rds 5 ft. 1/2 lb. affects only undead 30
Noxious aromatic (flask) 15 gp 10 ft. 1 lb. nauseated, see text 20
Paper candle firework 1 gp 10 ft. see text 20
Pellet grenade, iron 50 gp 1d6/1d6/1d6 10 ft. 1 lb. B/P/fire area, see text 25
Pellet grenade, silver 70 gp 1d6/1d6/1d6 10 ft. 1 lb. B/P/fire area, see text 25
Pellet grenade, cold iron 100 gp 1d6/1d6/1d6 10 ft. 1 lb. B/P/fire area, see text 25
Pellet grenade, adamantine 150 gp 1d6/1d6/1d6 10 ft. 1 lb. B/P/fire area, see text 25
Pox burster 50 gp 10 ft. 1 lb. disease, splash, see text 20
Shadowcloy 25 gp 10 ft. 1 lb.   darkness; see text 20
Shard gel 25 gp 1d4 x2 10 ft. 1 lb. P splash 20
Shriek bomb 45 gp 2d6   10 ft. 1 lb. Sonic burst 10 ft. 20
Silvercloud oil 60 gp 10 ft. 1/2 lb. see text 25
Skydragon firework 300 gp 2d6 varies 10 lbs. Fire see text 30
Skyrocket firework 50 gp 2d6 10 ft. 1 lb. Fire areas 25
Slime grenade 100 gp 2d6 5 ft. 3 lbs. Acid splash, see text 25
Slime slow 15 gp 10 ft. 1/2 lb. splash, see text 20
Sneezing powder 60 gp 10 ft. 2 lbs. Poison splash, see text 25
Somnigrip 45 gp 10 ft. 3 lbs. stops earth glide; see text 20
Sparking pinwheel firework 60 gp 1/1d4 1 lb. Fire dazzled/blinded, see text 25
Specialty smoke pellet (pepper) 60 gp 10 ft. see text 25
Specialty smoke pellet (smog) 40 gp 10 ft. see text 25
Star candle firework 5 gp 1/1 Blind 5 ft. Fire/nonlethal see text 20
Starfountain firework 500 gp 1d6 10 ft. 100 lbs. Fire area 25
Sting grenade 100 gp 2d6/1d6 10ft. 1 lb. Nonlethal/fire 10-ft. radius 25
Stormstone 150 gp 20 ft. 1 lb. Sonic area, see text 30
Suffocating powder 45 gp 10 ft. 2 lbs. choking, see text 20
Stench-gas bladder 30 gp 10 ft. 1/2 lb. sickened
Tangleburn bag 150 gp 1d6 10 ft. 5 lbs. Fire entangle, see text 30
Tanglefoot bag 50 gp 10 ft. 4 lbs. entangle 25
Tar bomb 15 gp 1d4/1d6 x2 10 ft. 2 lbs. Fire see text 15
Thunderstone 30 gp 20 ft. 1 lb. Sonic area, see text 25
Tress tincture 50 gp 10 ft. hair blocks vision 25

CONCOCTIONS

Concoction Price Weight Craft
DC
Crystal-sweet 50 gp 15
Darting-eye 50 gp  
Fear-killer 50 gp 15
Quick-step 75 gp 15
Slow-heart 50 gp 15
Snake-tongue 50 gp 15
Sphere-song 50 gp 15
Wild-blood 100 gp 15

Adventurer's Armory 2
Some alchemical creations are less stable than others. Concoctions are notorious for their side effects and for their dangerous unpredictability when mixed together. All concoctions last for 1 hour, even if their benefits are expended before then. Drinking a second concoction before this duration expires causes unpredictable effects as their unstable alchemical compounds mix inside the body. To determine the effects of admixture, roll on the Concoction Miscibility Table. For each additional concoction consumed before the initial duration expires, rolls on the Concoction Miscibility Table take a cumulative -10% penalty. Mixing concoctions outside the body ruins both substances' potency. All concoctions have a Craft DC of 15.

CONCOCTION MISCIBILITY TABLE

d% Effect

1 The concoctions combine to form a deadly poison. You take 1d6 points of Constitution damage per round for 1d3+1 rounds.

2-3 The concoctions react explosively inside you. You take 5d12 points of fire damage.

4-7 You are rendered permanently blind or deaf (determined randomly). A remove blindness/deafness spell or similar effect is required to restore your lost sense.

8-12 The concoctions thin your blood so that any injury causes rapid bleeding. Whenever you take piercing or slashing damage during the next 24 hours, you also take 1 point of bleed damage. This bleed damage stacks with itself and with other bleed effects.

13-25 The concoctions render you violently ill. You become nauseated for 2d6 rounds

26-33 The concoctions unsettle your health. You become sickened for 3d4 minutes.

34-40 The concoctions meddle with your mind. You are confused during the first round of each combat during the next 24 hours.

41-50 The concoctions sap your energy. You are fatigued until you rest for 2d12 minutes.

51-60 The concoctions sharpen your senses. You gain low-light vision and a +2 alchemical bonus on Perception checks; if you already have low-light vision, increase the bonus on Perception checks to +4. This effect lasts for 1d6 minutes.

61-69 The concoctions grant you a sudden burst of energy. You gain the benefits of the haste spell for 1d3+1 rounds. This effect is nonmagical and cannot be dispelled.

70-75 Any melee attacks you make with natural weapons or metal manufactured weapons deal an extra 1d4 points of electricity damage. Any electricity spell you cast deals 1 extra point of damage per die rolled. This effect is magical and lasts for 3d6 rounds.

76-85 The concoctions toughen your skin, granting you a +1d3 enhancement bonus to your natural armor for 3d10 minutes.

86-92 The concoctions accelerate your natural healing process. You gain fast healing 1d4 (roll each round) for 2d6 rounds.

93-99 The concoctions fill you with euphoric morale. For the next 10d6 minutes, you gain the benefits of the good hope spell. This effect is nonmagical and cannot be dispelled.

100 The concoctions unleash the full potential of your body and mind, transforming you into a paragon of your race and class. Choose two ability scores. You gain a +4 enhancement bonus to each of those ability scores for 24 hours.