[classes & archetypes]

Channeling Flavor

All such effects are purely illusory, perceived only by those affected, and even the most graphic effects can be identified by someone trained in the Heal skill or Knowledge (religion) as being the effects of positive or negative energy channeling, and not some other effect.

Abadar

positive— a precise yet melodious jingling sound fills the air (associated with keys in some lands, coins in others) as those affected feel momentarily as if they are encompassed and sheltered within some vast structure that towers around them. There is a sense of a doorway in this structure opening, forming a visible outline like a doorframe around the channeling priest, with warmth and light streaming in from behind him, casting him in shadow.

negative— a discordant jangling sound (associated with a jailors keys, or coins being lost) is heard as those affected feel trapped, as if the walls are closing in around them (even if they are outdoors), and a door is heard to have blown open somewhere, with a cold wind blasting from the direction of the channeling priest, creating a sensation of danger combined with a crushing sensation and bitter cold. Those slain by this effect are found cold to the touch, both crushed and apparently mauled by wild animals (symbolically cast forth from the protection of civilization).

Asmodeus

negative— those affected feel as if they have been bludgeoned with a torrential burst of heat, as if from a blast oven, and those slain by these forces appear charred and burnt. They often bear smooth unburnt areas of skin on their wrists and ankles, as if they were manacled at the time they were burned.

Calistria

positive— the sweet smell of honey fills the air to those affected, and they feel a shuddering sensation as if many hands were touching them, followed by a moment of sweet release that causes many to cry out in ecstasy.

negative— those affected feel as if insects are crawling all over them and hear a persistent buzzing, as of many wings. The sensation of dozens of stingers, most commonly felt in the back, back of the neck and hindquarters, is followed by searing pain, as they feel venom burn through their veins. Those slain by this effect are often swollen to the point of near unrecognizability, as if stung by thousands of bees or wasps, and while there is no actual poison in their system, their body shows all the symptoms of a deadly reaction to insect venom.

Caydean Cailean

positive— the sensation of warm ale pouring down ones throat is followed by a burst of warming 'liquid courage' surging from the belly throughout the body, dulling the senses to the pain of injury and causing wounds to fade away as if all part of a drunken dream. Limbs feel invigorated, and often move suddenly, and there is a sensation that heavy weights (shackles? responsibilities? earthly cares?) have momentarily dropped away. Those receiving this form of healing often stagger slightly, and sometimes even belch loudly at the end of the effect (considered a compliment by those of the faith).

Desna

positive— all affected hear a gentle music, singing perhaps, so distant that they cannot identify it, more the memory of a song than an actual song, and their vision is filled with suggestions of dancing stars, tiny motes that caper and prance at the very edges of their vision, but are never truly visible. In an instant, a shuddering sigh passes through their body, as if they have arrived at some safe destination, followed by a sense of timelessness, as if they are resting in a peaceful haven, and finally a sense of an unexplained anticipation, as if a new journey is just about to begin.

Erastil

positive— for a moment, all affected feel a surge of strength flow up from their toes, pulsing through them like a waterfall in reverse, finally erupting from the crown of their heads. Some feel the surge of energy as a sensual thing, primal and animalistic, while others are more likely to describe it as uplifting, familiar somehow, like an old comfortable memory of home or family.

Gorum

positive— all present feel the strength of iron flow into them, from their own armor and weapons, if they bear such, but otherwise seeming to come straight from their heart, as if it was pumping molten metal through their body. Instead of pain, this creates a surge of determination, and those affected see the world in an instant through a red haze of excitement, often crying out in exultation and clashing weapons against shields or armor loudly in the heat of the moment.

negative— the Cleric sweeps his fist before him, as if striking away invisible foes, and all affected feel a tremendous mailed fist slam into them, often leaving behind visible imprints of a larger-than-human fist, not only mailed, but also spiked. Those slain by this effect often have crushed skulls or collapsed ribs, bearing the visible mark of a heavy impact from a spiked fist.

Gozreh

positive— all affected feel as if warm water has buoyed them upwards in a sudden swell, and noticeably rise to their tip-toes for a moment before settling down gently. For a humanoid, the sensation of water rising around them only rises so high as their neck, while they feel a cool sea-scented breeze upon their face, washing away pain and injury and leaving them feeling clean and dry, purified by the actions of wind and wave.

negative— all affected feel icy water smash thunderously down upon them and feel spun about, as if trapped within a maelstrom. This moment of vertigo is all in their minds, but they may be seen to stagger slightly as it occurs. The stinging sensationg of frigid salt water and icy winds seems to suck the very heat from their body, and those slain by this effect remain soaked to the skin, their bodies nearly ice-cold.

Iomedae

positive— those affected feel filled with a sense of overwhelming rightness of action and belief, a burst of courage that does not feel so much as it comes from within, as it feels like inspiration from a great leader, exhorting one to ignore injuries and push onwards to glory.

Irori

positive— for a brief moment, those affected are minutely aware of every single portion of their body, and possess an inhuman clarity of thought. Time seems to slow around them, and their mind controls the processes of blood and breath, so that they are aware of themselves knitting their own injured flesh, through some previously unknown understanding of mind over body techniques. And then the moment ends, and they are left with a memory of things they have no ability to fully comprehend, but with wounds visibly having been closed by this burst of supernatural self-awareness.

negative— those affected become aware of their bodies functions on an intimate level, but everything seems out of control, both their bodies and their minds. As their mind races to envision each part and function, it seems that the imagination runs wild, and new horrible things that can go wrong are conceived of, and immediately begin to happen as organs fail and muscles tear. Those slain by this effect often show signs of multiple organ failure, torn muscles and bones that have shattered inexplicably under the mere stress of standing erect.

Lamashtu

negative— those affected by this unkind channeling suffer harm to their reproductive organs, including excruciating pain and a sense of loss. Those slain by this effect suffer from a grotesque bursting of the effected organs, and usually die screaming.

Clerics of Lamashtu proclaim that they can use this power to taint and corrupt the unborn, causing the survivors to be born as monsters, but the veracity of this claim has not been tested.

Nethys

positive— a surge of pure magical energy washes over those affected from the direction of the channeling Cleric and seeming to stop midway through the individual's body (so that one facing the Cleric will feel the energies only wash over his facing side, while his back remains untouched). The force flows like electricity over the body, creating a surge of warmth and strength, as well as a tingling sensation that leaves extremities feeling oddly swollen and tingly.

negative— the same surge of energy occurs, only it progresses in an instant from invigorating to overly hot and painful, causing what looks like electrical burns in those affected. Those slain by this effect are charred and burnt, but only on the half of their body that was facing the channeling Cleric.

Note: Clerics of Nethys (and Pharasma, below) are some of the rare few known that can learn a special technique (a Feat) that allows them to channel *both* positive and negative energies (but not both at once). These Clerics choose at the moment of channeling which force they will channel (or at the moment of spontaneous casting whether or not they will convert a spell into a curative spell or an inflict wounds spell), but do not gain additional channeling uses per day.

Norgorber

negative— those affected always feel the same thing, a sudden sharp pain near their left kidney, as of an assassin's blade, followed by a searing shooting pain, as of venom doing it's work. Those slain by this effect have an open wound in their back, and their body shows all the signs of death by poison (although no poison will truly be present). When used in a non-combat situation, those affected may instead perceive a dryness of the mouth and a bitter taste, followed by intense abdominal pain, suffering instead the effects of an ingested poison, although, as with the other effect, no true poison will be found.

Pharasma

positive— those affected see a pale grey light emanating from the Cleric, while the surroundings fade into grey mist. Calm-faced spirits in the shape of men walk serenely (in an endless moment) from a distant point behind the Cleric, and as they reach those affected, flow into them and imbue them with strength and whispered ncouragement from beyond, closing their wounds.

negative— those affected see the same pale light and dimming of their surroundings, but the spirits appear of threatening demeanor, howling quickly through the air with outstretched claw-like hands, and when they reach those affected they tear through them, causing a sensation of pain and loss. Those slain by this channeling often bear unusual wounds, none quite like the other, perhaps somehow sharing the death-wounds of the spiritual entity that appeared to embrace it.

Rovagug

negative— those affected feel a sudden rush from beneath them, and then the mashing of tremendous jaws around them. Those slain by this effect are usually mangled and smashed by an unseen jaw, their crushed bodies pierced through by invisible fangs.

There are rumors, never confirmed, that some victims of this effect lose limbs, or, indeed, vanish entirely, consumed and taken away bodily to feed the Rough Beast.

Sarenrae

positive— the sun shines brightly (if present), or a sun-like radiance pours from the channeling Cleric (at night, indoors or underground), illuminating nothing but shining only on, and through, those affected. They feel their wounds burn away painlessly in this cleansing light, and are often left with a feeling of renewed purpose.

Shelyn

positive— the sound of music rises, a single perfect female voice above a symphony of other voices and unidentifiable instruments. Those affected suddenly feel enraptured, as if fascinated by a bard's performance, or love-struck by the sight of an impossibly beautiful maiden. There is a brief sensation of loss and longing when the effect ends, but wounds fade as normal, with those affected feeling as if they have been seen and made more beautiful, their 'ugly' wounds brushed away by a painter's brush, although some claim that the 'painter's brush' feels far more like a lover's caress.

Torag

positive— those affected feel as if they've been hammerstruck, and see their wounds smooth away, as if they were flaws pounded out of a blade of steel, leaving only smooth unblemished skin behind. The effect is sudden and startling, and leaves behind only warmed skin and a slight soreness.

Urgathoa

negative— those affected hear the buzzing of flies, although none are visible, smell the stench of rotting meat, and feel a thousand squirmings within their flesh, as if a swarm of maggots tunneled and twisted within them, devouring flesh in their wake. Those slain by this effect corrupt and putrefy, and a round after the channeling ends their bodies begin to split open and reveal many maggots, which mature almost instantly into flies.

Zon-Kuthon

negative— those affected see the area darkening around them and shadows lengthening in all directions, while there are disturbing flashes of metal glinting in the darkness and the sounds of clattering chains. The pain comes from the sensation of a dozen razors singing out of the shadows to tear at their flesh, and those slain by this effect are sometimes skinned alive, stretched unnaturally or even rent asunder.