Character Advancement

Table: Experience and Level Dependent Benefits, Base Save, and Base Attack Bonuses
Character
Level
XP
(Slow)
XP
(Medium)
XP
(Fast)
Base
Save
Bonus
(Good)
Base
Save
Bonus
(Poor)
Base
Attack
Bonus
(Good)
Base
Attack
Bonus
(Average)
Base
Attack
Bonus
(Poor)

Skill Max
Ranks*
FeatsAbility Score
Increases
1st 0 0 0 +2 +0 +1 +0 +0 1 1st
2nd 3,000 2,000 1,300 +3 +0 +2 +1 +1 2
3rd 7,500 5,000 3,300 +3 +1 +3 +2 +1 3 2nd
4th 14,000 9,000 6,000 +4 +1 +4 +3 +2 4 1st
5th 23,000 15,000 10,000 +4 +1 +5 +3 +2 5 3rd
6th 35,000 23,000 15,000 +5 +2 +6/+1 +4 +3 6
7th 53,000 35,000 23,000 +5 +2 +7/+2 +5 +3 7 4th
8th 77,000 51,000 34,000 +6 +2 +8/+3 +6/+1 +4 8 2nd
9th 115,000 75,000 50,000 +6 +3 +9/+4 +6/+1 +4 9 5th
10th 160,000 105,000 71,000 +7 +3 +10/+5 +7/+2 +5 10
11th 235,000 155,000 105,000 +7 +3 +11/+6/+1 +8/+3 +5 11 6th
12th 330,000 220,000 145,000 +8 +4 +12/+7/+2 +9/+4 +6/+1 12 3rd
13th 475,000 315,000 210,000 +8 +4 +13/+8/+3 +9/+4 +6/+1 13 7th
14th 665,000 445,000 295,000 +9 +4 +14/+9/+4 +10/+5 +7/+2 14
15th 955,000 635,000 425,000 +9 +5 +15/+10/+5 +11/+6/+1 +7/+2 15 8th
16th 1,350,000 890,000 600,000 +10 +5 +16/+11/+6/+1 +12/+7/+2 +8/+3 16 4th
17th 1,900,000 1,300,000 850,000 +10 +5 +17/+12/+7/+2 +12/+7/+2 +8/+3 17 9th
18th 2,700,000 1,800,000 1,200,000 +11 +6 +18/+13/+8/+3 +13/+8/+3 +9/+4 18
19th 3,850,000 2,550,000 1,700,000 +11 +6 +19/+14/+9/+4 +14/+9/+4 +9/+4 19 10th
20th 5,350,000 3,600,000 2,400,000 +12 +6 +20/+15/+10/+5 +15/+10/+5 +10/+5 20 5th

As player characters overcome challenges, they gain experience points. As these points accumulate, PCs advance in level and power. The rate of this advancement depends on the type of game that your group wants to play. Some prefer a fast-paced game, where characters gain levels every few sessions, while others prefer a game where advancement occurs less frequently. In the end, it is up to your group to decide what rate fits you best.

Characters advance in level according to the table.

Advancing Your Character

A character advances in level as soon as he earns enough experience points to do so—typically, this occurs at the end of a game session, when your GM hands out that session's experience point awards.

The process of advancing a character works in much the same way as generating a character, except that your ability scores, race, and previous choices concerning class, skills, and feats cannot be changed. Adding a level generally gives you new abilities, additional skill points to spend, more hit points, and possibly an ability score increase or additional feat. Over time, as your character rises to higher levels, he becomes a truly powerful force in the game world, capable of ruling nations or bringing them to their knees.

When adding new levels of an existing class or adding levels of a new class (see Multiclassing, below), make sure to take the following steps in order. First, select your new class level. You must be able to qualify for this level before any of the following adjustments are made. Second, apply any ability score increases due to gaining a level. Third, integrate all of the level's class abilities and then roll for additional hit points. Finally, add new skills and feats. For more information on when you gain new feats and ability score increases, see the table.